Merge branch 'FlaxEngine:master' into network-replication-fix-1

This commit is contained in:
Menotdan
2026-02-05 19:19:45 -05:00
committed by GitHub
114 changed files with 2147 additions and 726 deletions

View File

@@ -0,0 +1,38 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.CustomEditors.Dedicated
{
/// <summary>
/// Custom editor for <see cref="NavMeshBoundsVolume"/>.
/// </summary>
/// <seealso cref="ActorEditor" />
[CustomEditor(typeof(NavMeshBoundsVolume)), DefaultEditor]
internal class NavMeshBoundsVolumeEditor : ActorEditor
{
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
if (Values.HasDifferentTypes == false)
{
var button = layout.Button("Build");
button.Button.Clicked += OnBuildClicked;
}
}
private void OnBuildClicked()
{
foreach (var value in Values)
{
if (value is NavMeshBoundsVolume volume)
{
Navigation.BuildNavMesh(volume.Box, volume.Scene);
Editor.Instance.Scene.MarkSceneEdited(volume.Scene);
}
}
}
}
}

View File

@@ -593,11 +593,12 @@ namespace FlaxEditor.CustomEditors.Editors
panel.Panel.Offsets = new Margin(7, 7, 0, 0);
panel.Panel.BackgroundColor = _background;
var elementType = ElementType;
var bindingAttr = System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public;
bool single = elementType.IsPrimitive ||
elementType.Equals(new ScriptType(typeof(string))) ||
elementType.IsEnum ||
(elementType.GetFields().Length == 1 && elementType.GetProperties().Length == 0) ||
(elementType.GetProperties().Length == 1 && elementType.GetFields().Length == 0) ||
(elementType.GetFields(bindingAttr).Length == 1 && elementType.GetProperties(bindingAttr).Length == 0) ||
(elementType.GetProperties(bindingAttr).Length == 1 && elementType.GetFields(bindingAttr).Length == 0) ||
elementType.Equals(new ScriptType(typeof(JsonAsset))) ||
elementType.Equals(new ScriptType(typeof(SettingsBase)));
if (_cachedDropPanels == null)

View File

@@ -23,6 +23,7 @@ using FlaxEngine.Assertions;
using FlaxEngine.GUI;
using FlaxEngine.Interop;
using FlaxEngine.Json;
using FlaxEngine.Utilities;
#pragma warning disable CS1591
@@ -1370,7 +1371,7 @@ namespace FlaxEditor
public void BuildCSG()
{
var scenes = Level.Scenes;
scenes.ToList().ForEach(x => x.BuildCSG(0));
scenes.ForEach(x => x.BuildCSG(0));
Scene.MarkSceneEdited(scenes);
}
@@ -1380,7 +1381,7 @@ namespace FlaxEditor
public void BuildNavMesh()
{
var scenes = Level.Scenes;
scenes.ToList().ForEach(x => Navigation.BuildNavMesh(x, 0));
Navigation.BuildNavMesh();
Scene.MarkSceneEdited(scenes);
}

View File

@@ -502,6 +502,7 @@ namespace FlaxEditor.GUI.ContextMenu
if (base.OnKeyDown(key))
return true;
// Keyboard navigation around the menu
switch (key)
{
case KeyboardKeys.ArrowDown:
@@ -526,6 +527,20 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
break;
case KeyboardKeys.ArrowRight:
for (int i = 0; i < _panel.Children.Count; i++)
{
if (_panel.Children[i] is ContextMenuChildMenu item && item.Visible && item.IsFocused && !item.ContextMenu.IsOpened)
{
item.ShowChild(this);
item.ContextMenu._panel.Children.FirstOrDefault(x => x is ContextMenuButton && x.Visible)?.Focus();
break;
}
}
break;
case KeyboardKeys.ArrowLeft:
ParentCM?.RootWindow.Focus();
break;
}
return false;

View File

@@ -72,6 +72,11 @@ namespace FlaxEditor.GUI.ContextMenu
/// </summary>
public bool HasChildCMOpened => _childCM != null;
/// <summary>
/// Gets the parent context menu (if exists).
/// </summary>
public ContextMenuBase ParentCM => _parentCM;
/// <summary>
/// Gets the topmost context menu.
/// </summary>
@@ -81,9 +86,7 @@ namespace FlaxEditor.GUI.ContextMenu
{
var cm = this;
while (cm._parentCM != null && cm._isSubMenu)
{
cm = cm._parentCM;
}
return cm;
}
}
@@ -108,6 +111,11 @@ namespace FlaxEditor.GUI.ContextMenu
/// </summary>
public bool UseInput = true;
/// <summary>
/// Optional flag that can disable UI navigation (tab/enter).
/// </summary>
public bool UseNavigation = true;
/// <summary>
/// Initializes a new instance of the <see cref="ContextMenuBase"/> class.
/// </summary>
@@ -594,6 +602,21 @@ namespace FlaxEditor.GUI.ContextMenu
case KeyboardKeys.Escape:
Hide();
return true;
case KeyboardKeys.Return:
if (UseNavigation && Root?.FocusedControl != null)
{
Root.SubmitFocused();
return true;
}
break;
case KeyboardKeys.Tab:
if (UseNavigation && Root != null)
{
bool shiftDown = Root.GetKey(KeyboardKeys.Shift);
Root.Navigate(shiftDown ? NavDirection.Previous : NavDirection.Next);
return true;
}
break;
}
return false;
}

View File

@@ -29,7 +29,7 @@ namespace FlaxEditor.GUI.ContextMenu
CloseMenuOnClick = false;
}
private void ShowChild(ContextMenu parentContextMenu)
internal void ShowChild(ContextMenu parentContextMenu)
{
// Hide parent CM popups and set itself as child
var vAlign = parentContextMenu.ItemsAreaMargin.Top;

View File

@@ -522,6 +522,16 @@ namespace FlaxEditor.GUI
cm.AddButton("Show whole curve", _editor.ShowWholeCurve);
cm.AddButton("Reset view", _editor.ResetView);
}
cm.AddSeparator();
var presetCm = cm.AddChildMenu("Apply preset");
foreach (var value in Enum.GetValues(typeof(CurvePreset)))
{
CurvePreset preset = (CurvePreset)value;
string name = Utilities.Utils.GetPropertyNameUI(preset.ToString());
var b = presetCm.ContextMenu.AddButton(name, () => _editor.ApplyPreset(preset));
b.Enabled = !(_editor is LinearCurveEditor<T> && (preset != CurvePreset.Constant && preset != CurvePreset.Linear));
}
_editor.OnShowContextMenu(cm, selectionCount);
cm.Show(this, location);
}
@@ -619,6 +629,33 @@ namespace FlaxEditor.GUI
}
}
/// <summary>
/// A list of avaliable curve presets for the <see cref="CurveEditor{T}"/>.
/// </summary>
public enum CurvePreset
{
/// <summary>
/// A curve where every point has the same value.
/// </summary>
Constant,
/// <summary>
/// A curve linear curve.
/// </summary>
Linear,
/// <summary>
/// A curve that starts a slowly and then accelerates until the end.
/// </summary>
EaseIn,
/// <summary>
/// A curve that starts a steep and then flattens until the end.
/// </summary>
EaseOut,
/// <summary>
/// A combination of the <see cref="CurvePreset.EaseIn"/> and <see cref="CurvePreset.EaseOut"/> preset.
/// </summary>
Smoothstep
}
/// <inheritdoc />
public override void OnKeyframesDeselect(IKeyframesEditor editor)
{

View File

@@ -19,6 +19,48 @@ namespace FlaxEditor.GUI
/// <seealso cref="CurveEditorBase" />
public abstract partial class CurveEditor<T> : CurveEditorBase where T : new()
{
/// <summary>
/// Represents a single point in a <see cref="CurveEditorPreset"/>.
/// </summary>
protected struct CurvePresetPoint
{
/// <summary>
/// The time.
/// </summary>
public float Time;
/// <summary>
/// The value.
/// </summary>
public float Value;
/// <summary>
/// The in tangent. Will be ignored in <see cref="LinearCurveEditor{T}"/>
/// </summary>
public float TangentIn;
/// <summary>
/// The out tangent. Will be ignored in <see cref="LinearCurveEditor{T}"/>
/// </summary>
public float TangentOut;
}
/// <summary>
/// A curve preset.
/// </summary>
protected struct CurveEditorPreset()
{
/// <summary>
/// If the tangents will be linear or smooth.
/// </summary>
public bool LinearTangents;
/// <summary>
/// The points of the preset.
/// </summary>
public List<CurvePresetPoint> Points;
}
private class Popup : ContextMenuBase
{
private CustomEditorPresenter _presenter;
@@ -26,11 +68,12 @@ namespace FlaxEditor.GUI
private List<int> _keyframeIndices;
private bool _isDirty;
public Popup(CurveEditor<T> editor, object[] selection, List<int> keyframeIndices = null, float height = 140.0f)
: this(editor, height)
public Popup(CurveEditor<T> editor, object[] selection, List<int> keyframeIndices = null, float maxHeight = 140.0f)
: this(editor, maxHeight)
{
_presenter.Select(selection);
_presenter.OpenAllGroups();
Size = new Float2(Size.X, Mathf.Min(_presenter.ContainerControl.Size.Y, maxHeight));
_keyframeIndices = keyframeIndices;
if (keyframeIndices != null && selection.Length != keyframeIndices.Count)
throw new Exception();
@@ -169,7 +212,7 @@ namespace FlaxEditor.GUI
if (IsSelected)
color = Editor.ContainsFocus ? style.SelectionBorder : Color.Lerp(style.ForegroundDisabled, style.SelectionBorder, 0.4f);
if (IsMouseOver)
color *= 1.1f;
color *= 1.5f;
Render2D.FillRectangle(rect, color);
}
@@ -285,7 +328,7 @@ namespace FlaxEditor.GUI
/// <summary>
/// The keyframes size.
/// </summary>
protected static readonly Float2 KeyframesSize = new Float2(7.0f);
protected static readonly Float2 KeyframesSize = new Float2(8.0f);
/// <summary>
/// The colors for the keyframe points.
@@ -326,6 +369,63 @@ namespace FlaxEditor.GUI
private Color _labelsColor;
private Font _labelsFont;
/// <summary>
/// Preset values for <see cref="CurvePreset"/> to be applied to a <see cref="CurveEditor{T}"/>.
/// </summary>
protected Dictionary<CurvePreset, CurveEditorPreset> Presets = new Dictionary<CurvePreset, CurveEditorPreset>
{
{ CurvePreset.Constant, new CurveEditorPreset
{
LinearTangents = true,
Points = new List<CurvePresetPoint>
{
new CurvePresetPoint { Time = 0f, Value = 0.5f, TangentIn = 0f, TangentOut = 0f },
new CurvePresetPoint { Time = 1f, Value = 0.5f, TangentIn = 0f, TangentOut = 0f },
}
}
},
{ CurvePreset.EaseIn, new CurveEditorPreset
{
LinearTangents = false,
Points = new List<CurvePresetPoint>
{
new CurvePresetPoint { Time = 0f, Value = 0f, TangentIn = 0f, TangentOut = 0f },
new CurvePresetPoint { Time = 1f, Value = 1f, TangentIn = -1.4f, TangentOut = 0f },
}
}
},
{ CurvePreset.EaseOut, new CurveEditorPreset
{
LinearTangents = false,
Points = new List<CurvePresetPoint>
{
new CurvePresetPoint { Time = 1f, Value = 1f, TangentIn = 0f, TangentOut = 0f },
new CurvePresetPoint { Time = 0f, Value = 0f, TangentIn = 0f, TangentOut = 1.4f },
}
}
},
{ CurvePreset.Linear, new CurveEditorPreset
{
LinearTangents = true,
Points = new List<CurvePresetPoint>
{
new CurvePresetPoint { Time = 0f, Value = 0f, TangentIn = 0f, TangentOut = 0f },
new CurvePresetPoint { Time = 1f, Value = 1f, TangentIn = 0f, TangentOut = 0f },
}
}
},
{ CurvePreset.Smoothstep, new CurveEditorPreset
{
LinearTangents = false,
Points = new List<CurvePresetPoint>
{
new CurvePresetPoint { Time = 0f, Value = 0f, TangentIn = 0f, TangentOut = 0f },
new CurvePresetPoint { Time = 1f, Value = 1f, TangentIn = 0f, TangentOut = 0f },
}
}
},
};
/// <summary>
/// The keyframe UI points.
/// </summary>
@@ -568,6 +668,28 @@ namespace FlaxEditor.GUI
/// <param name="indicesToRemove">The list of indices of the keyframes to remove.</param>
protected abstract void RemoveKeyframesInternal(HashSet<int> indicesToRemove);
/// <summary>
/// Tries to convert a float to the type of the type wildcard of the curve editor.
/// </summary>
/// <param name="value">The float.</param>
/// <returns>The converted value.</returns>
public static object ConvertCurvePresetValueToCurveEditorType(float value)
{
if (typeof(T) == typeof(Float2))
return new Float2(value);
if (typeof(T) == typeof(Float3))
return new Float3(value);
if (typeof(T) == typeof(Float4))
return new Float4(value);
if (typeof(T) == typeof(Vector2))
return new Vector2(value);
if (typeof(T) == typeof(Vector3))
return new Vector3(value);
if (typeof(T) == typeof(Vector4))
return new Vector4(value);
return value;
}
/// <summary>
/// Called when showing a context menu. Can be used to add custom buttons with actions.
/// </summary>
@@ -752,6 +874,17 @@ namespace FlaxEditor.GUI
ShowCurve(false);
}
/// <summary>
/// Applies a <see cref="CurvePreset"/> to the curve editor.
/// </summary>
/// <param name="preset">The preset.</param>
public virtual void ApplyPreset(CurvePreset preset)
{
// Remove existing keyframes
SelectAll();
RemoveKeyframes();
}
/// <inheritdoc />
public override void Evaluate(out object result, float time, bool loop = false)
{
@@ -1028,6 +1161,31 @@ namespace FlaxEditor.GUI
return true;
}
bool left = key == KeyboardKeys.ArrowLeft;
bool right = key == KeyboardKeys.ArrowRight;
bool up = key == KeyboardKeys.ArrowUp;
bool down = key == KeyboardKeys.ArrowDown;
if (left || right || up || down)
{
bool shift = Root.GetKey(KeyboardKeys.Shift);
bool alt = Root.GetKey(KeyboardKeys.Alt);
float deltaValue = 10f;
if (shift || alt)
deltaValue = shift ? 2.5f : 5f;
Float2 moveDelta = Float2.Zero;
if (left || right)
moveDelta.X = left ? -deltaValue : deltaValue;
if (up || down)
moveDelta.Y = up ? -deltaValue : deltaValue;
_contents.OnMoveStart(Float2.Zero);
_contents.OnMove(moveDelta);
_contents.OnMoveEnd(Float2.Zero);
return true;
}
return false;
}
@@ -1526,6 +1684,22 @@ namespace FlaxEditor.GUI
_tangents[i].Visible = false;
}
/// <inheritdoc />
public override void ApplyPreset(CurvePreset preset)
{
base.ApplyPreset(preset);
CurveEditorPreset data = Presets[preset];
foreach (var point in data.Points)
{
float time = point.Time;
object value = ConvertCurvePresetValueToCurveEditorType((float)point.Value);
AddKeyframe(time, value);
}
ShowWholeCurve();
}
/// <inheritdoc />
protected override void DrawCurve(ref Rectangle viewRect)
{
@@ -2312,6 +2486,30 @@ namespace FlaxEditor.GUI
}
}
/// <inheritdoc />
public override void ApplyPreset(CurvePreset preset)
{
base.ApplyPreset(preset);
CurveEditorPreset data = Presets[preset];
foreach (var point in data.Points)
{
float time = point.Time;
object value = ConvertCurvePresetValueToCurveEditorType((float)point.Value);
object tangentIn = ConvertCurvePresetValueToCurveEditorType((float)point.TangentIn);
object tangentOut = ConvertCurvePresetValueToCurveEditorType((float)point.TangentOut);
AddKeyframe(time, value, tangentIn, tangentOut);
}
SelectAll();
if (data.LinearTangents)
SetTangentsLinear();
ShowWholeCurve();
}
/// <inheritdoc />
protected override void SetScaleInternal(ref Float2 scale)
{

View File

@@ -469,7 +469,7 @@ namespace FlaxEditor.GUI.Docking
var childPanels = _childPanels.ToArray();
if (childPanels.Length != 0)
{
// Move tabs from child panels into this one
// Fallback: move tabs from child panels into this one.
DockWindow selectedTab = null;
foreach (var childPanel in childPanels)
{
@@ -490,7 +490,8 @@ namespace FlaxEditor.GUI.Docking
{
// Unlink splitter
var splitterParent = splitter.Parent;
Assert.IsNotNull(splitterParent);
if (splitterParent == null)
return;
splitter.Parent = null;
// Move controls from second split panel to the split panel parent
@@ -507,17 +508,63 @@ namespace FlaxEditor.GUI.Docking
splitter.Dispose();
}
}
else if (IsMaster && _childPanels.Count != 0)
{
if (TryCollapseSplitter(_tabsProxy?.Parent as Panel))
return;
}
else if (!IsMaster)
{
throw new InvalidOperationException();
}
}
else if (_childPanels.Count != 0)
{
if (TryCollapseSplitter(_tabsProxy?.Parent as Panel))
return;
}
else if (!IsMaster)
{
throw new InvalidOperationException();
}
}
internal bool CollapseEmptyTabsProxy()
{
if (TabsCount == 0 && ChildPanelsCount > 0)
{
return TryCollapseSplitter(_tabsProxy?.Parent as Panel);
}
return false;
}
private bool TryCollapseSplitter(Panel removedPanelParent)
{
if (removedPanelParent == null)
return false;
if (!(removedPanelParent.Parent is SplitPanel tabsSplitter))
return false;
var splitterParent = tabsSplitter.Parent;
if (splitterParent == null)
return false;
tabsSplitter.Parent = null;
var scrPanel = removedPanelParent == tabsSplitter.Panel2 ? tabsSplitter.Panel1 : tabsSplitter.Panel2;
var srcPanelChildrenCount = scrPanel.ChildrenCount;
for (int i = srcPanelChildrenCount - 1; i >= 0 && scrPanel.ChildrenCount > 0; i--)
{
scrPanel.GetChild(i).Parent = splitterParent;
}
Assert.IsTrue(scrPanel.ChildrenCount == 0);
Assert.IsTrue(splitterParent.ChildrenCount == srcPanelChildrenCount);
tabsSplitter.Dispose();
if (_tabsProxy != null && _tabsProxy.Parent == removedPanelParent)
_tabsProxy = null;
return true;
}
internal virtual void DockWindowInternal(DockState state, DockWindow window, bool autoSelect = true, float? splitterValue = null)
{
DockWindow(state, window, autoSelect, splitterValue);

View File

@@ -1140,8 +1140,11 @@ namespace FlaxEditor.GUI.Tree
ParentTree.DraggedOverNode = this;
// Expand node if mouse goes over arrow
if (ArrowRect.Contains(location) && HasAnyVisibleChild)
if (ArrowRect.Contains(location) && HasAnyVisibleChild && IsCollapsed)
{
Expand(true);
ParentTree?.FlushPendingPerformLayout();
}
result = OnDragEnterHeader(data);
}
@@ -1172,8 +1175,11 @@ namespace FlaxEditor.GUI.Tree
ParentTree.DraggedOverNode = this;
// Expand node if mouse goes over arrow
if (ArrowRect.Contains(location) && HasAnyVisibleChild)
if (ArrowRect.Contains(location) && HasAnyVisibleChild && IsCollapsed)
{
Expand(true);
ParentTree?.FlushPendingPerformLayout();
}
if (!_isDragOverHeader)
result = OnDragEnterHeader(data);

View File

@@ -13,6 +13,7 @@ namespace FlaxEditor.Gizmo
public abstract class GizmoBase
{
private IGizmoOwner _owner;
private bool _visible = true;
/// <summary>
/// Gets the gizmo owner.
@@ -34,6 +35,11 @@ namespace FlaxEditor.Gizmo
/// </summary>
public virtual BoundingSphere FocusBounds => BoundingSphere.Empty;
/// <summary>
/// Gets or sets a value indicating whether this gizmo is visible.
/// </summary>
public bool Visible { get { return _visible; } set { _visible = value; } }
/// <summary>
/// Initializes a new instance of the <see cref="GizmoBase"/> class.
/// </summary>

View File

@@ -36,11 +36,12 @@ public sealed class ViewportRubberBandSelector
/// Triggers the start of a rubber band selection.
/// </summary>
/// <returns>True if selection started, otherwise false.</returns>
public bool TryStartingRubberBandSelection()
public bool TryStartingRubberBandSelection(Float2 mousePosition)
{
if (!_isRubberBandSpanning && _owner.Gizmos.Active != null && !_owner.Gizmos.Active.IsControllingMouse && !_owner.IsRightMouseButtonDown)
{
_tryStartRubberBand = true;
_cachedStartingMousePosition = mousePosition;
return true;
}
return false;
@@ -82,12 +83,15 @@ public sealed class ViewportRubberBandSelector
return;
}
if (_tryStartRubberBand && (Mathf.Abs(_owner.MouseDelta.X) > 0.1f || Mathf.Abs(_owner.MouseDelta.Y) > 0.1f) && canStart)
if (_tryStartRubberBand && canStart)
{
_isRubberBandSpanning = true;
_cachedStartingMousePosition = mousePosition;
_rubberBandRect = new Rectangle(_cachedStartingMousePosition, Float2.Zero);
_tryStartRubberBand = false;
var delta = mousePosition - _cachedStartingMousePosition;
if (Mathf.Abs(delta.X) > 0.1f || Mathf.Abs(delta.Y) > 0.1f)
{
_isRubberBandSpanning = true;
_rubberBandRect = new Rectangle(_cachedStartingMousePosition, Float2.Zero);
_tryStartRubberBand = false;
}
}
else if (_isRubberBandSpanning && _owner.Gizmos.Active != null && !_owner.Gizmos.Active.IsControllingMouse && !_owner.IsRightMouseButtonDown)
{

View File

@@ -229,7 +229,7 @@ namespace FlaxEditor.Modules
if (!isPlayMode && options.General.AutoRebuildNavMesh && actor.Scene && node.AffectsNavigationWithChildren)
{
var bounds = actor.BoxWithChildren;
Navigation.BuildNavMesh(actor.Scene, bounds, options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(bounds, options.General.AutoRebuildNavMeshTimeoutMs);
}
}

View File

@@ -491,10 +491,15 @@ namespace FlaxEditor.Modules
Editor.LogWarning("Empty panel inside layout.");
p.RemoveIt();
}
else
{
p.CollapseEmptyTabsProxy();
}
}
}
panel.SelectTab(selectedTab);
panel.CollapseEmptyTabsProxy();
}
private static void SaveBounds(XmlWriter writer, Window win)

View File

@@ -387,6 +387,14 @@ namespace FlaxEditor.Options
[EditorDisplay("Viewport"), EditorOrder(1760)]
public InputBinding ToggleOrthographic = new InputBinding(KeyboardKeys.NumpadDecimal);
[DefaultValue(typeof(InputBinding), "G")]
[EditorDisplay("Viewport"), EditorOrder(1770)]
public InputBinding ToggleGameView = new InputBinding(KeyboardKeys.G);
[DefaultValue(typeof(InputBinding), "P")]
[EditorDisplay("Viewport"), EditorOrder(1770)]
public InputBinding ToggleNavMeshVisibility = new InputBinding(KeyboardKeys.P);
#endregion
#region Debug Views

View File

@@ -555,7 +555,7 @@ namespace FlaxEditor.SceneGraph.Actors
var options = Editor.Instance.Options.Options.General;
if (options.AutoRebuildNavMesh)
{
Navigation.BuildNavMesh(collider.Scene, collider.Box, options.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(collider.Box, options.AutoRebuildNavMeshTimeoutMs);
}
}
}

View File

@@ -47,6 +47,11 @@ namespace FlaxEditor.SceneGraph.Actors
}
}
/// <summary>
/// Gets the model used by this actor.
/// </summary>
public Model Model => ((StaticModel)Actor).Model;
/// <inheritdoc />
public StaticModelNode(Actor actor)
: base(actor)
@@ -120,12 +125,12 @@ namespace FlaxEditor.SceneGraph.Actors
{
base.OnContextMenu(contextMenu, window);
// Check if every selected node is a primitive
// Check if every selected node is a primitive or has collision asset
var selection = GetSelection(window);
bool autoOptionEnabled = true;
foreach (var node in selection)
{
if (node is StaticModelNode staticModelNode && !staticModelNode.IsPrimitive)
if (node is StaticModelNode staticModelNode && (!staticModelNode.IsPrimitive && GetCollisionData(staticModelNode.Model) == null))
{
autoOptionEnabled = false;
break;
@@ -201,6 +206,54 @@ namespace FlaxEditor.SceneGraph.Actors
return Array.Empty<SceneGraphNode>();
}
private static bool TryCollisionData(Model model, BinaryAssetItem assetItem, out CollisionData collisionData)
{
collisionData = FlaxEngine.Content.Load<CollisionData>(assetItem.ID);
if (collisionData)
{
var options = collisionData.Options;
if (options.Model == model.ID || options.Model == Guid.Empty)
return true;
}
return false;
}
private CollisionData GetCollisionData(Model model)
{
if (model == null)
return null;
// Check if there already is collision data for that model to reuse
var modelItem = (AssetItem)Editor.Instance.ContentDatabase.Find(model.ID);
if (modelItem?.ParentFolder != null)
{
foreach (var child in modelItem.ParentFolder.Children)
{
// Check if there is collision that was made with this model
if (child is BinaryAssetItem b && b.IsOfType<CollisionData>())
{
if (TryCollisionData(model, b, out var collisionData))
return collisionData;
}
// Check if there is an auto-imported collision
if (child is ContentFolder childFolder && childFolder.ShortName == modelItem.ShortName)
{
foreach (var childFolderChild in childFolder.Children)
{
if (childFolderChild is BinaryAssetItem c && c.IsOfType<CollisionData>())
{
if (TryCollisionData(model, c, out var collisionData))
return collisionData;
}
}
}
}
}
return null;
}
private void CreateAuto(StaticModel actor, Spawner spawner, bool singleNode)
{
// Special case for in-built Editor models that can use analytical collision
@@ -243,6 +296,15 @@ namespace FlaxEditor.SceneGraph.Actors
collider.LocalPosition = new Vector3(0, 50.0f, 0);
collider.LocalOrientation = Quaternion.Euler(0, 0, 90.0f);
}
else
{
var collider = new MeshCollider
{
Transform = actor.Transform,
CollisionData = GetCollisionData(model),
};
spawner(collider);
}
}
private void CreateBox(StaticModel actor, Spawner spawner, bool singleNode)

View File

@@ -304,25 +304,14 @@ namespace FlaxEditor.Surface.Archetypes
}
}
internal sealed class CustomCodeNode : SurfaceNode
internal sealed class CustomCodeNode : ResizableSurfaceNode
{
private Rectangle _resizeButtonRect;
private Float2 _startResizingSize;
private Float2 _startResizingCornerOffset;
private bool _isResizing;
private CustomCodeTextBox _textBox;
private int SizeValueIndex => Archetype.TypeID == 8 ? 1 : 3; // Index of the Size stored in Values array
private Float2 SizeValue
{
get => (Float2)Values[SizeValueIndex];
set => SetValue(SizeValueIndex, value, false);
}
public CustomCodeNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_sizeValueIndex = Archetype.TypeID == 8 ? 1 : 3; // Index of the Size stored in Values array
Float2 pos = new Float2(FlaxEditor.Surface.Constants.NodeMarginX, FlaxEditor.Surface.Constants.NodeMarginY + FlaxEditor.Surface.Constants.NodeHeaderSize), size;
if (nodeArch.TypeID == 8)
{
@@ -345,126 +334,19 @@ namespace FlaxEditor.Surface.Archetypes
_textBox.EditEnd += () => SetValue(0, _textBox.Text);
}
public override bool CanSelect(ref Float2 location)
{
return base.CanSelect(ref location) && !_resizeButtonRect.MakeOffsetted(Location).Contains(ref location);
}
public override void OnSurfaceLoaded(SurfaceNodeActions action)
{
base.OnSurfaceLoaded(action);
_textBox.Text = (string)Values[0];
var size = SizeValue;
if (Surface != null && Surface.GridSnappingEnabled)
size = Surface.SnapToGrid(size, true);
Resize(size.X, size.Y);
}
public override void OnValuesChanged()
{
base.OnValuesChanged();
var size = SizeValue;
Resize(size.X, size.Y);
_textBox.Text = (string)Values[0];
}
protected override void UpdateRectangles()
{
base.UpdateRectangles();
const float buttonMargin = FlaxEditor.Surface.Constants.NodeCloseButtonMargin;
const float buttonSize = FlaxEditor.Surface.Constants.NodeCloseButtonSize;
_resizeButtonRect = new Rectangle(_closeButtonRect.Left, Height - buttonSize - buttonMargin - 4, buttonSize, buttonSize);
}
public override void Draw()
{
base.Draw();
var style = Style.Current;
if (_isResizing)
{
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
}
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
}
public override void OnLostFocus()
{
if (_isResizing)
EndResizing();
base.OnLostFocus();
}
public override void OnEndMouseCapture()
{
if (_isResizing)
EndResizing();
base.OnEndMouseCapture();
}
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (base.OnMouseDown(location, button))
return true;
if (button == MouseButton.Left && _resizeButtonRect.Contains(ref location) && Surface.CanEdit)
{
// Start sliding
_isResizing = true;
_startResizingSize = Size;
_startResizingCornerOffset = Size - location;
StartMouseCapture();
Cursor = CursorType.SizeNWSE;
return true;
}
return false;
}
public override void OnMouseMove(Float2 location)
{
if (_isResizing)
{
var emptySize = CalculateNodeSize(0, 0);
var size = Float2.Max(location - emptySize + _startResizingCornerOffset, new Float2(240, 160));
Resize(size.X, size.Y);
}
else
{
base.OnMouseMove(location);
}
}
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isResizing)
{
EndResizing();
return true;
}
return base.OnMouseUp(location, button);
}
private void EndResizing()
{
Cursor = CursorType.Default;
EndMouseCapture();
_isResizing = false;
if (_startResizingSize != Size)
{
var emptySize = CalculateNodeSize(0, 0);
SizeValue = Size - emptySize;
Surface.MarkAsEdited(false);
}
}
}
internal enum MaterialTemplateInputsMapping

View File

@@ -1100,6 +1100,27 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.ComboBox(2 + 20, 0, 116)
}
},
new NodeArchetype
{
TypeID = 5,
Create = (id, context, arch, groupArch) => new SurfaceNodeParamsSet(id, context, arch, groupArch),
Title = "Set Parameter",
Description = "Parameter value setter invoked when the animation pose is evaluated (output pose comes from input)",
Flags = NodeFlags.AnimGraph,
Size = new Float2(140, 40),
DefaultValues = new object[]
{
Guid.Empty,
null
},
Elements = new[]
{
NodeElementArchetype.Factory.Output(0, string.Empty, typeof(void), 0),
NodeElementArchetype.Factory.Input(0, string.Empty, true, typeof(void), 2),
NodeElementArchetype.Factory.Input(1, string.Empty, true, ScriptType.Null, 1, 1),
NodeElementArchetype.Factory.ComboBox(2 + 20, 0, 116)
}
},
};
}
}

View File

@@ -23,11 +23,14 @@ namespace FlaxEditor.Surface.Archetypes
TextureGroup = 4,
}
internal class SampleTextureNode : SurfaceNode
internal class TextureSamplerNode : SurfaceNode
{
private ComboBox _textureGroupPicker;
protected int _samplerTypeValueIndex = -1;
protected int _textureGroupValueIndex = -1;
protected int _level = 5;
public SampleTextureNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
protected TextureSamplerNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
}
@@ -48,13 +51,13 @@ namespace FlaxEditor.Surface.Archetypes
private void UpdateUI()
{
if ((int)Values[0] == (int)CommonSamplerType.TextureGroup)
if ((int)Values[_samplerTypeValueIndex] == (int)CommonSamplerType.TextureGroup)
{
if (_textureGroupPicker == null)
{
_textureGroupPicker = new ComboBox
{
Location = new Float2(FlaxEditor.Surface.Constants.NodeMarginX + 50, FlaxEditor.Surface.Constants.NodeMarginY + FlaxEditor.Surface.Constants.NodeHeaderSize + FlaxEditor.Surface.Constants.LayoutOffsetY * 5),
Location = new Float2(FlaxEditor.Surface.Constants.NodeMarginX + 50, FlaxEditor.Surface.Constants.NodeMarginY + FlaxEditor.Surface.Constants.NodeHeaderSize + FlaxEditor.Surface.Constants.LayoutOffsetY * _level),
Width = 100,
Parent = this,
};
@@ -71,7 +74,7 @@ namespace FlaxEditor.Surface.Archetypes
_textureGroupPicker.Visible = true;
}
_textureGroupPicker.SelectedIndexChanged -= OnSelectedTextureGroupChanged;
_textureGroupPicker.SelectedIndex = (int)Values[2];
_textureGroupPicker.SelectedIndex = (int)Values[_textureGroupValueIndex];
_textureGroupPicker.SelectedIndexChanged += OnSelectedTextureGroupChanged;
}
else if (_textureGroupPicker != null)
@@ -83,7 +86,39 @@ namespace FlaxEditor.Surface.Archetypes
private void OnSelectedTextureGroupChanged(ComboBox comboBox)
{
SetValue(2, _textureGroupPicker.SelectedIndex);
SetValue(_textureGroupValueIndex, _textureGroupPicker.SelectedIndex);
}
}
internal class SampleTextureNode : TextureSamplerNode
{
public SampleTextureNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_samplerTypeValueIndex = 0;
_textureGroupValueIndex = 2;
}
}
internal class TriplanarSampleTextureNode : TextureSamplerNode
{
public TriplanarSampleTextureNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_samplerTypeValueIndex = 3;
_textureGroupValueIndex = 5;
_level = 5;
}
}
internal class ProceduralSampleTextureNode : TextureSamplerNode
{
public ProceduralSampleTextureNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_samplerTypeValueIndex = 0;
_textureGroupValueIndex = 2;
_level = 4;
}
}
@@ -280,9 +315,9 @@ namespace FlaxEditor.Surface.Archetypes
ConnectionsHints = ConnectionsHint.Vector,
DefaultValues = new object[]
{
0,
-1.0f,
0,
(int)CommonSamplerType.LinearClamp, // Sampler
-1.0f, // Level
0, // Texture Group
},
Elements = new[]
{
@@ -402,6 +437,7 @@ namespace FlaxEditor.Surface.Archetypes
new NodeArchetype
{
TypeID = 16,
Create = (id, context, arch, groupArch) => new TriplanarSampleTextureNode(id, context, arch, groupArch),
Title = "Triplanar Texture",
Description = "Projects a texture using world-space coordinates with triplanar mapping.",
Flags = NodeFlags.MaterialGraph,
@@ -411,8 +447,9 @@ namespace FlaxEditor.Surface.Archetypes
Float3.One, // Scale
1.0f, // Blend
Float2.Zero, // Offset
2, // Sampler
(int)CommonSamplerType.LinearWrap, // Sampler
false, // Local
0, // Texture Group
},
Elements = new[]
{
@@ -430,17 +467,17 @@ namespace FlaxEditor.Surface.Archetypes
new NodeArchetype
{
TypeID = 17,
Create = (id, context, arch, groupArch) => new SampleTextureNode(id, context, arch, groupArch),
Create = (id, context, arch, groupArch) => new ProceduralSampleTextureNode(id, context, arch, groupArch),
Title = "Procedural Sample Texture",
Description = "Samples a texture to create a more natural look with less obvious tiling.",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(240, 110),
Size = new Float2(240, 130),
ConnectionsHints = ConnectionsHint.Vector,
DefaultValues = new object[]
{
2,
-1.0f,
0,
(int)CommonSamplerType.LinearWrap, // Sampler
-1.0f, // Level
0, // Texture Group
},
Elements = new[]
{
@@ -448,8 +485,8 @@ namespace FlaxEditor.Surface.Archetypes
NodeElementArchetype.Factory.Input(1, "UVs", true, null, 1),
NodeElementArchetype.Factory.Input(2, "Offset", true, typeof(Float2), 3),
NodeElementArchetype.Factory.Output(0, "Color", typeof(Float4), 4),
NodeElementArchetype.Factory.Text(0, Surface.Constants.LayoutOffsetY * 4, "Sampler"),
NodeElementArchetype.Factory.ComboBox(50, Surface.Constants.LayoutOffsetY * 4, 100, 0, typeof(CommonSamplerType))
NodeElementArchetype.Factory.Text(0, Surface.Constants.LayoutOffsetY * 3, "Sampler"),
NodeElementArchetype.Factory.ComboBox(50, Surface.Constants.LayoutOffsetY * 3, 100, 0, typeof(CommonSamplerType))
}
},
new NodeArchetype
@@ -469,6 +506,7 @@ namespace FlaxEditor.Surface.Archetypes
{
TypeID = 23,
Title = "Triplanar Normal Map",
Create = (id, context, arch, groupArch) => new TriplanarSampleTextureNode(id, context, arch, groupArch),
Description = "Projects a normal map texture using world-space coordinates with triplanar mapping.",
Flags = NodeFlags.MaterialGraph,
Size = new Float2(280, 100),
@@ -477,8 +515,9 @@ namespace FlaxEditor.Surface.Archetypes
Float3.One, // Scale
1.0f, // Blend
Float2.Zero, // Offset
2, // Sampler
(int)CommonSamplerType.LinearWrap, // Sampler
false, // Local
0, // Texture Group
},
Elements = new[]
{

View File

@@ -453,7 +453,7 @@ namespace FlaxEditor.Surface.Archetypes
}
}
private class CurveNode<T> : SurfaceNode where T : struct
private class CurveNode<T> : ResizableSurfaceNode where T : struct
{
private BezierCurveEditor<T> _curve;
private bool _isSavingCurve;
@@ -467,7 +467,7 @@ namespace FlaxEditor.Surface.Archetypes
Create = (id, context, arch, groupArch) => new CurveNode<T>(id, context, arch, groupArch),
Description = "An animation spline represented by a set of keyframes, each representing an endpoint of a Bezier curve.",
Flags = NodeFlags.AllGraphs,
Size = new Float2(400, 180.0f),
Size = new Float2(400, 180),
DefaultValues = new object[]
{
// Keyframes count
@@ -491,6 +491,8 @@ namespace FlaxEditor.Surface.Archetypes
0.0f, zero, zero, zero,
0.0f, zero, zero, zero,
0.0f, zero, zero, zero,
new Float2(400, 180),
},
Elements = new[]
{
@@ -504,30 +506,52 @@ namespace FlaxEditor.Surface.Archetypes
public CurveNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_sizeValueIndex = 29; // Index of the Size stored in Values array
}
/// <inheritdoc />
public override void OnLoaded(SurfaceNodeActions action)
{
base.OnLoaded(action);
// Create curve editor
var upperLeft = GetBox(0).BottomLeft;
var upperRight = GetBox(1).BottomRight;
float curveMargin = 20.0f;
_curve = new BezierCurveEditor<T>
{
MaxKeyframes = 7,
Bounds = new Rectangle(upperLeft + new Float2(curveMargin, 10.0f), upperRight.X - upperLeft.X - curveMargin * 2.0f, 140.0f),
Parent = this
Parent = this,
AnchorMax = Float2.One,
};
_curve.Edited += OnCurveEdited;
_curve.UnlockChildrenRecursive();
_curve.PerformLayout();
// Sync keyframes
UpdateCurveKeyframes();
}
/// <inheritdoc />
public override void OnSurfaceLoaded(SurfaceNodeActions action)
{
base.OnSurfaceLoaded(action);
// Ensure the whole curve is shown
_curve.ShowWholeCurve();
}
public override void OnValuesChanged()
{
base.OnValuesChanged();
if (!_isSavingCurve)
{
UpdateCurveKeyframes();
}
}
private void OnCurveEdited()
{
if (_isSavingCurve)
@@ -553,17 +577,6 @@ namespace FlaxEditor.Surface.Archetypes
_isSavingCurve = false;
}
/// <inheritdoc />
public override void OnValuesChanged()
{
base.OnValuesChanged();
if (!_isSavingCurve)
{
UpdateCurveKeyframes();
}
}
private void UpdateCurveKeyframes()
{
var count = (int)Values[0];
@@ -1575,7 +1588,7 @@ namespace FlaxEditor.Surface.Archetypes
DefaultValues = new object[]
{
Guid.Empty,
string.Empty
string.Empty,
},
Elements = new[]
{

View File

@@ -0,0 +1,182 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.Surface
{
/// <summary>
/// Visject Surface node control that cna be resized.
/// </summary>
/// <seealso cref="SurfaceNode" />
[HideInEditor]
public class ResizableSurfaceNode : SurfaceNode
{
private Float2 _startResizingSize;
private Float2 _startResizingCornerOffset;
/// <summary>
/// Indicates whether the node is currently being resized.
/// </summary>
protected bool _isResizing;
/// <summary>
/// Index of the Float2 value in the node values list to store node size.
/// </summary>
protected int _sizeValueIndex = -1;
/// <summary>
/// Minimum node size.
/// </summary>
protected Float2 _sizeMin = new Float2(240, 160);
/// <summary>
/// Node resizing rectangle bounds.
/// </summary>
protected Rectangle _resizeButtonRect;
private Float2 SizeValue
{
get => (Float2)Values[_sizeValueIndex];
set => SetValue(_sizeValueIndex, value, false);
}
/// <inheritdoc />
public ResizableSurfaceNode(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
}
/// <inheritdoc />
public override bool CanSelect(ref Float2 location)
{
return base.CanSelect(ref location) && !_resizeButtonRect.MakeOffsetted(Location).Contains(ref location);
}
/// <inheritdoc />
public override void OnSurfaceLoaded(SurfaceNodeActions action)
{
// Reapply the curve node size
var size = SizeValue;
if (Surface != null && Surface.GridSnappingEnabled)
size = Surface.SnapToGrid(size, true);
Resize(size.X, size.Y);
base.OnSurfaceLoaded(action);
}
/// <inheritdoc />
public override void OnValuesChanged()
{
base.OnValuesChanged();
var size = SizeValue;
Resize(size.X, size.Y);
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
if (Surface.CanEdit)
{
var style = Style.Current;
if (_isResizing)
{
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
}
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) ? style.Foreground : style.ForegroundGrey);
}
}
/// <inheritdoc />
public override void OnLostFocus()
{
if (_isResizing)
EndResizing();
base.OnLostFocus();
}
/// <inheritdoc />
public override void OnEndMouseCapture()
{
if (_isResizing)
EndResizing();
base.OnEndMouseCapture();
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (base.OnMouseDown(location, button))
return true;
if (button == MouseButton.Left && _resizeButtonRect.Contains(ref location) && Surface.CanEdit)
{
// Start resizing
_isResizing = true;
_startResizingSize = Size;
_startResizingCornerOffset = Size - location;
StartMouseCapture();
Cursor = CursorType.SizeNWSE;
return true;
}
return false;
}
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
if (_isResizing)
{
var emptySize = CalculateNodeSize(0, 0);
var size = Float2.Max(location - emptySize + _startResizingCornerOffset, _sizeMin);
Resize(size.X, size.Y);
}
else
{
base.OnMouseMove(location);
}
}
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isResizing)
{
EndResizing();
return true;
}
return base.OnMouseUp(location, button);
}
/// <inheritdoc />
protected override void UpdateRectangles()
{
base.UpdateRectangles();
const float buttonMargin = Constants.NodeCloseButtonMargin;
const float buttonSize = Constants.NodeCloseButtonSize;
_resizeButtonRect = new Rectangle(_closeButtonRect.Left, Height - buttonSize - buttonMargin - 4, buttonSize, buttonSize);
}
private void EndResizing()
{
Cursor = CursorType.Default;
EndMouseCapture();
_isResizing = false;
if (_startResizingSize != Size)
{
var emptySize = CalculateNodeSize(0, 0);
SizeValue = Size - emptySize;
Surface.MarkAsEdited(false);
}
}
}
}

View File

@@ -14,18 +14,11 @@ namespace FlaxEditor.Surface
/// </summary>
/// <seealso cref="SurfaceNode" />
[HideInEditor]
public class SurfaceComment : SurfaceNode
public class SurfaceComment : ResizableSurfaceNode
{
private Rectangle _colorButtonRect;
private Rectangle _resizeButtonRect;
private Float2 _startResizingSize;
private readonly TextBox _renameTextBox;
/// <summary>
/// True if sizing tool is in use.
/// </summary>
protected bool _isResizing;
/// <summary>
/// True if rename textbox is active in order to rename comment
/// </summary>
@@ -52,12 +45,6 @@ namespace FlaxEditor.Surface
set => SetValue(1, value, false);
}
private Float2 SizeValue
{
get => (Float2)Values[2];
set => SetValue(2, value, false);
}
private int OrderValue
{
get => (int)Values[3];
@@ -68,6 +55,8 @@ namespace FlaxEditor.Surface
public SurfaceComment(uint id, VisjectSurfaceContext context, NodeArchetype nodeArch, GroupArchetype groupArch)
: base(id, context, nodeArch, groupArch)
{
_sizeValueIndex = 2; // Index of the Size stored in Values array
_sizeMin = new Float2(140.0f, Constants.NodeHeaderSize);
_renameTextBox = new TextBox(false, 0, 0, Width)
{
Height = Constants.NodeHeaderSize,
@@ -86,10 +75,6 @@ namespace FlaxEditor.Surface
// Read node data
Title = TitleValue;
Color = ColorValue;
var size = SizeValue;
if (Surface != null && Surface.GridSnappingEnabled)
size = Surface.SnapToGrid(size, true);
Size = size;
// Order
// Backwards compatibility - When opening with an older version send the old comments to the back
@@ -126,27 +111,6 @@ namespace FlaxEditor.Surface
// Read node data
Title = TitleValue;
Color = ColorValue;
Size = SizeValue;
}
private void EndResizing()
{
// Clear state
_isResizing = false;
if (_startResizingSize != Size)
{
SizeValue = Size;
Surface.MarkAsEdited(false);
}
EndMouseCapture();
}
/// <inheritdoc />
public override bool CanSelect(ref Float2 location)
{
return _headerRect.MakeOffsetted(Location).Contains(ref location) && !_resizeButtonRect.MakeOffsetted(Location).Contains(ref location);
}
/// <inheritdoc />
@@ -158,6 +122,8 @@ namespace FlaxEditor.Surface
/// <inheritdoc />
protected override void UpdateRectangles()
{
base.UpdateRectangles();
const float headerSize = Constants.NodeHeaderSize;
const float buttonMargin = Constants.NodeCloseButtonMargin;
const float buttonSize = Constants.NodeCloseButtonSize;
@@ -222,16 +188,13 @@ namespace FlaxEditor.Surface
// Color button
Render2D.DrawSprite(style.Settings, _colorButtonRect, _colorButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
// Check if is resizing
// Resize button
if (_isResizing)
{
// Draw overlay
Render2D.FillRectangle(_resizeButtonRect, style.Selection);
Render2D.DrawRectangle(_resizeButtonRect, style.SelectionBorder);
}
// Resize button
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) && Surface.CanEdit ? style.Foreground : style.ForegroundGrey);
Render2D.DrawSprite(style.Scale, _resizeButtonRect, _resizeButtonRect.Contains(_mousePosition) ? style.Foreground : style.ForegroundGrey);
}
// Selection outline
@@ -247,88 +210,28 @@ namespace FlaxEditor.Surface
/// <inheritdoc />
protected override Float2 CalculateNodeSize(float width, float height)
{
return Size;
// No margins or headers
return new Float2(width, height);
}
/// <inheritdoc />
public override void OnLostFocus()
{
// Check if was resizing
if (_isResizing)
{
EndResizing();
}
// Check if was renaming
if (_isRenaming)
{
Rename(_renameTextBox.Text);
StopRenaming();
}
// Base
base.OnLostFocus();
}
/// <inheritdoc />
public override void OnEndMouseCapture()
{
// Check if was resizing
if (_isResizing)
{
EndResizing();
}
else
{
base.OnEndMouseCapture();
}
}
/// <inheritdoc />
public override bool ContainsPoint(ref Float2 location, bool precise)
{
return _headerRect.Contains(ref location) || _resizeButtonRect.Contains(ref location);
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (base.OnMouseDown(location, button))
return true;
// Check if can start resizing
if (button == MouseButton.Left && _resizeButtonRect.Contains(ref location) && Surface.CanEdit)
{
// Start sliding
_isResizing = true;
_startResizingSize = Size;
StartMouseCapture();
return true;
}
return false;
}
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
// Check if is resizing
if (_isResizing)
{
// Update size
var size = Float2.Max(location, new Float2(140.0f, _headerRect.Bottom));
if (Surface.GridSnappingEnabled)
size = Surface.SnapToGrid(size, true);
Size = size;
}
else
{
// Base
base.OnMouseMove(location);
}
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
@@ -394,12 +297,6 @@ namespace FlaxEditor.Surface
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isResizing)
{
EndResizing();
return true;
}
if (base.OnMouseUp(location, button))
return true;

View File

@@ -724,7 +724,12 @@ namespace FlaxEditor.Surface
if (HasNodesSelection)
{
var keyMoveRange = 50;
var keyMoveDelta = 50;
bool altDown = RootWindow.GetKey(KeyboardKeys.Alt);
bool shiftDown = RootWindow.GetKey(KeyboardKeys.Shift);
if (altDown || shiftDown)
keyMoveDelta = shiftDown ? 10 : 25;
switch (key)
{
case KeyboardKeys.Backspace:
@@ -752,17 +757,18 @@ namespace FlaxEditor.Surface
Box selectedBox = GetSelectedBox(SelectedNodes);
if (selectedBox != null)
{
Box toSelect = (key == KeyboardKeys.ArrowUp) ? selectedBox?.ParentNode.GetPreviousBox(selectedBox) : selectedBox?.ParentNode.GetNextBox(selectedBox);
if (toSelect != null && toSelect.IsOutput == selectedBox.IsOutput)
{
Select(toSelect.ParentNode);
toSelect.ParentNode.SelectBox(toSelect);
}
int delta = key == KeyboardKeys.ArrowDown ? 1 : -1;
List<Box> boxes = selectedBox.ParentNode.GetBoxes().FindAll(b => b.IsOutput == selectedBox.IsOutput);
int selectedIndex = boxes.IndexOf(selectedBox);
Box toSelect = boxes[Mathf.Wrap(selectedIndex + delta, 0, boxes.Count - 1)];
Select(toSelect.ParentNode);
toSelect.ParentNode.SelectBox(toSelect);
}
else if (!IsMovingSelection && CanEdit)
{
// Move selected nodes
var delta = new Float2(0, key == KeyboardKeys.ArrowUp ? -keyMoveRange : keyMoveRange);
var delta = new Float2(0, key == KeyboardKeys.ArrowUp ? -keyMoveDelta : keyMoveDelta);
MoveSelectedNodes(delta);
}
return true;
@@ -775,12 +781,8 @@ namespace FlaxEditor.Surface
if (selectedBox != null)
{
Box toSelect = null;
if ((key == KeyboardKeys.ArrowRight && selectedBox.IsOutput) || (key == KeyboardKeys.ArrowLeft && !selectedBox.IsOutput))
if (((key == KeyboardKeys.ArrowRight && selectedBox.IsOutput) || (key == KeyboardKeys.ArrowLeft && !selectedBox.IsOutput)) && selectedBox.HasAnyConnection)
{
if (_selectedConnectionIndex < 0 || _selectedConnectionIndex >= selectedBox.Connections.Count)
{
_selectedConnectionIndex = 0;
}
toSelect = selectedBox.Connections[_selectedConnectionIndex];
}
else
@@ -808,7 +810,7 @@ namespace FlaxEditor.Surface
else if (!IsMovingSelection && CanEdit)
{
// Move selected nodes
var delta = new Float2(key == KeyboardKeys.ArrowLeft ? -keyMoveRange : keyMoveRange, 0);
var delta = new Float2(key == KeyboardKeys.ArrowLeft ? -keyMoveDelta : keyMoveDelta, 0);
MoveSelectedNodes(delta);
}
return true;
@@ -824,13 +826,9 @@ namespace FlaxEditor.Surface
return true;
if (Root.GetKey(KeyboardKeys.Shift))
{
_selectedConnectionIndex = ((_selectedConnectionIndex - 1) % connectionCount + connectionCount) % connectionCount;
}
else
{
_selectedConnectionIndex = (_selectedConnectionIndex + 1) % connectionCount;
}
return true;
}
}

View File

@@ -192,7 +192,7 @@ namespace FlaxEditor.Tools.Terrain
{
if (terrain.Scene && terrain.HasStaticFlag(StaticFlags.Navigation))
{
Navigation.BuildNavMesh(terrain.Scene, patchBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(patchBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
}
}
}

View File

@@ -209,7 +209,7 @@ namespace FlaxEditor.Tools.Terrain
{
if (terrain.Scene && terrain.HasStaticFlag(StaticFlags.Navigation))
{
Navigation.BuildNavMesh(terrain.Scene, patchBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(patchBounds, editorOptions.General.AutoRebuildNavMeshTimeoutMs);
}
}
}

View File

@@ -172,7 +172,7 @@ namespace FlaxEditor.Tools.Terrain.Undo
if (_navmeshBoundsModifications != null)
{
foreach (var bounds in _navmeshBoundsModifications)
Navigation.BuildNavMesh(scene, bounds, _dirtyNavMeshTimeoutMs);
Navigation.BuildNavMesh(bounds, _dirtyNavMeshTimeoutMs);
}
Editor.Instance.Scene.MarkSceneEdited(scene);
@@ -217,11 +217,10 @@ namespace FlaxEditor.Tools.Terrain.Undo
}
// Update navmesh
var scene = Terrain.Scene;
if (_navmeshBoundsModifications != null)
{
foreach (var bounds in _navmeshBoundsModifications)
Navigation.BuildNavMesh(scene, bounds, _dirtyNavMeshTimeoutMs);
Navigation.BuildNavMesh(bounds, _dirtyNavMeshTimeoutMs);
}
Editor.Instance.Scene.MarkSceneEdited(Terrain.Scene);

View File

@@ -303,7 +303,7 @@ namespace FlaxEditor.Actions
if (_nodeParents[i] is ActorNode node && node.Actor && node.Actor.Scene && node.AffectsNavigationWithChildren)
{
var bounds = node.Actor.BoxWithChildren;
Navigation.BuildNavMesh(node.Actor.Scene, bounds, options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(bounds, options.General.AutoRebuildNavMeshTimeoutMs);
}
}
}

View File

@@ -134,7 +134,8 @@ namespace FlaxEditor.Actions
var obj = Object.Find<SceneObject>(ref item.ID);
if (obj != null)
{
scenes.Add(obj.Parent.Scene);
if (obj.Parent != null)
scenes.Add(obj.Parent.Scene);
if (obj is Actor actor)
actor.SetParent(newParent, _worldPositionsStays, true);
else

View File

@@ -121,12 +121,12 @@ namespace FlaxEditor
// Handle simple case where objects were moved just a little and use one navmesh build request to improve performance
if (data.BeforeBounds.Intersects(ref data.AfterBounds))
{
Navigation.BuildNavMesh(data.Scene, BoundingBox.Merge(data.BeforeBounds, data.AfterBounds), options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(BoundingBox.Merge(data.BeforeBounds, data.AfterBounds), options.General.AutoRebuildNavMeshTimeoutMs);
}
else
{
Navigation.BuildNavMesh(data.Scene, data.BeforeBounds, options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(data.Scene, data.AfterBounds, options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(data.BeforeBounds, options.General.AutoRebuildNavMeshTimeoutMs);
Navigation.BuildNavMesh(data.AfterBounds, options.General.AutoRebuildNavMeshTimeoutMs);
}
}
}

View File

@@ -584,7 +584,7 @@ namespace FlaxEditor.Viewport
_cameraButton = new ViewportWidgetButton(string.Format(MovementSpeedTextFormat, _movementSpeed), _editor.Icons.Camera64, cameraCM, false, cameraSpeedTextWidth)
{
Tag = this,
TooltipText = "Camera Settings",
TooltipText = "Camera Settings.",
Parent = _cameraWidget
};
_cameraWidget.Parent = this;
@@ -593,7 +593,7 @@ namespace FlaxEditor.Viewport
_orthographicModeButton = new ViewportWidgetButton(string.Empty, _editor.Icons.CamSpeed32, null, true)
{
Checked = !_isOrtho,
TooltipText = "Toggle Orthographic/Perspective Mode",
TooltipText = "Toggle Orthographic/Perspective Mode.",
Parent = _cameraWidget
};
_orthographicModeButton.Toggled += OnOrthographicModeToggled;
@@ -832,7 +832,7 @@ namespace FlaxEditor.Viewport
ViewWidgetButtonMenu = new ContextMenu();
var viewModeButton = new ViewportWidgetButton("View", SpriteHandle.Invalid, ViewWidgetButtonMenu)
{
TooltipText = "View properties",
TooltipText = "View properties.",
Parent = viewMode
};
viewMode.Parent = this;
@@ -863,8 +863,10 @@ namespace FlaxEditor.Viewport
{
}
});
viewLayers.AddButton("Reset layers", () => Task.ViewLayersMask = LayersMask.Default).Icon = _editor.Icons.Rotate32;
viewLayers.AddButton("Disable layers", () => Task.ViewLayersMask = new LayersMask(0));
viewLayers.AddButton("Reset layers", () => Task.ViewLayersMask = LayersMask.Default).Icon = Editor.Instance.Icons.Rotate32;
viewLayers.AddSeparator();
viewLayers.AddButton("Enable all", () => Task.ViewLayersMask = new LayersMask(-1)).Icon = Editor.Instance.Icons.CheckBoxTick12;
viewLayers.AddButton("Disable all", () => Task.ViewLayersMask = new LayersMask(0)).Icon = Editor.Instance.Icons.Cross12;
viewLayers.AddSeparator();
var layers = LayersAndTagsSettings.GetCurrentLayers();
if (layers != null && layers.Length > 0)
@@ -904,8 +906,10 @@ namespace FlaxEditor.Viewport
{
}
});
viewFlags.AddButton("Reset flags", () => Task.ViewFlags = ViewFlags.DefaultEditor).Icon = _editor.Icons.Rotate32;
viewFlags.AddButton("Disable flags", () => Task.ViewFlags = ViewFlags.None);
viewFlags.AddButton("Reset flags", () => Task.ViewFlags = ViewFlags.DefaultEditor).Icon = Editor.Instance.Icons.Rotate32;
viewFlags.AddSeparator();
viewFlags.AddButton("Enable all", () => Task.ViewFlags = ViewFlags.All).Icon = Editor.Instance.Icons.CheckBoxTick12;
viewFlags.AddButton("Disable all", () => Task.ViewFlags = ViewFlags.None).Icon = Editor.Instance.Icons.Cross12;
viewFlags.AddSeparator();
for (int i = 0; i < ViewFlagsValues.Length; i++)
{

View File

@@ -25,6 +25,7 @@ namespace FlaxEditor.Viewport
private readonly Editor _editor;
private readonly ContextMenuButton _showGridButton;
private readonly ContextMenuButton _showNavigationButton;
private readonly ContextMenuButton _toggleGameViewButton;
private SelectionOutline _customSelectionOutline;
/// <summary>
@@ -108,6 +109,13 @@ namespace FlaxEditor.Viewport
private EditorSpritesRenderer _editorSpritesRenderer;
private ViewportRubberBandSelector _rubberBandSelector;
private bool _gameViewActive;
private ViewFlags _preGameViewFlags;
private ViewMode _preGameViewViewMode;
private bool _gameViewWasGridShown;
private bool _gameViewWasFpsCounterShown;
private bool _gameViewWasNagivationShown;
/// <summary>
/// Drag and drop handlers
/// </summary>
@@ -185,6 +193,7 @@ namespace FlaxEditor.Viewport
: base(Object.New<SceneRenderTask>(), editor.Undo, editor.Scene.Root)
{
_editor = editor;
var inputOptions = _editor.Options.Options.Input;
DragHandlers = new ViewportDragHandlers(this, this, ValidateDragItem, ValidateDragActorType, ValidateDragScriptItem);
// Prepare rendering task
@@ -232,9 +241,14 @@ namespace FlaxEditor.Viewport
_showGridButton.CloseMenuOnClick = false;
// Show navigation widget
_showNavigationButton = ViewWidgetShowMenu.AddButton("Navigation", () => ShowNavigation = !ShowNavigation);
_showNavigationButton = ViewWidgetShowMenu.AddButton("Navigation", inputOptions.ToggleNavMeshVisibility, () => ShowNavigation = !ShowNavigation);
_showNavigationButton.CloseMenuOnClick = false;
// Game View
ViewWidgetButtonMenu.AddSeparator();
_toggleGameViewButton = ViewWidgetButtonMenu.AddButton("Game View", inputOptions.ToggleGameView, ToggleGameView);
_toggleGameViewButton.CloseMenuOnClick = false;
// Create camera widget
ViewWidgetButtonMenu.AddSeparator();
ViewWidgetButtonMenu.AddButton("Create camera here", CreateCameraAtView);
@@ -259,6 +273,10 @@ namespace FlaxEditor.Viewport
InputActions.Add(options => options.FocusSelection, FocusSelection);
InputActions.Add(options => options.RotateSelection, RotateSelection);
InputActions.Add(options => options.Delete, _editor.SceneEditing.Delete);
InputActions.Add(options => options.ToggleNavMeshVisibility, () => ShowNavigation = !ShowNavigation);
// Game View
InputActions.Add(options => options.ToggleGameView, ToggleGameView);
}
/// <inheritdoc />
@@ -373,9 +391,12 @@ namespace FlaxEditor.Viewport
public void DrawEditorPrimitives(GPUContext context, ref RenderContext renderContext, GPUTexture target, GPUTexture targetDepth)
{
// Draw gizmos
for (int i = 0; i < Gizmos.Count; i++)
foreach (var gizmo in Gizmos)
{
Gizmos[i].Draw(ref renderContext);
if (gizmo.Visible)
{
gizmo.Draw(ref renderContext);
}
}
// Draw selected objects debug shapes and visuals
@@ -481,6 +502,36 @@ namespace FlaxEditor.Viewport
TransformGizmo.EndTransforming();
}
/// <summary>
/// Toggles game view view mode on or off.
/// </summary>
public void ToggleGameView()
{
if (!_gameViewActive)
{
// Cache flags & values
_preGameViewFlags = Task.ViewFlags;
_preGameViewViewMode = Task.ViewMode;
_gameViewWasGridShown = Grid.Enabled;
_gameViewWasFpsCounterShown = ShowFpsCounter;
_gameViewWasNagivationShown = ShowNavigation;
}
// Set flags & values
Task.ViewFlags = _gameViewActive ? _preGameViewFlags : ViewFlags.DefaultGame;
Task.ViewMode = _gameViewActive ? _preGameViewViewMode : ViewMode.Default;
ShowFpsCounter = _gameViewActive ? _gameViewWasFpsCounterShown : false;
ShowNavigation = _gameViewActive ? _gameViewWasNagivationShown : false;
Grid.Enabled = _gameViewActive ? _gameViewWasGridShown : false;
_gameViewActive = !_gameViewActive;
TransformGizmo.Visible = !_gameViewActive;
SelectionOutline.ShowSelectionOutline = !_gameViewActive;
_toggleGameViewButton.Icon = _gameViewActive ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
}
/// <inheritdoc />
public override void OnLostFocus()
{
@@ -620,7 +671,7 @@ namespace FlaxEditor.Viewport
{
base.OnLeftMouseButtonDown();
_rubberBandSelector.TryStartingRubberBandSelection();
_rubberBandSelector.TryStartingRubberBandSelection(_viewMousePos);
}
/// <inheritdoc />

View File

@@ -720,9 +720,12 @@ namespace FlaxEditor.Viewport
public override void DrawEditorPrimitives(GPUContext context, ref RenderContext renderContext, GPUTexture target, GPUTexture targetDepth)
{
// Draw gizmos
for (int i = 0; i < Gizmos.Count; i++)
foreach (var gizmo in Gizmos)
{
Gizmos[i].Draw(ref renderContext);
if (gizmo.Visible)
{
gizmo.Draw(ref renderContext);
}
}
base.DrawEditorPrimitives(context, ref renderContext, target, targetDepth);

View File

@@ -2,7 +2,6 @@
using System;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Xml;
using FlaxEditor.Content;
@@ -25,7 +24,7 @@ namespace FlaxEditor.Windows.Assets
/// </summary>
/// <seealso cref="Animation" />
/// <seealso cref="FlaxEditor.Windows.Assets.AssetEditorWindow" />
public sealed class AnimationWindow : AssetEditorWindowBase<Animation>
public sealed class AnimationWindow : ClonedAssetEditorWindowBase<Animation>
{
private sealed class Preview : AnimationPreview
{
@@ -255,6 +254,7 @@ namespace FlaxEditor.Windows.Assets
private bool _isWaitingForTimelineLoad;
private SkinnedModel _initialPreviewModel, _initialBaseModel;
private float _initialPanel2Splitter = 0.6f;
private bool _timelineIsDirty;
/// <summary>
/// Gets the animation timeline editor.
@@ -295,7 +295,7 @@ namespace FlaxEditor.Windows.Assets
Parent = _panel1.Panel1,
Enabled = false
};
_timeline.Modified += MarkAsEdited;
_timeline.Modified += OnTimelineModified;
_timeline.SetNoTracksText("Loading...");
// Asset properties
@@ -321,11 +321,31 @@ namespace FlaxEditor.Windows.Assets
{
MarkAsEdited();
UpdateToolstrip();
_propertiesPresenter.BuildLayout();
}
private void OnTimelineModified()
{
_timelineIsDirty = true;
MarkAsEdited();
}
private bool RefreshTempAsset()
{
if (_asset == null || _isWaitingForTimelineLoad)
return true;
if (_timeline.IsModified)
{
_timeline.Save(_asset);
}
_propertiesPresenter.BuildLayoutOnUpdate();
return false;
}
private string GetPreviewModelCacheName()
{
return _asset.ID + ".PreviewModel";
return _item.ID + ".PreviewModel";
}
/// <inheritdoc />
@@ -361,7 +381,11 @@ namespace FlaxEditor.Windows.Assets
if (!IsEdited)
return;
_timeline.Save(_asset);
if (RefreshTempAsset())
return;
if (SaveToOriginal())
return;
ClearEditedFlag();
_item.RefreshThumbnail();
}
@@ -414,10 +438,18 @@ namespace FlaxEditor.Windows.Assets
{
base.Update(deltaTime);
// Check if temporary asset need to be updated
if (_timelineIsDirty)
{
_timelineIsDirty = false;
RefreshTempAsset();
}
// Check if need to load timeline
if (_isWaitingForTimelineLoad && _asset.IsLoaded)
{
_isWaitingForTimelineLoad = false;
_timeline._id = _asset.ID;
_timeline._id = _item.ID;
_timeline.Load(_asset);
_undo.Clear();
_timeline.Enabled = true;

View File

@@ -429,6 +429,7 @@ namespace FlaxEditor.Windows
writer.WriteAttributeString("FarPlane", Viewport.FarPlane.ToString());
writer.WriteAttributeString("FieldOfView", Viewport.FieldOfView.ToString());
writer.WriteAttributeString("MovementSpeed", Viewport.MovementSpeed.ToString());
writer.WriteAttributeString("ViewportIconsScale", ViewportIconsRenderer.Scale.ToString());
writer.WriteAttributeString("OrthographicScale", Viewport.OrthographicScale.ToString());
writer.WriteAttributeString("UseOrthographicProjection", Viewport.UseOrthographicProjection.ToString());
writer.WriteAttributeString("ViewFlags", ((ulong)Viewport.Task.View.Flags).ToString());
@@ -439,31 +440,24 @@ namespace FlaxEditor.Windows
{
if (bool.TryParse(node.GetAttribute("GridEnabled"), out bool value1))
Viewport.Grid.Enabled = value1;
if (bool.TryParse(node.GetAttribute("ShowFpsCounter"), out value1))
Viewport.ShowFpsCounter = value1;
if (bool.TryParse(node.GetAttribute("ShowNavigation"), out value1))
Viewport.ShowNavigation = value1;
if (float.TryParse(node.GetAttribute("NearPlane"), out float value2))
Viewport.NearPlane = value2;
if (float.TryParse(node.GetAttribute("FarPlane"), out value2))
Viewport.FarPlane = value2;
if (float.TryParse(node.GetAttribute("FieldOfView"), out value2))
Viewport.FieldOfView = value2;
if (float.TryParse(node.GetAttribute("MovementSpeed"), out value2))
Viewport.MovementSpeed = value2;
if (float.TryParse(node.GetAttribute("ViewportIconsScale"), out value2))
ViewportIconsRenderer.Scale = value2;
if (float.TryParse(node.GetAttribute("OrthographicScale"), out value2))
Viewport.OrthographicScale = value2;
if (bool.TryParse(node.GetAttribute("UseOrthographicProjection"), out value1))
Viewport.UseOrthographicProjection = value1;
if (ulong.TryParse(node.GetAttribute("ViewFlags"), out ulong value3))
Viewport.Task.ViewFlags = (ViewFlags)value3;

View File

@@ -958,6 +958,21 @@ void AnimGraphExecutor::ProcessGroupParameters(Box* box, Node* node, Value& valu
}
break;
}
// Set Parameter
case 5:
{
// Set parameter value
int32 paramIndex;
const auto param = _graph.GetParameter((Guid)node->Values[0], paramIndex);
if (param)
{
context.Data->Parameters[paramIndex].Value = tryGetValue(node->GetBox(1), 1, Value::Null);
}
// Pass over the pose
value = tryGetValue(node->GetBox(2), Value::Null);
break;
}
default:
break;
}

View File

@@ -132,9 +132,7 @@ int32 AudioClip::GetFirstBufferIndex(float time, float& offset) const
if (_buffersStartTimes[i + 1] > time)
{
offset = time - _buffersStartTimes[i];
#if BUILD_DEBUG
ASSERT(Math::Abs(GetBufferStartTime(i) + offset - time) < 0.001f);
#endif
ASSERT_LOW_LAYER(Math::Abs(GetBufferStartTime(i) + offset - time) < 0.001f);
return i;
}
}

View File

@@ -18,6 +18,7 @@ class AudioSource;
API_CLASS(NoSpawn) class FLAXENGINE_API AudioClip : public BinaryAsset, public StreamableResource
{
DECLARE_BINARY_ASSET_HEADER(AudioClip, 2);
friend class AudioBackendOAL;
public:
/// <summary>

View File

@@ -37,15 +37,17 @@ void AudioListener::OnEnable()
{
_prevPos = GetPosition();
_velocity = Vector3::Zero;
ASSERT(!Audio::Listeners.Contains(this));
if (Audio::Listeners.Count() >= AUDIO_MAX_LISTENERS)
{
LOG(Error, "Unsupported amount of the audio listeners!");
if IF_CONSTEXPR (AUDIO_MAX_LISTENERS == 1)
LOG(Warning, "There is more than one Audio Listener active. Please make sure only exactly one is active at any given time.");
else
LOG(Warning, "Too many Audio Listener active.");
}
else
{
ASSERT(!Audio::Listeners.Contains(this));
if (Audio::Listeners.Count() > 0)
LOG(Warning, "There is more than one Audio Listener active. Please make sure only exactly one is active at any given time.");
Audio::Listeners.Add(this);
AudioBackend::Listener::Reset();
AudioBackend::Listener::TransformChanged(GetPosition(), GetOrientation());

View File

@@ -14,6 +14,9 @@
#include "Engine/Audio/AudioListener.h"
#include "Engine/Audio/AudioSource.h"
#include "Engine/Audio/AudioSettings.h"
#include "Engine/Content/Content.h"
#include "Engine/Level/Level.h"
#include "Engine/Video/VideoPlayer.h"
// Include OpenAL library
// Source: https://github.com/kcat/openal-soft
@@ -73,6 +76,7 @@ namespace ALC
ALCdevice* Device = nullptr;
ALCcontext* Context = nullptr;
AudioBackend::FeatureFlags Features = AudioBackend::FeatureFlags::None;
bool Inited = false;
CriticalSection Locker;
Dictionary<uint32, SourceData> SourcesData;
@@ -164,12 +168,9 @@ namespace ALC
float Time;
};
void RebuildContext(const Array<AudioSourceState>& states)
void RebuildContext()
{
LOG(Info, "Rebuilding audio contexts");
ClearContext();
if (Device == nullptr)
return;
@@ -182,10 +183,16 @@ namespace ALC
Context = alcCreateContext(Device, attrList);
alcMakeContextCurrent(Context);
}
void RebuildListeners()
{
for (AudioListener* listener : Audio::Listeners)
Listener::Rebuild(listener);
}
void RebuildSources(const Array<AudioSourceState>& states)
{
for (int32 i = 0; i < states.Count(); i++)
{
AudioSource* source = Audio::Sources[i];
@@ -205,6 +212,13 @@ namespace ALC
}
}
void RebuildContext(const Array<AudioSourceState>& states)
{
RebuildContext();
RebuildListeners();
RebuildSources(states);
}
void RebuildContext(bool isChangingDevice)
{
Array<AudioSourceState> states;
@@ -400,7 +414,7 @@ void AudioBackendOAL::Source_IsLoopingChanged(uint32 sourceID, bool loop)
void AudioBackendOAL::Source_SpatialSetupChanged(uint32 sourceID, bool spatial, float attenuation, float minDistance, float doppler)
{
ALC::Locker.Lock();
const bool pan = ALC::SourcesData[sourceID].Spatial;
const float pan = ALC::SourcesData[sourceID].Pan;
ALC::Locker.Unlock();
if (spatial)
{
@@ -629,6 +643,7 @@ AudioBackend::FeatureFlags AudioBackendOAL::Base_Features()
void AudioBackendOAL::Base_OnActiveDeviceChanged()
{
PROFILE_CPU();
PROFILE_MEM(Audio);
// Cleanup
@@ -659,9 +674,53 @@ void AudioBackendOAL::Base_OnActiveDeviceChanged()
LOG(Fatal, "Failed to open OpenAL device ({0}).", String(name));
return;
}
if (ALC::Inited)
LOG(Info, "Changed audio device to: {}", String(Audio::GetActiveDevice()->Name));
// Setup
ALC::RebuildContext(states);
// Rebuild context
ALC::RebuildContext();
if (ALC::Inited)
{
// Reload all audio clips to recreate their buffers
for (AudioClip* audioClip : Content::GetAssets<AudioClip>())
{
audioClip->WaitForLoaded();
ScopeLock lock(audioClip->Locker);
// Clear old buffer IDs
for (uint32& bufferID : audioClip->Buffers)
bufferID = 0;
if (audioClip->IsStreamable())
{
// Let the streaming recreate missing buffers
audioClip->RequestStreamingUpdate();
}
else
{
// Reload audio clip
auto assetLock = audioClip->Storage->Lock();
audioClip->LoadChunk(0);
audioClip->Buffers[0] = AudioBackend::Buffer::Create();
audioClip->WriteBuffer(0);
}
}
// Reload all videos to recreate their buffers
for (VideoPlayer* videoPlayer : Level::GetActors<VideoPlayer>(true))
{
VideoBackendPlayer& player = videoPlayer->_player;
// Clear audio state
for (uint32& bufferID : player.AudioBuffers)
bufferID = 0;
player.NextAudioBuffer = 0;
player.AudioSource = 0;
}
}
ALC::RebuildListeners();
ALC::RebuildSources(states);
}
void AudioBackendOAL::Base_SetDopplerFactor(float value)
@@ -782,6 +841,7 @@ bool AudioBackendOAL::Base_Init()
if (ALC::IsExtensionSupported("AL_SOFT_source_spatialize"))
ALC::Features = EnumAddFlags(ALC::Features, FeatureFlags::SpatialMultiChannel);
#endif
ALC::Inited = true;
// Log service info
LOG(Info, "{0} ({1})", String(alGetString(AL_RENDERER)), String(alGetString(AL_VERSION)));

View File

@@ -672,7 +672,7 @@ bool AudioBackendXAudio2::Base_Init()
HRESULT hr = XAudio2Create(&XAudio2::Instance, 0, XAUDIO2_DEFAULT_PROCESSOR);
if (FAILED(hr))
{
LOG(Error, "Failed to initalize XAudio2. Error: 0x{0:x}", hr);
LOG(Error, "Failed to initialize XAudio2. Error: 0x{0:x}", hr);
return true;
}
XAudio2::Instance->RegisterForCallbacks(&XAudio2::Callback);
@@ -681,7 +681,7 @@ bool AudioBackendXAudio2::Base_Init()
hr = XAudio2::Instance->CreateMasteringVoice(&XAudio2::MasteringVoice);
if (FAILED(hr))
{
LOG(Error, "Failed to initalize XAudio2 mastering voice. Error: 0x{0:x}", hr);
LOG(Error, "Failed to initialize XAudio2 mastering voice. Error: 0x{0:x}", hr);
return true;
}
XAUDIO2_VOICE_DETAILS details;

View File

@@ -487,6 +487,8 @@ bool Asset::WaitForLoaded(double timeoutInMilliseconds) const
const auto loadingTask = (ContentLoadTask*)Platform::AtomicRead(&_loadingTask);
if (loadingTask == nullptr)
{
if (IsLoaded())
return false;
LOG(Warning, "WaitForLoaded asset \'{0}\' failed. No loading task attached and asset is not loaded.", ToString());
return true;
}

View File

@@ -684,6 +684,19 @@ Array<Asset*> Content::GetAssets()
return assets;
}
Array<Asset*> Content::GetAssets(const MClass* type)
{
Array<Asset*> assets;
AssetsLocker.Lock();
for (auto& e : Assets)
{
if (e.Value->Is(type))
assets.Add(e.Value);
}
AssetsLocker.Unlock();
return assets;
}
const Dictionary<Guid, Asset*>& Content::GetAssetsRaw()
{
AssetsLocker.Lock();

View File

@@ -3,6 +3,9 @@
#pragma once
#include "Engine/Scripting/ScriptingType.h"
#ifndef _MSC_VER
#include "Engine/Core/Collections/Array.h"
#endif
#include "AssetInfo.h"
#include "Asset.h"
#include "Config.h"
@@ -122,7 +125,26 @@ public:
/// Gets the assets (loaded or during load).
/// </summary>
/// <returns>The collection of assets.</returns>
static Array<Asset*, HeapAllocation> GetAssets();
API_FUNCTION() static Array<Asset*, HeapAllocation> GetAssets();
/// <summary>
/// Gets the assets (loaded or during load).
/// </summary>
/// <param name="type">Type of the assets to search for. Includes any assets derived from the type.</param>
/// <returns>Found actors list.</returns>
API_FUNCTION() static Array<Asset*, HeapAllocation> GetAssets(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type);
/// <summary>
/// Gets the assets (loaded or during load).
/// </summary>
/// <typeparam name="T">Type of the object.</typeparam>
/// <returns>Found actors list.</returns>
template<typename T>
static Array<T*, HeapAllocation> GetAssets()
{
Array<Asset*, HeapAllocation> assets = GetAssets(T::GetStaticClass());
return *(Array<T*, HeapAllocation>*) & assets;
}
/// <summary>
/// Gets the raw dictionary of assets (loaded or during load).

View File

@@ -478,16 +478,23 @@ CreateAssetResult ImportModel::Import(CreateAssetContext& context)
}
// Check if restore local changes on asset reimport
constexpr bool RestoreModelOptionsOnReimport = true;
constexpr bool RestoreAnimEventsOnReimport = true;
const bool restoreModelOptions = RestoreModelOptionsOnReimport && (options.Type == ModelTool::ModelType::Model || options.Type == ModelTool::ModelType::SkinnedModel);
const bool restoreMaterials = options.RestoreMaterialsOnReimport && data->Materials.HasItems();
const bool restoreAnimEvents = RestoreAnimEventsOnReimport && options.Type == ModelTool::ModelType::Animation && data->Animations.HasItems();
if ((restoreMaterials || restoreAnimEvents) && FileSystem::FileExists(context.TargetAssetPath))
if ((restoreModelOptions || restoreMaterials || restoreAnimEvents) && FileSystem::FileExists(context.TargetAssetPath))
{
AssetReference<Asset> asset = Content::LoadAsync<Asset>(context.TargetAssetPath);
if (asset && !asset->WaitForLoaded())
{
auto* model = ScriptingObject::Cast<ModelBase>(asset);
auto* animation = ScriptingObject::Cast<Animation>(asset);
if (restoreModelOptions && model)
{
// Copy general properties
data->MinScreenSize = model->MinScreenSize;
}
if (restoreMaterials && model)
{
// Copy material settings

View File

@@ -57,5 +57,5 @@
#define API_PARAM(...)
#define API_TYPEDEF(...)
#define API_INJECT_CODE(...)
#define API_AUTO_SERIALIZATION(...) public: void Serialize(SerializeStream& stream, const void* otherObj) override; void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
#define API_AUTO_SERIALIZATION(...) public: bool ShouldSerialize(const void* otherObj) const override; void Serialize(SerializeStream& stream, const void* otherObj) override; void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
#define DECLARE_SCRIPTING_TYPE_MINIMAL(type) public: friend class type##Internal; static struct ScriptingTypeInitializer TypeInitializer;

View File

@@ -36,6 +36,13 @@ public:
/// </summary>
virtual ~ISerializable() = default;
/// <summary>
/// Compares with other instance to decide whether serialize this instance (eg. any field orp property is modified). Used to skip object serialization if not needed.
/// </summary>
/// <param name="otherObj">The instance of the object (always valid) to compare with to decide whether serialize this instance.</param>
/// <returns>True if any field or property is modified compared to the other object instance, otherwise false.</returns>
virtual bool ShouldSerialize(const void* otherObj) const { return true; }
/// <summary>
/// Serializes object to the output stream compared to the values of the other object instance (eg. default class object). If other object is null then serialize all properties.
/// </summary>

View File

@@ -11,7 +11,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.ColorConverter))]
#endif
partial struct Color
partial struct Color : Json.ICustomValueEquals
{
/// <summary>
/// The size of the <see cref="Color" /> type, in bytes.
@@ -196,6 +196,13 @@ namespace FlaxEngine
A = values[3];
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Color)other;
return Equals(ref o);
}
/// <inheritdoc />
public override bool Equals(object value)
{

View File

@@ -65,7 +65,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Double2Converter))]
#endif
partial struct Double2 : IEquatable<Double2>, IFormattable
partial struct Double2 : IEquatable<Double2>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2}";
@@ -1574,6 +1574,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Double2)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Double2" /> is equal to this instance.
/// </summary>

View File

@@ -66,7 +66,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Double3Converter))]
#endif
partial struct Double3 : IEquatable<Double3>, IFormattable
partial struct Double3 : IEquatable<Double3>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2}";
@@ -1872,6 +1872,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Double3)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Double3" /> is equal to this instance.
/// </summary>

View File

@@ -66,7 +66,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Double4Converter))]
#endif
partial struct Double4 : IEquatable<Double4>, IFormattable
partial struct Double4 : IEquatable<Double4>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2} W:{3:F2}";
@@ -1372,6 +1372,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Double4)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Double4" /> is equal to this instance.
/// </summary>

View File

@@ -60,7 +60,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Float2Converter))]
#endif
partial struct Float2 : IEquatable<Float2>, IFormattable
partial struct Float2 : IEquatable<Float2>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2}";
@@ -1650,6 +1650,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Float2)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Float2" /> is equal to this instance.
/// </summary>

View File

@@ -60,7 +60,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Float3Converter))]
#endif
partial struct Float3 : IEquatable<Float3>, IFormattable
partial struct Float3 : IEquatable<Float3>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2}";
@@ -1904,6 +1904,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Float3)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Float3" /> is equal to this instance.
/// </summary>

View File

@@ -60,7 +60,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Float4Converter))]
#endif
partial struct Float4 : IEquatable<Float4>, IFormattable
partial struct Float4 : IEquatable<Float4>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2} W:{3:F2}";
@@ -1412,6 +1412,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Float4)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Float4" /> is equal to this instance.
/// </summary>

View File

@@ -5,6 +5,7 @@
#include "Math.h"
#include "Vector2.h"
#include "Vector3.h"
#include "Vector4.h"
/// <summary>
/// Half-precision 16 bit floating point number consisting of a sign bit, a 5 bit biased exponent, and a 10 bit mantissa
@@ -248,6 +249,19 @@ public:
explicit Half4(const Color& c);
explicit Half4(const Rectangle& rect);
operator Float2() const
{
return ToFloat2();
}
operator Float3() const
{
return ToFloat3();
}
operator Float4() const
{
return ToFloat4();
}
public:
Float2 ToFloat2() const;
Float3 ToFloat3() const;

View File

@@ -14,7 +14,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Int2Converter))]
#endif
partial struct Int2 : IEquatable<Int2>, IFormattable
partial struct Int2 : IEquatable<Int2>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0} Y:{1}";
@@ -940,6 +940,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Int2)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Int2" /> is equal to this instance.
/// </summary>

View File

@@ -14,7 +14,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Int3Converter))]
#endif
partial struct Int3 : IEquatable<Int3>, IFormattable
partial struct Int3 : IEquatable<Int3>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0} Y:{1} Z:{2}";
@@ -1023,6 +1023,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Int3)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Int3" /> is equal to this instance.
/// </summary>

View File

@@ -14,7 +14,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Int4Converter))]
#endif
partial struct Int4 : IEquatable<Int4>, IFormattable
partial struct Int4 : IEquatable<Int4>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0} Y:{1} Z:{2} W:{3}";
@@ -881,6 +881,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Int4)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Int4" /> is equal to this instance.
/// </summary>

View File

@@ -41,16 +41,6 @@ FloatR10G10B10A2::FloatR10G10B10A2(const float* values)
{
}
FloatR10G10B10A2::operator Float3() const
{
return ToFloat3();
}
FloatR10G10B10A2::operator Float4() const
{
return ToFloat4();
}
Float3 FloatR10G10B10A2::ToFloat3() const
{
Float3 vectorOut;

View File

@@ -40,9 +40,14 @@ struct FLAXENGINE_API FloatR10G10B10A2
{
return Value;
}
operator Float3() const;
operator Float4() const;
operator Float3() const
{
return ToFloat3();
}
operator Float4() const
{
return ToFloat4();
}
FloatR10G10B10A2& operator=(const FloatR10G10B10A2& other)
{

View File

@@ -60,7 +60,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.QuaternionConverter))]
#endif
partial struct Quaternion : IEquatable<Quaternion>, IFormattable
partial struct Quaternion : IEquatable<Quaternion>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2} W:{3:F2}";
@@ -1681,6 +1681,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Quaternion)other;
return Equals(ref o);
}
/// <summary>
/// Tests whether one quaternion is near another quaternion.
/// </summary>

View File

@@ -6,7 +6,7 @@ using System.Runtime.CompilerServices;
namespace FlaxEngine
{
partial struct Rectangle : IEquatable<Rectangle>
partial struct Rectangle : IEquatable<Rectangle>, Json.ICustomValueEquals
{
/// <summary>
/// A <see cref="Rectangle"/> which represents an empty space.
@@ -523,6 +523,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Rectangle)other;
return Equals(ref o);
}
/// <inheritdoc />
public override string ToString()
{

View File

@@ -16,7 +16,7 @@ using System.Runtime.InteropServices;
namespace FlaxEngine
{
[Serializable]
partial struct Transform : IEquatable<Transform>, IFormattable
partial struct Transform : IEquatable<Transform>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "Translation:{0} Orientation:{1} Scale:{2}";
@@ -673,6 +673,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Transform)other;
return Equals(ref o);
}
/// <summary>
/// Tests whether one transform is near another transform.
/// </summary>

View File

@@ -73,7 +73,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Vector2Converter))]
#endif
public unsafe partial struct Vector2 : IEquatable<Vector2>, IFormattable
public unsafe partial struct Vector2 : IEquatable<Vector2>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2}";
@@ -954,6 +954,33 @@ namespace FlaxEngine
return result;
}
/// <summary>
/// Performs a spherical linear interpolation between two vectors.
/// </summary>
/// <param name="start">Start vector.</param>
/// <param name="end">End vector.</param>
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end" />.</param>
/// <param name="result">>When the method completes, contains the linear interpolation of the two vectors.</param>
public static void Slerp(ref Vector2 start, ref Vector2 end, float amount, out Vector2 result)
{
var dot = Mathr.Clamp(Dot(start, end), -1.0f, 1.0f);
var theta = Mathr.Acos(dot) * amount;
Vector2 relativeVector = (end - start * dot).Normalized;
result = ((start * Mathr.Cos(theta)) + (relativeVector * Mathr.Sin(theta)));
}
/// <summary>
/// Performs a spherical linear interpolation between two vectors.
/// </summary>
/// <param name="start">Start vector.</param>
/// <param name="end">End vector.</param>
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end" />.</param>
public static Vector2 Slerp(Vector2 start, Vector2 end, float amount)
{
Slerp(ref start, ref end, amount, out Vector2 result);
return result;
}
/// <summary>
/// Performs a gradual change of a vector towards a specified target over time
/// </summary>
@@ -1774,6 +1801,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Vector2)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Vector2" /> is equal to this instance.
/// </summary>

View File

@@ -558,6 +558,24 @@ public:
return result;
}
// Performs a spherical linear interpolation between two vectors.
static void Slerp(const Vector2Base& start, const Vector2Base& end, T amount, Vector2Base& result)
{
T dot = Math::Clamp(Dot(start, end), -1.0f, 1.0f);
T theta = Math::Acos(dot) * amount;
Vector2Base relativeVector = end - start * dot;
relativeVector.Normalize();
result = ((start * Math::Cos(theta)) + (relativeVector * Math::Sin(theta)));
}
// Performs a spherical linear interpolation between two vectors.
static Vector2Base Slerp(const Vector2Base& start, const Vector2Base& end, T amount)
{
Vector2Base result;
Slerp(start, end, amount, result);
return result;
}
public:
/// <summary>
/// Calculates the area of the triangle.

View File

@@ -73,7 +73,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Vector3Converter))]
#endif
public unsafe partial struct Vector3 : IEquatable<Vector3>, IFormattable
public unsafe partial struct Vector3 : IEquatable<Vector3>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2}";
@@ -1043,6 +1043,33 @@ namespace FlaxEngine
return result;
}
/// <summary>
/// Performs a spherical linear interpolation between two vectors.
/// </summary>
/// <param name="start">Start vector.</param>
/// <param name="end">End vector.</param>
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end" />.</param>
/// <param name="result">When the method completes, contains the linear interpolation of the two vectors.</param>
public static void Slerp(ref Vector3 start, ref Vector3 end, float amount, out Vector3 result)
{
var dot = Mathr.Clamp(Dot(start, end), -1.0f, 1.0f);
var theta = Mathr.Acos(dot) * amount;
Vector3 relativeVector = (end - start * dot).Normalized;
result = ((start * Mathr.Cos(theta)) + (relativeVector * Mathr.Sin(theta)));
}
/// <summary>
/// Performs a spherical linear interpolation between two vectors.
/// </summary>
/// <param name="start">Start vector.</param>
/// <param name="end">End vector.</param>
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end" />.</param>
public static Vector3 Slerp(Vector3 start, Vector3 end, float amount)
{
Slerp(ref start, ref end, amount, out var result);
return result;
}
/// <summary>
/// Performs a gradual change of a vector towards a specified target over time
/// </summary>
@@ -2133,6 +2160,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Vector3)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Vector3" /> is equal to this instance.
/// </summary>

View File

@@ -686,6 +686,24 @@ public:
return result;
}
// Performs a spherical linear interpolation between two vectors.
static void Slerp(const Vector3Base& start, const Vector3Base& end, T amount, Vector3Base& result)
{
T dot = Math::Clamp(Dot(start, end), -1.0f, 1.0f);
T theta = Math::Acos(dot) * amount;
Vector3Base relativeVector = end - start * dot;
relativeVector.Normalize();
result = ((start * Math::Cos(theta)) + (relativeVector * Math::Sin(theta)));
}
// Performs a spherical linear interpolation between two vectors.
static Vector3Base Slerp(const Vector3Base& start, const Vector3Base& end, T amount)
{
Vector3Base result;
Slerp(start, end, amount, result);
return result;
}
// Performs a cubic interpolation between two vectors.
static void SmoothStep(const Vector3Base& start, const Vector3Base& end, T amount, Vector3Base& result)
{

View File

@@ -72,7 +72,7 @@ namespace FlaxEngine
#if FLAX_EDITOR
[System.ComponentModel.TypeConverter(typeof(TypeConverters.Vector4Converter))]
#endif
public partial struct Vector4 : IEquatable<Vector4>, IFormattable
public partial struct Vector4 : IEquatable<Vector4>, IFormattable, Json.ICustomValueEquals
{
private static readonly string _formatString = "X:{0:F2} Y:{1:F2} Z:{2:F2} W:{3:F2}";
@@ -260,6 +260,19 @@ namespace FlaxEngine
/// </summary>
public bool IsNormalized => Mathr.Abs((X * X + Y * Y + Z * Z + W * W) - 1.0f) < 1e-4f;
/// <summary>
/// Gets the normalized vector. Returned vector has length equal 1.
/// </summary>
public Vector4 Normalized
{
get
{
Vector4 vector4 = this;
vector4.Normalize();
return vector4;
}
}
/// <summary>
/// Gets a value indicting whether this vector is zero
/// </summary>
@@ -878,6 +891,33 @@ namespace FlaxEngine
return result;
}
/// <summary>
/// Performs a spherical linear interpolation between two vectors.
/// </summary>
/// <param name="start">Start vector.</param>
/// <param name="end">End vector.</param>
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end" />.</param>
/// <param name="result">When the method completes, contains the linear interpolation of the two vectors.</param>
public static void Slerp(ref Vector4 start, ref Vector4 end, Real amount, out Vector4 result)
{
var dot = Mathr.Clamp(Dot(start, end), -1.0f, 1.0f);
var theta = Mathr.Acos(dot) * amount;
Vector4 relativeVector = (end - start * dot).Normalized;
result = ((start * Mathr.Cos(theta)) + (relativeVector * Mathr.Sin(theta)));
}
/// <summary>
/// Performs a spherical linear interpolation between two vectors.
/// </summary>
/// <param name="start">Start vector.</param>
/// <param name="end">End vector.</param>
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end" />.</param>
public static Vector4 Slerp(Vector4 start, Vector4 end, Real amount)
{
Slerp(ref start, ref end, amount, out var result);
return result;
}
/// <summary>
/// Performs a cubic interpolation between two vectors.
/// </summary>
@@ -1486,6 +1526,13 @@ namespace FlaxEngine
}
}
/// <inheritdoc />
public bool ValueEquals(object other)
{
var o = (Vector4)other;
return Equals(ref o);
}
/// <summary>
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
/// </summary>

View File

@@ -129,6 +129,12 @@ public:
FLAXENGINE_API String ToString() const;
public:
// Gets a value indicting whether this instance is normalized.
bool IsNormalized() const
{
return Math::Abs((X * X + Y * Y + Z * Z + W * W) - 1.0f) < 1e-4f;
}
// Gets a value indicting whether this vector is zero.
bool IsZero() const
{
@@ -219,6 +225,45 @@ public:
return Vector4Base(-X, -Y, -Z, -W);
}
/// <summary>
/// Calculates a normalized vector that has length equal to 1.
/// </summary>
Vector4Base GetNormalized() const
{
Vector4Base result(X, Y, Z, W);
result.Normalize();
return result;
}
public:
/// <summary>
/// Performs vector normalization (scales vector up to unit length).
/// </summary>
void Normalize()
{
const T length = Math::Sqrt(X * X + Y * Y + Z * Z + W * W);
if (length >= ZeroTolerance)
{
const T inv = (T)1.0f / length;
X *= inv;
Y *= inv;
Z *= inv;
W *= inv;
}
}
/// <summary>
/// Performs fast vector normalization (scales vector up to unit length).
/// </summary>
void NormalizeFast()
{
const T inv = 1.0f / Math::Sqrt(X * X + Y * Y + Z * Z + W * W);
X *= inv;
Y *= inv;
Z *= inv;
W *= inv;
}
public:
Vector4Base operator+(const Vector4Base& b) const
{
@@ -469,6 +514,41 @@ public:
result = Vector4Base(Math::Clamp(v.X, min.X, max.X), Math::Clamp(v.Y, min.Y, max.Y), Math::Clamp(v.Z, min.Z, max.Z), Math::Clamp(v.W, min.W, max.W));
}
// Performs vector normalization (scales vector up to unit length).
static Vector4Base Normalize(const Vector4Base& v)
{
Vector4Base r = v;
const T length = Math::Sqrt(r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W);
if (length >= ZeroTolerance)
{
const T inv = (T)1.0f / length;
r.X *= inv;
r.Y *= inv;
r.Z *= inv;
r.W *= inv;
}
return r;
}
// Performs vector normalization (scales vector up to unit length). This is a faster version that does not perform check for length equal 0 (it assumes that input vector is not empty).
static Vector4Base NormalizeFast(const Vector4Base& v)
{
const T inv = 1.0f / v.Length();
return Vector4Base(v.X * inv, v.Y * inv, v.Z * inv, v.W * inv);
}
// Performs vector normalization (scales vector up to unit length).
static FORCE_INLINE void Normalize(const Vector4Base& input, Vector4Base& result)
{
result = Normalize(input);
}
// Calculates the dot product of two vectors.
FORCE_INLINE static T Dot(const Vector4Base& a, const Vector4Base& b)
{
return a.X * b.X + a.Y * b.Y + a.Z * b.Z + a.W * b.W;
}
// Performs a linear interpolation between two vectors.
static void Lerp(const Vector4Base& start, const Vector4Base& end, T amount, Vector4Base& result)
{
@@ -486,6 +566,24 @@ public:
return result;
}
// Performs a spherical linear interpolation between two vectors.
static void Slerp(const Vector4Base& start, const Vector4Base& end, T amount, Vector4Base& result)
{
T dot = Math::Clamp(Dot(start, end), -1.0f, 1.0f);
T theta = Math::Acos(dot) * amount;
Vector4Base relativeVector = end - start * dot;
relativeVector.Normalize();
result = ((start * Math::Cos(theta)) + (relativeVector * Math::Sin(theta)));
}
// Performs a spherical linear interpolation between two vectors.
static Vector4Base Slerp(const Vector4Base& start, const Vector4Base& end, T amount)
{
Vector4Base result;
Slerp(start, end, amount, result);
return result;
}
FLAXENGINE_API static Vector4Base Transform(const Vector4Base& v, const Matrix& m);
};

View File

@@ -8,6 +8,7 @@
#include "Engine/Threading/Threading.h"
#include "Engine/Threading/Task.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Scripting/BinaryModule.h"
#include "Engine/Scripting/Scripting.h"
#include "Engine/Scripting/ManagedCLR/MAssembly.h"
@@ -219,6 +220,7 @@ namespace
if (module == GetBinaryModuleCorlib())
return;
PROFILE_CPU();
PROFILE_MEM(EngineDebug);
#if USE_CSHARP
if (auto* managedModule = dynamic_cast<ManagedBinaryModule*>(module))
@@ -381,6 +383,7 @@ DebugCommandsService DebugCommandsServiceInstance;
void DebugCommands::Execute(StringView command)
{
PROFILE_MEM(EngineDebug);
// TODO: fix missing string handle on 1st command execution (command gets invalid after InitCommands due to dotnet GC or dotnet interop handles flush)
String commandCopy = command;
command = commandCopy;
@@ -423,6 +426,7 @@ void DebugCommands::Search(StringView searchText, Array<StringView>& matches, bo
{
if (searchText.IsEmpty())
return;
PROFILE_MEM(EngineDebug);
// TODO: fix missing string handle on 1st command execution (command gets invalid after InitCommands due to dotnet GC or dotnet interop handles flush)
String searchTextCopy = searchText;
searchText = searchTextCopy;

View File

@@ -480,6 +480,7 @@ DebugDrawCall WriteLists(int32& vertexCounter, const Array<T>& listA, const Arra
FORCE_INLINE DebugTriangle* AppendTriangles(int32 count, float duration, bool depthTest)
{
PROFILE_MEM(EngineDebug);
Array<DebugTriangle>* list;
if (depthTest)
list = duration > 0 ? &Context->DebugDrawDepthTest.DefaultTriangles : &Context->DebugDrawDepthTest.OneFrameTriangles;
@@ -492,6 +493,7 @@ FORCE_INLINE DebugTriangle* AppendTriangles(int32 count, float duration, bool de
FORCE_INLINE DebugTriangle* AppendWireTriangles(int32 count, float duration, bool depthTest)
{
PROFILE_MEM(EngineDebug);
Array<DebugTriangle>* list;
if (depthTest)
list = duration > 0 ? &Context->DebugDrawDepthTest.DefaultWireTriangles : &Context->DebugDrawDepthTest.OneFrameWireTriangles;
@@ -539,7 +541,7 @@ DebugDrawService DebugDrawServiceInstance;
bool DebugDrawService::Init()
{
PROFILE_MEM(Graphics);
PROFILE_MEM(EngineDebug);
Context = &GlobalContext;
// Init wireframe sphere cache
@@ -658,7 +660,7 @@ void DebugDrawService::Update()
}
PROFILE_CPU();
PROFILE_MEM(Graphics);
PROFILE_MEM(EngineDebug);
// Update lists
float deltaTime = Time::Update.DeltaTime.GetTotalSeconds();
@@ -1114,6 +1116,7 @@ void DebugDraw::DrawRay(const Ray& ray, const Color& color, float length, float
void DebugDraw::DrawLine(const Vector3& start, const Vector3& end, const Color& color, float duration, bool depthTest)
{
PROFILE_MEM(EngineDebug);
const Float3 startF = start - Context->Origin, endF = end - Context->Origin;
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
if (duration > 0)
@@ -1132,6 +1135,7 @@ void DebugDraw::DrawLine(const Vector3& start, const Vector3& end, const Color&
void DebugDraw::DrawLine(const Vector3& start, const Vector3& end, const Color& startColor, const Color& endColor, float duration, bool depthTest)
{
PROFILE_MEM(EngineDebug);
const Float3 startF = start - Context->Origin, endF = end - Context->Origin;
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
if (duration > 0)
@@ -1161,6 +1165,7 @@ void DebugDraw::DrawLines(const Span<Float3>& lines, const Matrix& transform, co
}
// Draw lines
PROFILE_MEM(EngineDebug);
const Float3* p = lines.Get();
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
const Matrix transformF = transform * Matrix::Translation(-Context->Origin);
@@ -1200,6 +1205,7 @@ void DebugDraw::DrawLines(GPUBuffer* lines, const Matrix& transform, float durat
}
// Draw lines
PROFILE_MEM(EngineDebug);
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
auto& geometry = debugDrawData.GeometryBuffers.AddOne();
geometry.Buffer = lines;
@@ -1224,6 +1230,7 @@ void DebugDraw::DrawLines(const Span<Double3>& lines, const Matrix& transform, c
}
// Draw lines
PROFILE_MEM(EngineDebug);
const Double3* p = lines.Get();
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
const Matrix transformF = transform * Matrix::Translation(-Context->Origin);
@@ -1270,6 +1277,7 @@ void DebugDraw::DrawBezier(const Vector3& p1, const Vector3& p2, const Vector3&
const float segmentCountInv = 1.0f / (float)segmentCount;
// Draw segmented curve from lines
PROFILE_MEM(EngineDebug);
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
if (duration > 0)
{
@@ -1310,6 +1318,7 @@ void DebugDraw::DrawWireBox(const BoundingBox& box, const Color& color, float du
c -= Context->Origin;
// Draw lines
PROFILE_MEM(EngineDebug);
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
if (duration > 0)
{
@@ -1344,6 +1353,7 @@ void DebugDraw::DrawWireFrustum(const BoundingFrustum& frustum, const Color& col
c -= Context->Origin;
// Draw lines
PROFILE_MEM(EngineDebug);
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
if (duration > 0)
{
@@ -1378,6 +1388,7 @@ void DebugDraw::DrawWireBox(const OrientedBoundingBox& box, const Color& color,
c -= Context->Origin;
// Draw lines
PROFILE_MEM(EngineDebug);
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
if (duration > 0)
{
@@ -1419,6 +1430,7 @@ void DebugDraw::DrawWireSphere(const BoundingSphere& sphere, const Color& color,
auto& cache = SphereCache[index];
// Draw lines of the unit sphere after linear transform
PROFILE_MEM(EngineDebug);
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
if (duration > 0)
{
@@ -1454,6 +1466,7 @@ void DebugDraw::DrawSphere(const BoundingSphere& sphere, const Color& color, flo
list = duration > 0 ? &Context->DebugDrawDepthTest.DefaultTriangles : &Context->DebugDrawDepthTest.OneFrameTriangles;
else
list = duration > 0 ? &Context->DebugDrawDefault.DefaultTriangles : &Context->DebugDrawDefault.OneFrameTriangles;
PROFILE_MEM(EngineDebug);
list->EnsureCapacity(list->Count() + SphereTriangleCache.Count());
const Float3 centerF = sphere.Center - Context->Origin;
@@ -1485,6 +1498,7 @@ void DebugDraw::DrawCircle(const Vector3& position, const Float3& normal, float
Matrix::Multiply(scale, world, matrix);
// Draw lines of the unit circle after linear transform
PROFILE_MEM(EngineDebug);
Float3 prev = Float3::Transform(CircleCache[0], matrix);
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
for (int32 i = 1; i < DEBUG_DRAW_CIRCLE_VERTICES;)
@@ -1515,6 +1529,7 @@ void DebugDraw::DrawWireTriangle(const Vector3& v0, const Vector3& v1, const Vec
void DebugDraw::DrawTriangle(const Vector3& v0, const Vector3& v1, const Vector3& v2, const Color& color, float duration, bool depthTest)
{
PROFILE_MEM(EngineDebug);
DebugTriangle t;
t.Color = Color32(color);
t.TimeLeft = duration;
@@ -1570,6 +1585,7 @@ void DebugDraw::DrawTriangles(GPUBuffer* triangles, const Matrix& transform, flo
DebugLog::ThrowException("Cannot draw debug lines with incorrect amount of items in array");
return;
}
PROFILE_MEM(EngineDebug);
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
auto& geometry = debugDrawData.GeometryBuffers.AddOne();
geometry.Buffer = triangles;
@@ -1859,6 +1875,7 @@ void DebugDraw::DrawWireCapsule(const Vector3& position, const Quaternion& orien
Matrix::Multiply(rotation, translation, world);
// Write vertices
PROFILE_MEM(EngineDebug);
auto& debugDrawData = depthTest ? Context->DebugDrawDepthTest : Context->DebugDrawDefault;
Color32 color32(color);
if (duration > 0)
@@ -1953,6 +1970,7 @@ namespace
void DrawCylinder(Array<DebugTriangle>* list, const Vector3& position, const Quaternion& orientation, float radius, float height, const Color& color, float duration)
{
// Setup cache
PROFILE_MEM(EngineDebug);
Float3 CylinderCache[DEBUG_DRAW_CYLINDER_VERTICES];
const float angleBetweenFacets = TWO_PI / DEBUG_DRAW_CYLINDER_RESOLUTION;
const float verticalOffset = height * 0.5f;
@@ -2024,6 +2042,7 @@ namespace
void DrawCone(Array<DebugTriangle>* list, const Vector3& position, const Quaternion& orientation, float radius, float angleXY, float angleXZ, const Color& color, float duration)
{
PROFILE_MEM(EngineDebug);
const float tolerance = 0.001f;
const float angle1 = Math::Clamp(angleXY, tolerance, PI - tolerance);
const float angle2 = Math::Clamp(angleXZ, tolerance, PI - tolerance);
@@ -2113,6 +2132,7 @@ void DebugDraw::DrawArc(const Vector3& position, const Quaternion& orientation,
{
if (angle <= 0)
return;
PROFILE_MEM(EngineDebug);
if (angle > TWO_PI)
angle = TWO_PI;
Array<DebugTriangle>* list;
@@ -2145,6 +2165,7 @@ void DebugDraw::DrawWireArc(const Vector3& position, const Quaternion& orientati
{
if (angle <= 0)
return;
PROFILE_MEM(EngineDebug);
if (angle > TWO_PI)
angle = TWO_PI;
const int32 resolution = Math::CeilToInt((float)DEBUG_DRAW_CONE_RESOLUTION / TWO_PI * angle);
@@ -2211,6 +2232,7 @@ void DebugDraw::DrawBox(const BoundingBox& box, const Color& color, float durati
list = duration > 0 ? &Context->DebugDrawDepthTest.DefaultTriangles : &Context->DebugDrawDepthTest.OneFrameTriangles;
else
list = duration > 0 ? &Context->DebugDrawDefault.DefaultTriangles : &Context->DebugDrawDefault.OneFrameTriangles;
PROFILE_MEM(EngineDebug);
list->EnsureCapacity(list->Count() + 36);
for (int i0 = 0; i0 < 36;)
{
@@ -2239,6 +2261,7 @@ void DebugDraw::DrawBox(const OrientedBoundingBox& box, const Color& color, floa
list = duration > 0 ? &Context->DebugDrawDepthTest.DefaultTriangles : &Context->DebugDrawDepthTest.OneFrameTriangles;
else
list = duration > 0 ? &Context->DebugDrawDefault.DefaultTriangles : &Context->DebugDrawDefault.OneFrameTriangles;
PROFILE_MEM(EngineDebug);
list->EnsureCapacity(list->Count() + 36);
for (int i0 = 0; i0 < 36;)
{
@@ -2254,6 +2277,7 @@ void DebugDraw::DrawText(const StringView& text, const Float2& position, const C
{
if (text.Length() == 0 || size < 4)
return;
PROFILE_MEM(EngineDebug);
Array<DebugText2D>* list = duration > 0 ? &Context->DebugDrawDefault.DefaultText2D : &Context->DebugDrawDefault.OneFrameText2D;
auto& t = list->AddOne();
t.Text.Resize(text.Length() + 1);
@@ -2269,6 +2293,7 @@ void DebugDraw::DrawText(const StringView& text, const Vector3& position, const
{
if (text.Length() == 0 || size < 4)
return;
PROFILE_MEM(EngineDebug);
Array<DebugText3D>* list = duration > 0 ? &Context->DebugDrawDefault.DefaultText3D : &Context->DebugDrawDefault.OneFrameText3D;
auto& t = list->AddOne();
t.Text.Resize(text.Length() + 1);
@@ -2286,6 +2311,7 @@ void DebugDraw::DrawText(const StringView& text, const Transform& transform, con
{
if (text.Length() == 0 || size < 4)
return;
PROFILE_MEM(EngineDebug);
Array<DebugText3D>* list = duration > 0 ? &Context->DebugDrawDefault.DefaultText3D : &Context->DebugDrawDefault.OneFrameText3D;
auto& t = list->AddOne();
t.Text.Resize(text.Length() + 1);

View File

@@ -44,20 +44,39 @@ void Foliage::AddToCluster(ChunkedArray<FoliageCluster, FOLIAGE_CLUSTER_CHUNKS_S
ASSERT(instance.Bounds.Radius > ZeroTolerance);
ASSERT(cluster->Bounds.Intersects(instance.Bounds));
// Find target cluster
while (cluster->Children[0])
// Minor clusters don't use bounds intersection but try to find the first free cluster instead
if (cluster->IsMinor)
{
// Insert into the first non-full child cluster or subdivide 1st child
#define CHECK_CHILD(idx) \
if (cluster->Children[idx]->Instances.Count() < FOLIAGE_CLUSTER_CAPACITY) \
{ \
cluster->Children[idx]->Instances.Add(&instance); \
return; \
}
CHECK_CHILD(3);
CHECK_CHILD(2);
CHECK_CHILD(1);
cluster = cluster->Children[0];
#undef CHECK_CHILD
}
else
{
// Find target cluster
while (cluster->Children[0])
{
#define CHECK_CHILD(idx) \
if (cluster->Children[idx]->Bounds.Intersects(instance.Bounds)) \
{ \
cluster = cluster->Children[idx]; \
continue; \
}
CHECK_CHILD(0);
CHECK_CHILD(1);
CHECK_CHILD(2);
CHECK_CHILD(3);
CHECK_CHILD(0);
CHECK_CHILD(1);
CHECK_CHILD(2);
CHECK_CHILD(3);
#undef CHECK_CHILD
}
}
// Check if it's not full
@@ -79,11 +98,20 @@ void Foliage::AddToCluster(ChunkedArray<FoliageCluster, FOLIAGE_CLUSTER_CHUNKS_S
// Setup children
const Vector3 min = cluster->Bounds.Minimum;
const Vector3 max = cluster->Bounds.Maximum;
const Vector3 size = cluster->Bounds.GetSize();
const Vector3 size = max - min;
cluster->Children[0]->Init(BoundingBox(min, min + size * Vector3(0.5f, 1.0f, 0.5f)));
cluster->Children[1]->Init(BoundingBox(min + size * Vector3(0.5f, 0.0f, 0.5f), max));
cluster->Children[2]->Init(BoundingBox(min + size * Vector3(0.5f, 0.0f, 0.0f), min + size * Vector3(1.0f, 1.0f, 0.5f)));
cluster->Children[3]->Init(BoundingBox(min + size * Vector3(0.0f, 0.0f, 0.5f), min + size * Vector3(0.5f, 1.0f, 1.0f)));
if (cluster->IsMinor || size.MinValue() < 1.0f)
{
// Mark children as minor to avoid infinite subdivision
cluster->IsMinor = true;
cluster->Children[0]->IsMinor = true;
cluster->Children[1]->IsMinor = true;
cluster->Children[2]->IsMinor = true;
cluster->Children[3]->IsMinor = true;
}
// Move instances to a proper cells
for (int32 i = 0; i < cluster->Instances.Count(); i++)

View File

@@ -9,6 +9,7 @@ void FoliageCluster::Init(const BoundingBox& bounds)
Bounds = bounds;
TotalBounds = bounds;
MaxCullDistance = 0.0f;
IsMinor = false;
Children[0] = nullptr;
Children[1] = nullptr;

View File

@@ -33,6 +33,11 @@ public:
/// </summary>
float MaxCullDistance;
/// <summary>
/// Flag used by clusters that are not typical quad-tree nodes but have no volume (eg. lots of instances placed on top of each other).
/// </summary>
int32 IsMinor : 1;
/// <summary>
/// The child clusters. If any element is valid then all are created.
/// </summary>

View File

@@ -1094,6 +1094,11 @@ API_ENUM(Attributes="Flags") enum class ViewFlags : uint64
/// Default flags for materials/models previews generating.
/// </summary>
DefaultAssetPreview = Reflections | Decals | DirectionalLights | PointLights | SpotLights | SkyLights | SpecularLight | AntiAliasing | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | ContactShadows | Sky | Particles,
/// <summary>
/// All flags enabled.
/// </summary>
All = None | DebugDraw | EditorSprites | Reflections | SSR | AO | GI | DirectionalLights | PointLights | SpotLights | SkyLights | Shadows | SpecularLight | AntiAliasing | CustomPostProcess | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | Decals | DepthOfField | PhysicsDebug | Fog | MotionBlur | ContactShadows | GlobalSDF | Sky | LightsDebug | Particles,
};
DECLARE_ENUM_OPERATORS(ViewFlags);

View File

@@ -6,7 +6,9 @@
#include "Engine/Core/Math/Transform.h"
#include "Engine/Core/Math/Ray.h"
#include "Engine/Core/Math/CollisionsHelper.h"
#include "Engine/Core/Math/Half.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Graphics/PixelFormat.h"
/// <summary>
/// Helper container used for detailed triangle mesh intersections tests.
@@ -31,23 +33,38 @@ public:
}
template<typename IndexType>
void Init(uint32 vertices, uint32 triangles, const Float3* positions, const IndexType* indices, uint32 positionsStride = sizeof(Float3))
void Init(uint32 vertices, uint32 triangles, const Float3* positions, const IndexType* indices, uint32 positionsStride = sizeof(Float3), PixelFormat positionsFormat = PixelFormat::R32G32B32_Float)
{
Triangles.Clear();
Triangles.EnsureCapacity(triangles, false);
const IndexType* it = indices;
for (uint32 i = 0; i < triangles; i++)
#define LOOP_BEGIN() \
for (uint32 i = 0; i < triangles; i++) \
{ \
const IndexType i0 = *(it++); \
const IndexType i1 = *(it++); \
const IndexType i2 = *(it++); \
if (i0 < vertices && i1 < vertices && i2 < vertices) \
{
const IndexType i0 = *(it++);
const IndexType i1 = *(it++);
const IndexType i2 = *(it++);
if (i0 < vertices && i1 < vertices && i2 < vertices)
{
#define LOOP_END() } }
if (positionsFormat == PixelFormat::R32G32B32_Float)
{
LOOP_BEGIN()
#define GET_POS(idx) *(const Float3*)((const byte*)positions + positionsStride * idx)
Triangles.Add({ GET_POS(i0), GET_POS(i1), GET_POS(i2) });
#undef GET_POS
}
LOOP_END()
}
else if (positionsFormat == PixelFormat::R16G16B16A16_Float)
{
LOOP_BEGIN()
#define GET_POS(idx) ((const Half4*)((const byte*)positions + positionsStride * idx))->ToFloat3()
Triangles.Add({ GET_POS(i0), GET_POS(i1), GET_POS(i2) });
#undef GET_POS
LOOP_END()
}
#undef LOOP_BEGIN
#undef LOOP_END
}
void Clear()

View File

@@ -265,6 +265,39 @@ namespace FlaxEngine
}
}
/// <summary>
/// Copies the contents of the input <see cref="T:System.Span`1"/> into the elements of this stream.
/// </summary>
/// <param name="src">The source <see cref="T:System.Span`1"/>.</param>
public void Set(Span<uint> src)
{
if (IsLinear(PixelFormat.R32_UInt))
{
src.CopyTo(MemoryMarshal.Cast<byte, uint>(_data));
}
else if (IsLinear(PixelFormat.R16_UInt))
{
var count = Count;
fixed (byte* data = _data)
{
for (int i = 0; i < count; i++)
((ushort*)data)[i] = (ushort)src[i];
}
}
else
{
var count = Count;
fixed (byte* data = _data)
{
for (int i = 0; i < count; i++)
{
var v = new Float4(src[i]);
_sampler.Write(data + i * _stride, ref v);
}
}
}
}
/// <summary>
/// Copies the contents of this stream into a destination <see cref="T:System.Span`1" />.
/// </summary>
@@ -281,9 +314,7 @@ namespace FlaxEngine
fixed (byte* data = _data)
{
for (int i = 0; i < count; i++)
{
dst[i] = new Float2(_sampler.Read(data + i * _stride));
}
}
}
}
@@ -304,9 +335,7 @@ namespace FlaxEngine
fixed (byte* data = _data)
{
for (int i = 0; i < count; i++)
{
dst[i] = new Float3(_sampler.Read(data + i * _stride));
}
}
}
}
@@ -327,9 +356,37 @@ namespace FlaxEngine
fixed (byte* data = _data)
{
for (int i = 0; i < count; i++)
{
dst[i] = (Color)_sampler.Read(data + i * _stride);
}
}
}
}
/// <summary>
/// Copies the contents of this stream into a destination <see cref="T:System.Span`1" />.
/// </summary>
/// <param name="dst">The destination <see cref="T:System.Span`1" />.</param>
public void CopyTo(Span<uint> dst)
{
if (IsLinear(PixelFormat.R32_UInt))
{
_data.CopyTo(MemoryMarshal.Cast<uint, byte>(dst));
}
else if (IsLinear(PixelFormat.R16_UInt))
{
var count = Count;
fixed (byte* data = _data)
{
for (int i = 0; i < count; i++)
dst[i] = ((ushort*)data)[i];
}
}
else
{
var count = Count;
fixed (byte* data = _data)
{
for (int i = 0; i < count; i++)
dst[i] = (uint)_sampler.Read(data + i * _stride).X;
}
}
}
@@ -619,6 +676,16 @@ namespace FlaxEngine
return Attribute((VertexElement.Types)((byte)VertexElement.Types.TexCoord0 + channel));
}
/// <summary>
/// Gets or sets the index buffer with triangle indices.
/// </summary>
/// <remarks>Uses <see cref="Index"/> stream to read or write data to the index buffer.</remarks>
public uint[] Triangles
{
get => GetStreamUInt(Index());
set => SetStreamUInt(Index(), value);
}
/// <summary>
/// Gets or sets the vertex positions. Null if <see cref="VertexElement.Types.Position"/> does not exist in vertex buffers of the mesh.
/// </summary>
@@ -659,6 +726,25 @@ namespace FlaxEngine
set => SetStreamFloat2(VertexElement.Types.TexCoord, value);
}
private uint[] GetStreamUInt(Stream stream)
{
uint[] result = null;
if (stream.IsValid)
{
result = new uint[stream.Count];
stream.CopyTo(result);
}
return result;
}
private void SetStreamUInt(Stream stream, uint[] value)
{
if (stream.IsValid)
{
stream.Set(value);
}
}
private delegate void TransformDelegate3(ref Float3 value);
private Float3[] GetStreamFloat3(VertexElement.Types attribute, TransformDelegate3 transform = null)

View File

@@ -441,6 +441,9 @@ bool MeshBase::Init(uint32 vertices, uint32 triangles, const Array<const void*,
GPUBuffer* vertexBuffer1 = nullptr;
GPUBuffer* vertexBuffer2 = nullptr;
GPUBuffer* indexBuffer = nullptr;
#if MODEL_USE_PRECISE_MESH_INTERSECTS
VertexElement positionsElement;
#endif
// Create GPU buffers
#if GPU_ENABLE_RESOURCE_NAMING
@@ -470,10 +473,11 @@ bool MeshBase::Init(uint32 vertices, uint32 triangles, const Array<const void*,
// Init collision proxy
#if MODEL_USE_PRECISE_MESH_INTERSECTS
positionsElement = vbLayout[0]->FindElement(VertexElement::Types::Position);
if (use16BitIndexBuffer)
_collisionProxy.Init<uint16>(vertices, triangles, (const Float3*)vbData[0], (const uint16*)ibData);
_collisionProxy.Init<uint16>(vertices, triangles, (const Float3*)vbData[0], (const uint16*)ibData, vertexBuffer0->GetStride(), positionsElement.Format);
else
_collisionProxy.Init<uint32>(vertices, triangles, (const Float3*)vbData[0], (const uint32*)ibData);
_collisionProxy.Init<uint32>(vertices, triangles, (const Float3*)vbData[0], (const uint32*)ibData, vertexBuffer0->GetStride(), positionsElement.Format);
#endif
// Free old buffers

View File

@@ -59,7 +59,7 @@ namespace
elements.Get()[j].Slot = (byte)slot;
}
}
GPUVertexLayout* result = anyValid ? GPUVertexLayout::Get(elements) : nullptr;
GPUVertexLayout* result = anyValid ? GPUVertexLayout::Get(elements, true) : nullptr;
VertexBufferCache.Add(key, result);
return result;
}
@@ -97,6 +97,7 @@ GPUVertexLayout::GPUVertexLayout()
void GPUVertexLayout::SetElements(const Elements& elements, bool explicitOffsets)
{
uint32 offsets[GPU_MAX_VB_BINDED + 1] = {};
uint32 maxOffset[GPU_MAX_VB_BINDED + 1] = {};
_elements = elements;
for (int32 i = 0; i < _elements.Count(); i++)
{
@@ -108,9 +109,10 @@ void GPUVertexLayout::SetElements(const Elements& elements, bool explicitOffsets
else
e.Offset = (byte)offset;
offset += PixelFormatExtensions::SizeInBytes(e.Format);
maxOffset[e.Slot] = Math::Max(maxOffset[e.Slot], offset);
}
_stride = 0;
for (uint32 offset : offsets)
for (uint32 offset : maxOffset)
_stride += offset;
}
@@ -139,7 +141,7 @@ VertexElement GPUVertexLayout::FindElement(VertexElement::Types type) const
GPUVertexLayout* GPUVertexLayout::Get(const Elements& elements, bool explicitOffsets)
{
// Hash input layout
uint32 hash = 0;
uint32 hash = explicitOffsets ? 131 : 0;
for (const VertexElement& element : elements)
{
CombineHash(hash, GetHash(element));

View File

@@ -4,6 +4,7 @@
#include "Engine/Graphics/Shaders/GPUShaderProgram.h"
#include "Engine/Core/Types/DataContainer.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "../IncludeDirectXHeaders.h"
#if GRAPHICS_API_DIRECTX11

View File

@@ -3,16 +3,9 @@
#if GRAPHICS_API_DIRECTX12
#include "Engine/Graphics/Config.h"
#include "Engine/Platform/Platform.h"
#include "../IncludeDirectXHeaders.h"
#if USE_PIX && GPU_ALLOW_PROFILE_EVENTS
// Include these header files before pix3
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#define NOGDI
#define NODRAWTEXT
//#define NOCTLMGR
#define NOFLATSBAPIS
#include <Windows.h>
#include <d3d12.h>
#include <ThirdParty/WinPixEventRuntime/pix3.h>
#endif
#include "GPUContextDX12.h"

View File

@@ -473,6 +473,19 @@ public:
/// <returns>Found actors list.</returns>
API_FUNCTION() static Array<Actor*> GetActors(API_PARAM(Attributes="TypeReference(typeof(Actor))") const MClass* type, bool activeOnly = false);
/// <summary>
/// Finds all the actors of the given type in all the loaded scenes.
/// </summary>
/// <typeparam name="T">Type of the object.</typeparam>
/// <param name="activeOnly">Finds only active actors.</param>
/// <returns>Found actors list.</returns>
template<typename T>
static Array<T*> GetActors(bool activeOnly = false)
{
Array<Actor*> actors = GetActors(T::GetStaticClass(), activeOnly);
return *(Array<T*>*)&actors;
}
/// <summary>
/// Finds all the scripts of the given type in an actor or all the loaded scenes.
/// </summary>

View File

@@ -13,7 +13,7 @@ namespace FlaxEngine
public bool ValueEquals(object other)
{
var o = (MeshReference)other;
return JsonSerializer.ValueEquals(Actor, o.Actor) &&
return JsonSerializer.SceneObjectEquals(Actor, o.Actor) &&
LODIndex == o.LODIndex &&
MeshIndex == o.MeshIndex;
}

View File

@@ -227,9 +227,9 @@ public:
void PrefabInstanceData::CollectPrefabInstances(PrefabInstancesData& prefabInstancesData, const Guid& prefabId, Actor* defaultInstance, Actor* targetActor)
{
ScopeLock lock(PrefabManager::PrefabsReferencesLocker);
if (PrefabManager::PrefabsReferences.ContainsKey(prefabId))
if (auto instancesPtr = PrefabManager::PrefabsReferences.TryGet(prefabId))
{
auto& instances = PrefabManager::PrefabsReferences[prefabId];
auto& instances = *instancesPtr;
int32 usedCount = 0;
for (int32 instanceIndex = 0; instanceIndex < instances.Count(); instanceIndex++)
{

View File

@@ -25,6 +25,7 @@ NavMesh::NavMesh(const SpawnParams& params)
void NavMesh::SaveNavMesh()
{
#if COMPILE_WITH_ASSETS_IMPORTER
PROFILE_MEM(NavigationMesh);
// Skip if scene is missing
const auto scene = GetScene();
@@ -111,7 +112,7 @@ void NavMesh::OnAssetLoaded(Asset* asset, void* caller)
if (Data.Tiles.HasItems())
return;
ScopeLock lock(DataAsset->Locker);
PROFILE_MEM(Navigation);
PROFILE_MEM(NavigationMesh);
// Remove added tiles
if (_navMeshActive)

View File

@@ -6,7 +6,7 @@
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
#include "NavMeshBuilder.h"
#include "Navigation.h"
#endif
NavMeshBoundsVolume::NavMeshBoundsVolume(const SpawnParams& params)
@@ -55,9 +55,30 @@ void NavMeshBoundsVolume::OnBoundsChanged(const BoundingBox& prevBounds)
// Auto-rebuild modified navmesh area
if (IsDuringPlay() && IsActiveInHierarchy() && !Editor::IsPlayMode && Editor::Managed->CanAutoBuildNavMesh())
{
BoundingBox dirtyBounds;
BoundingBox::Merge(prevBounds, _box, dirtyBounds);
NavMeshBuilder::Build(GetScene(), dirtyBounds, ManagedEditor::ManagedEditorOptions.AutoRebuildNavMeshTimeoutMs);
if (_box.Intersects(prevBounds))
{
// Bounds were moved a bit so merge into a single request (for performance reasons)
BoundingBox dirtyBounds;
BoundingBox::Merge(prevBounds, _box, dirtyBounds);
Navigation::BuildNavMesh(dirtyBounds, ManagedEditor::ManagedEditorOptions.AutoRebuildNavMeshTimeoutMs);
}
else
{
// Dirty each bounds in separate
Navigation::BuildNavMesh(prevBounds, ManagedEditor::ManagedEditorOptions.AutoRebuildNavMeshTimeoutMs);
Navigation::BuildNavMesh(_box, ManagedEditor::ManagedEditorOptions.AutoRebuildNavMeshTimeoutMs);
}
}
}
void NavMeshBoundsVolume::OnActiveInTreeChanged()
{
BoxVolume::OnActiveInTreeChanged();
// Auto-rebuild
if (IsDuringPlay() && !Editor::IsPlayMode && Editor::Managed->CanAutoBuildNavMesh())
{
Navigation::BuildNavMesh(_box, ManagedEditor::ManagedEditorOptions.AutoRebuildNavMeshTimeoutMs);
}
}

View File

@@ -30,6 +30,7 @@ protected:
void OnDisable() override;
#if USE_EDITOR
void OnBoundsChanged(const BoundingBox& prevBounds) override;
void OnActiveInTreeChanged() override;
Color GetWiresColor() override;
#endif
};

View File

@@ -3,6 +3,7 @@
#if COMPILE_WITH_NAV_MESH_BUILDER
#include "NavMeshBuilder.h"
#include "Navigation.h"
#include "NavMesh.h"
#include "NavigationSettings.h"
#include "NavMeshBoundsVolume.h"
@@ -706,6 +707,7 @@ struct BuildRequest
ScriptingObjectReference<Scene> Scene;
DateTime Time;
BoundingBox DirtyBounds;
bool SpecificScene;
};
CriticalSection NavBuildQueueLocker;
@@ -713,6 +715,7 @@ Array<BuildRequest> NavBuildQueue;
CriticalSection NavBuildTasksLocker;
int32 NavBuildTasksMaxCount = 0;
bool NavBuildCheckMissingNavMeshes = false;
Array<class NavMeshTileBuildTask*> NavBuildTasks;
class NavMeshTileBuildTask : public ThreadPoolTask
@@ -733,7 +736,7 @@ public:
bool Run() override
{
PROFILE_CPU_NAMED("BuildNavMeshTile");
PROFILE_MEM(Navigation);
PROFILE_MEM(NavigationBuilding);
const auto navMesh = NavMesh.Get();
if (!navMesh)
return false;
@@ -776,13 +779,13 @@ void CancelNavMeshTileBuildTasks(NavMeshRuntime* runtime)
NavBuildTasksLocker.Unlock();
}
void CancelNavMeshTileBuildTasks(NavMeshRuntime* runtime, int32 x, int32 y)
void CancelNavMeshTileBuildTasks(NavMeshRuntime* runtime, int32 x, int32 y, NavMesh* navMesh)
{
NavBuildTasksLocker.Lock();
for (int32 i = 0; i < NavBuildTasks.Count(); i++)
{
auto task = NavBuildTasks[i];
if (task->Runtime == runtime && task->X == x && task->Y == y)
if (task->Runtime == runtime && task->X == x && task->Y == y && task->NavMesh == navMesh)
{
NavBuildTasksLocker.Unlock();
@@ -838,7 +841,7 @@ void NavMeshBuilder::Init()
Level::SceneUnloading.Bind<OnSceneUnloading>();
}
bool NavMeshBuilder::IsBuildingNavMesh()
bool Navigation::IsBuildingNavMesh()
{
NavBuildTasksLocker.Lock();
const bool hasAnyTask = NavBuildTasks.HasItems();
@@ -847,7 +850,7 @@ bool NavMeshBuilder::IsBuildingNavMesh()
return hasAnyTask;
}
float NavMeshBuilder::GetNavMeshBuildingProgress()
float Navigation::GetNavMeshBuildingProgress()
{
NavBuildTasksLocker.Lock();
float result = 1.0f;
@@ -907,15 +910,13 @@ void BuildDirtyBounds(Scene* scene, NavMesh* navMesh, const BoundingBox& dirtyBo
// Align dirty bounds to tile size
BoundingBox dirtyBoundsNavMesh;
BoundingBox::Transform(dirtyBounds, worldToNavMesh, dirtyBoundsNavMesh);
BoundingBox dirtyBoundsAligned;
dirtyBoundsAligned.Minimum = Float3::Floor(dirtyBoundsNavMesh.Minimum / tileSize) * tileSize;
dirtyBoundsAligned.Maximum = Float3::Ceil(dirtyBoundsNavMesh.Maximum / tileSize) * tileSize;
dirtyBoundsNavMesh.Minimum = Float3::Floor(dirtyBoundsNavMesh.Minimum / tileSize) * tileSize;
dirtyBoundsNavMesh.Maximum = Float3::Ceil(dirtyBoundsNavMesh.Maximum / tileSize) * tileSize;
// Calculate tiles range for the given navigation dirty bounds (aligned to tiles size)
const Int3 tilesMin(dirtyBoundsAligned.Minimum / tileSize);
const Int3 tilesMax(dirtyBoundsAligned.Maximum / tileSize);
const int32 tilesX = tilesMax.X - tilesMin.X;
const int32 tilesY = tilesMax.Z - tilesMin.Z;
const Int3 tilesMin(dirtyBoundsNavMesh.Minimum / tileSize);
const Int3 tilesMax(dirtyBoundsNavMesh.Maximum / tileSize);
const int32 tilesXZ = (tilesMax.X - tilesMin.X) * (tilesMax.Z - tilesMin.Z);
{
PROFILE_CPU_NAMED("Prepare");
@@ -932,18 +933,18 @@ void BuildDirtyBounds(Scene* scene, NavMesh* navMesh, const BoundingBox& dirtyBo
// Remove all tiles from navmesh runtime
runtime->RemoveTiles(navMesh);
runtime->SetTileSize(tileSize);
runtime->EnsureCapacity(tilesX * tilesY);
runtime->EnsureCapacity(tilesXZ);
// Remove all tiles from navmesh data
navMesh->Data.TileSize = tileSize;
navMesh->Data.Tiles.Clear();
navMesh->Data.Tiles.EnsureCapacity(tilesX * tilesX);
navMesh->Data.Tiles.EnsureCapacity(tilesXZ);
navMesh->IsDataDirty = true;
}
else
{
// Ensure to have enough memory for tiles
runtime->EnsureCapacity(tilesX * tilesY);
runtime->EnsureCapacity(tilesXZ);
}
runtime->Locker.Unlock();
@@ -959,11 +960,10 @@ void BuildDirtyBounds(Scene* scene, NavMesh* navMesh, const BoundingBox& dirtyBo
// Cache navmesh volumes
Array<BoundingBox, InlinedAllocation<8>> volumes;
for (int32 i = 0; i < scene->Navigation.Volumes.Count(); i++)
for (const NavMeshBoundsVolume* volume : scene->Navigation.Volumes)
{
const auto volume = scene->Navigation.Volumes.Get()[i];
if (!volume->AgentsMask.IsNavMeshSupported(navMesh->Properties) ||
!volume->GetBox().Intersects(dirtyBoundsAligned))
!volume->GetBox().Intersects(dirtyBoundsNavMesh))
continue;
auto& bounds = volumes.AddOne();
BoundingBox::Transform(volume->GetBox(), worldToNavMesh, bounds);
@@ -1026,7 +1026,7 @@ void BuildDirtyBounds(Scene* scene, NavMesh* navMesh, const BoundingBox& dirtyBo
for (const auto& tile : unusedTiles)
{
// Wait for any async tasks that are producing this tile
CancelNavMeshTileBuildTasks(runtime, tile.X, tile.Y);
CancelNavMeshTileBuildTasks(runtime, tile.X, tile.Y, navMesh);
}
runtime->Locker.Lock();
for (const auto& tile : unusedTiles)
@@ -1095,6 +1095,7 @@ void BuildDirtyBounds(Scene* scene, const BoundingBox& dirtyBounds, bool rebuild
else if (settings->AutoAddMissingNavMeshes)
{
// Spawn missing navmesh
PROFILE_MEM(Navigation);
navMesh = New<NavMesh>();
navMesh->SetStaticFlags(StaticFlags::FullyStatic);
navMesh->SetName(TEXT("NavMesh.") + navMeshProperties.Name);
@@ -1108,39 +1109,6 @@ void BuildDirtyBounds(Scene* scene, const BoundingBox& dirtyBounds, bool rebuild
{
BuildDirtyBounds(scene, navMesh, dirtyBounds, rebuild);
}
// Remove unused navmeshes
if (settings->AutoRemoveMissingNavMeshes)
{
for (NavMesh* navMesh : scene->Navigation.Meshes)
{
// Skip used navmeshes
if (navMesh->Data.Tiles.HasItems())
continue;
// Skip navmeshes during async building
int32 usageCount = 0;
NavBuildTasksLocker.Lock();
for (int32 i = 0; i < NavBuildTasks.Count(); i++)
{
if (NavBuildTasks.Get()[i]->NavMesh == navMesh)
usageCount++;
}
NavBuildTasksLocker.Unlock();
if (usageCount != 0)
continue;
navMesh->DeleteObject();
}
}
}
void BuildWholeScene(Scene* scene)
{
// Compute total navigation area bounds
const BoundingBox worldBounds = scene->Navigation.GetNavigationBounds();
BuildDirtyBounds(scene, worldBounds, true);
}
void ClearNavigation(Scene* scene)
@@ -1154,22 +1122,58 @@ void ClearNavigation(Scene* scene)
}
}
void BuildNavigation(BuildRequest& request)
{
// If scene is not specified then build all loaded scenes
if (!request.Scene)
{
for (Scene* scene : Level::Scenes)
{
request.Scene = scene;
BuildNavigation(request);
}
return;
}
// Early out if scene is not using navigation
if (request.Scene->Navigation.Volumes.IsEmpty())
{
ClearNavigation(request.Scene);
return;
}
// Check if similar request is already in a queue
for (auto& e : NavBuildQueue)
{
if (e.Scene == request.Scene && (e.DirtyBounds == request.DirtyBounds || request.DirtyBounds == BoundingBox::Empty))
{
e = request;
return;
}
}
// Enqueue request
NavBuildQueue.Add(request);
}
void NavMeshBuilder::Update()
{
PROFILE_MEM(Navigation);
PROFILE_MEM(NavigationBuilding);
ScopeLock lock(NavBuildQueueLocker);
// Process nav mesh building requests and kick the tasks
const auto now = DateTime::NowUTC();
bool didRebuild = false;
for (int32 i = 0; NavBuildQueue.HasItems() && i < NavBuildQueue.Count(); i++)
{
auto req = NavBuildQueue.Get()[i];
if (now - req.Time >= 0)
{
NavBuildQueue.RemoveAt(i--);
const auto scene = req.Scene.Get();
Scene* scene = req.Scene.Get();
if (!scene)
continue;
bool rebuild = req.DirtyBounds == BoundingBox::Empty;
// Early out if scene has no bounds volumes to define nav mesh area
if (scene->Navigation.Volumes.IsEmpty())
@@ -1179,80 +1183,69 @@ void NavMeshBuilder::Update()
}
// Check if build a custom dirty bounds or whole scene
if (req.DirtyBounds == BoundingBox::Empty)
{
BuildWholeScene(scene);
}
if (rebuild)
req.DirtyBounds = scene->Navigation.GetNavigationBounds(); // Compute total navigation area bounds
if (didRebuild)
rebuild = false; // When rebuilding navmesh for multiple scenes, rebuild only the first one (other scenes will use additive update)
else
didRebuild = true;
BuildDirtyBounds(scene, req.DirtyBounds, rebuild);
NavBuildCheckMissingNavMeshes = true;
}
}
// Remove unused navmeshes (when all active tasks are done)
// TODO: ignore AutoRemoveMissingNavMeshes in game and make it editor-only?
if (NavBuildCheckMissingNavMeshes && NavBuildTasksMaxCount == 0 && NavigationSettings::Get()->AutoRemoveMissingNavMeshes)
{
NavBuildCheckMissingNavMeshes = false;
NavBuildTasksLocker.Lock();
int32 taskCount = NavBuildTasks.Count();
NavBuildTasksLocker.Unlock();
if (taskCount == 0)
{
for (Scene* scene : Level::Scenes)
{
BuildDirtyBounds(scene, req.DirtyBounds, false);
for (NavMesh* navMesh : scene->Navigation.Meshes)
{
if (!navMesh->Data.Tiles.HasItems())
{
navMesh->DeleteObject();
}
}
}
}
}
}
void NavMeshBuilder::Build(Scene* scene, float timeoutMs)
void Navigation::BuildNavMesh(Scene* scene, float timeoutMs)
{
if (!scene)
{
LOG(Warning, "Could not generate navmesh without scene.");
return;
}
// Early out if scene is not using navigation
if (scene->Navigation.Volumes.IsEmpty())
{
ClearNavigation(scene);
return;
}
PROFILE_CPU_NAMED("NavMeshBuilder");
PROFILE_MEM(Navigation);
PROFILE_CPU();
PROFILE_MEM(NavigationBuilding);
ScopeLock lock(NavBuildQueueLocker);
BuildRequest req;
req.Scene = scene;
req.Time = DateTime::NowUTC() + TimeSpan::FromMilliseconds(timeoutMs);
req.DirtyBounds = BoundingBox::Empty;
for (int32 i = 0; i < NavBuildQueue.Count(); i++)
{
auto& e = NavBuildQueue.Get()[i];
if (e.Scene == scene && e.DirtyBounds == req.DirtyBounds)
{
e = req;
return;
}
}
NavBuildQueue.Add(req);
req.SpecificScene = scene != nullptr;
BuildNavigation(req);
}
void NavMeshBuilder::Build(Scene* scene, const BoundingBox& dirtyBounds, float timeoutMs)
void Navigation::BuildNavMesh(const BoundingBox& dirtyBounds, Scene* scene, float timeoutMs)
{
if (!scene)
{
LOG(Warning, "Could not generate navmesh without scene.");
return;
}
// Early out if scene is not using navigation
if (scene->Navigation.Volumes.IsEmpty())
{
ClearNavigation(scene);
return;
}
PROFILE_CPU_NAMED("NavMeshBuilder");
PROFILE_MEM(Navigation);
if (dirtyBounds.GetVolume() <= ZeroTolerance)
return; // Skip updating empty bounds
PROFILE_CPU();
PROFILE_MEM(NavigationBuilding);
ScopeLock lock(NavBuildQueueLocker);
BuildRequest req;
req.Scene = scene;
req.Time = DateTime::NowUTC() + TimeSpan::FromMilliseconds(timeoutMs);
req.DirtyBounds = dirtyBounds;
NavBuildQueue.Add(req);
req.SpecificScene = scene != nullptr;
BuildNavigation(req);
}
#endif

View File

@@ -15,11 +15,7 @@ class FLAXENGINE_API NavMeshBuilder
{
public:
static void Init();
static bool IsBuildingNavMesh();
static float GetNavMeshBuildingProgress();
static void Update();
static void Build(Scene* scene, float timeoutMs);
static void Build(Scene* scene, const BoundingBox& dirtyBounds, float timeoutMs);
};
#endif

View File

@@ -5,6 +5,9 @@
#include "NavMesh.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Random.h"
#if COMPILE_WITH_DEBUG_DRAW
#include "Engine/Level/Scene/Scene.h"
#endif
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Threading/Threading.h"
@@ -326,7 +329,7 @@ void NavMeshRuntime::EnsureCapacity(int32 tilesToAddCount)
if (newTilesCount <= capacity)
return;
PROFILE_CPU_NAMED("NavMeshRuntime.EnsureCapacity");
PROFILE_MEM(Navigation);
PROFILE_MEM(NavigationMesh);
// Navmesh tiles capacity growing rule
int32 newCapacity = capacity ? capacity : 32;
@@ -387,7 +390,7 @@ void NavMeshRuntime::AddTiles(NavMesh* navMesh)
return;
auto& data = navMesh->Data;
PROFILE_CPU_NAMED("NavMeshRuntime.AddTiles");
PROFILE_MEM(Navigation);
PROFILE_MEM(NavigationMesh);
ScopeLock lock(Locker);
// Validate data (must match navmesh) or init navmesh to match the tiles options
@@ -419,7 +422,7 @@ void NavMeshRuntime::AddTile(NavMesh* navMesh, NavMeshTileData& tileData)
ASSERT(navMesh);
auto& data = navMesh->Data;
PROFILE_CPU_NAMED("NavMeshRuntime.AddTile");
PROFILE_MEM(Navigation);
PROFILE_MEM(NavigationMesh);
ScopeLock lock(Locker);
// Validate data (must match navmesh) or init navmesh to match the tiles options
@@ -603,7 +606,21 @@ void NavMeshRuntime::DebugDraw()
if (!tile->header)
continue;
//DebugDraw::DrawWireBox(*(BoundingBox*)&tile->header->bmin[0], Color::CadetBlue);
#if 0
// Debug draw tile bounds and owner scene name
BoundingBox tileBounds = *(BoundingBox*)&tile->header->bmin[0];
DebugDraw::DrawWireBox(tileBounds, Color::CadetBlue);
// TODO: build map from tile coords to tile data to avoid this loop
for (const auto& e : _tiles)
{
if (e.X == tile->header->x && e.Y == tile->header->y && e.Layer == tile->header->layer)
{
if (e.NavMesh && e.NavMesh->GetScene())
DebugDraw::DrawText(e.NavMesh->GetScene()->GetName(), tileBounds.Minimum + tileBounds.GetSize() * Float3(0.5f, 0.8f, 0.5f), Color::CadetBlue);
break;
}
}
#endif
for (int i = 0; i < tile->header->polyCount; i++)
{

View File

@@ -111,7 +111,7 @@ public:
/// <param name="startPosition">The start position.</param>
/// <param name="hitInfo">The result hit information. Valid only when query succeed.</param>
/// <param name="maxDistance">The maximum distance to search for wall (search radius).</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() bool FindDistanceToWall(const Vector3& startPosition, NavMeshHit& hitInfo, float maxDistance = MAX_float) const;
/// <summary>
@@ -187,7 +187,7 @@ public:
/// <param name="startPosition">The start position.</param>
/// <param name="endPosition">The end position.</param>
/// <param name="hitInfo">The result hit information. Valid only when query succeed.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() bool RayCast(const Vector3& startPosition, const Vector3& endPosition, API_PARAM(Out) NavMeshHit& hitInfo) const;
public:

View File

@@ -2,7 +2,7 @@
#include "NavModifierVolume.h"
#include "NavigationSettings.h"
#include "NavMeshBuilder.h"
#include "Navigation.h"
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Serialization/Serialization.h"
#if USE_EDITOR
@@ -83,7 +83,7 @@ void NavModifierVolume::OnBoundsChanged(const BoundingBox& prevBounds)
#else
const float timeoutMs = 0.0f;
#endif
NavMeshBuilder::Build(GetScene(), dirtyBounds, timeoutMs);
Navigation::BuildNavMesh(dirtyBounds, GetScene(), timeoutMs);
}
#endif
}

View File

@@ -180,7 +180,7 @@ NavigationService NavigationServiceInstance;
void* dtAllocDefault(size_t size, dtAllocHint)
{
PROFILE_MEM(Navigation);
PROFILE_MEM(NavigationMesh);
return Allocator::Allocate(size);
}
@@ -382,30 +382,6 @@ bool Navigation::RayCast(const Vector3& startPosition, const Vector3& endPositio
return NavMeshes.First()->RayCast(startPosition, endPosition, hitInfo);
}
#if COMPILE_WITH_NAV_MESH_BUILDER
bool Navigation::IsBuildingNavMesh()
{
return NavMeshBuilder::IsBuildingNavMesh();
}
float Navigation::GetNavMeshBuildingProgress()
{
return NavMeshBuilder::GetNavMeshBuildingProgress();
}
void Navigation::BuildNavMesh(Scene* scene, float timeoutMs)
{
NavMeshBuilder::Build(scene, timeoutMs);
}
void Navigation::BuildNavMesh(Scene* scene, const BoundingBox& dirtyBounds, float timeoutMs)
{
NavMeshBuilder::Build(scene, dirtyBounds, timeoutMs);
}
#endif
#if COMPILE_WITH_DEBUG_DRAW
void Navigation::DrawNavMesh()

View File

@@ -19,7 +19,7 @@ public:
/// <param name="startPosition">The start position.</param>
/// <param name="hitInfo">The result hit information. Valid only when query succeed.</param>
/// <param name="maxDistance">The maximum distance to search for wall (search radius).</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool FindDistanceToWall(const Vector3& startPosition, API_PARAM(Out) NavMeshHit& hitInfo, float maxDistance = MAX_float);
/// <summary>
@@ -81,12 +81,10 @@ public:
/// <param name="startPosition">The start position.</param>
/// <param name="endPosition">The end position.</param>
/// <param name="hitInfo">The result hit information. Valid only when query succeed.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool RayCast(const Vector3& startPosition, const Vector3& endPosition, API_PARAM(Out) NavMeshHit& hitInfo);
public:
#if COMPILE_WITH_NAV_MESH_BUILDER
/// <summary>
/// Returns true if navigation system is during navmesh building (any request is valid or async task active).
/// </summary>
@@ -100,32 +98,49 @@ public:
/// <summary>
/// Builds the Nav Mesh for the given scene (discards all its tiles).
/// </summary>
/// <remarks>
/// Requests are enqueued till the next game scripts update. Actual navmesh building in done via Thread Pool tasks in a background to prevent game thread stalls.
/// </remarks>
/// <param name="scene">The scene.</param>
/// <remarks>Requests are enqueued till the next game scripts update. Actual navmesh building in done via Thread Pool tasks in a background to prevent game thread stalls.</remarks>
/// <param name="scene">The scene. Pass null to build navmesh for all loaded scenes.</param>
/// <param name="timeoutMs">The timeout to wait before building Nav Mesh (in milliseconds).</param>
API_FUNCTION() static void BuildNavMesh(Scene* scene, float timeoutMs = 50);
API_FUNCTION() static void BuildNavMesh(Scene* scene = nullptr, float timeoutMs = 50);
/// <summary>
/// Builds the Nav Mesh for the given scene (builds only the tiles overlapping the given bounding box).
/// </summary>
/// <remarks>
/// Requests are enqueued till the next game scripts update. Actual navmesh building in done via Thread Pool tasks in a background to prevent game thread stalls.
/// </remarks>
/// <remarks>Requests are enqueued till the next game scripts update. Actual navmesh building in done via Thread Pool tasks in a background to prevent game thread stalls.</remarks>
/// <param name="dirtyBounds">The bounds in world-space to build overlapping tiles.</param>
/// <param name="scene">The scene. Pass null to build navmesh for all loaded scenes that intersect with a given bounds.</param>
/// <param name="timeoutMs">The timeout to wait before building Nav Mesh (in milliseconds).</param>
API_FUNCTION() static void BuildNavMesh(const BoundingBox& dirtyBounds, Scene* scene = nullptr, float timeoutMs = 50);
/// <summary>
/// Builds the Nav Mesh for all the loaded scenes (builds only the tiles overlapping the given bounding box).
/// </summary>
/// <remarks>Requests are enqueued till the next game scripts update. Actual navmesh building in done via Thread Pool tasks in a background to prevent game thread stalls.</remarks>
/// <param name="dirtyBounds">The bounds in world-space to build overlapping tiles.</param>
/// <param name="timeoutMs">The timeout to wait before building Nav Mesh (in milliseconds).</param>
API_FUNCTION() static void BuildNavMesh(const BoundingBox& dirtyBounds, float timeoutMs = 50)
{
BuildNavMesh(dirtyBounds, nullptr, timeoutMs);
}
/// <summary>
/// Builds the Nav Mesh for the given scene (builds only the tiles overlapping the given bounding box).
/// [Deprecated in v1.12]
/// </summary>
/// <remarks>Requests are enqueued till the next game scripts update. Actual navmesh building in done via Thread Pool tasks in a background to prevent game thread stalls.</remarks>
/// <param name="scene">The scene.</param>
/// <param name="dirtyBounds">The bounds in world-space to build overlapping tiles.</param>
/// <param name="timeoutMs">The timeout to wait before building Nav Mesh (in milliseconds).</param>
API_FUNCTION() static void BuildNavMesh(Scene* scene, const BoundingBox& dirtyBounds, float timeoutMs = 50);
API_FUNCTION() DEPRECATED("Use BuildNavMesh with reordered arguments instead") static void BuildNavMesh(Scene* scene, const BoundingBox& dirtyBounds, float timeoutMs = 50)
{
BuildNavMesh(dirtyBounds, scene, timeoutMs);
}
#endif
#if COMPILE_WITH_DEBUG_DRAW
/// <summary>
/// Draws the navigation for all the scenes (uses DebugDraw interface).
/// </summary>
static void DrawNavMesh();
#endif
};

View File

@@ -11,6 +11,10 @@
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Engine/Time.h"
#include "Engine/Engine/Engine.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
#endif
ParticleEffect::ParticleEffect(const SpawnParams& params)
: Actor(params)
@@ -465,7 +469,12 @@ void ParticleEffect::Update()
if (UpdateMode == SimulationUpdateMode::FixedTimestep)
{
// Check if last simulation update was past enough to kick a new on
const float time = Time::Update.Time.GetTotalSeconds();
bool useTimeScale = UseTimeScale;
#if USE_EDITOR
if (!Editor::IsPlayMode && IsDuringPlay())
useTimeScale = false;
#endif
const float time = (useTimeScale ? Time::Update.Time : Time::Update.UnscaledTime).GetTotalSeconds();
if (time - Instance.LastUpdateTime < FixedTimestep)
return;
}
@@ -475,9 +484,6 @@ void ParticleEffect::Update()
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
void ParticleEffect::UpdateExecuteInEditor()
{
// Auto-play in Editor

View File

@@ -2784,6 +2784,69 @@ float PhysicsBackend::ComputeShapeSqrDistanceToPoint(void* shape, const Vector3&
{
auto shapePhysX = (PxShape*)shape;
const PxTransform trans(C2P(position), C2P(orientation));
// Special case for heightfield collider (not implemented in PhysX)
if (shapePhysX->getGeometryType() == PxGeometryType::eHEIGHTFIELD)
{
// Do a bunch of raycasts in all directions to find the closest point on the heightfield
PxVec3 origin = C2P(point);
Array<PxVec3> unitDirections;
constexpr int32 resolution = 32;
unitDirections.EnsureCapacity((resolution + 1) * (resolution + 1));
for (int32 i = 0; i <= resolution; i++)
{
float phi = PI * (float)i / resolution;
float sinPhi = Math::Sin(phi);
float cosPhi = Math::Cos(phi);
for (int32 j = 0; j <= resolution; j++)
{
float theta = 2.0f * PI * (float)j / resolution;
float cosTheta = Math::Cos(theta);
float sinTheta = Math::Sin(theta);
PxVec3 v;
v.x = cosTheta * sinPhi;
v.y = cosPhi;
v.z = sinTheta * sinPhi;
// All generated vectors are unit vectors (length 1)
unitDirections.Add(v);
}
}
PxReal maxDistance = PX_MAX_REAL; // Search indefinitely
PxQueryFilterData filterData;
filterData.data.word0 = (PxU32)shapePhysX->getSimulationFilterData().word0;
PxHitFlags hitFlags = PxHitFlag::ePOSITION | PxHitFlag::eMESH_BOTH_SIDES; // Both sides added for if it is underneath the height field
PxRaycastBuffer buffer;
auto scene = shapePhysX->getActor()->getScene();
PxReal closestDistance = maxDistance;
PxVec3 tempClosestPoint;
for (PxVec3& unitDir : unitDirections)
{
bool hitResult = scene->raycast(origin, unitDir, maxDistance, buffer, hitFlags, filterData);
if (hitResult)
{
auto& hit = buffer.getAnyHit(0);
if (hit.distance < closestDistance && hit.distance > 0.0f)
{
tempClosestPoint = hit.position;
closestDistance = hit.distance;
}
}
}
if (closestDistance < maxDistance)
{
*closestPoint = P2C(tempClosestPoint);
return closestDistance * closestDistance; // Result is squared distance
}
return -1.0f;
}
// Default point distance for other collider queries
#if USE_LARGE_WORLDS
PxVec3 closestPointPx;
float result = PxGeometryQuery::pointDistance(C2P(point), shapePhysX->getGeometry(), trans, &closestPointPx);

View File

@@ -102,7 +102,7 @@ public:
/// <param name="end">The end position of the line.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool LineCast(const Vector3& start, const Vector3& end, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -113,18 +113,18 @@ public:
/// <param name="hitInfo">The result hit information. Valid only when method returns true.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool LineCast(const Vector3& start, const Vector3& end, API_PARAM(Out) RayCastHit& hitInfo, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
// <summary>
/// Performs a line between two points in the scene, returns all hitpoints infos.
/// Performs a line between two points in the scene, returns all hit points info.
/// </summary>
/// <param name="start">The origin of the ray.</param>
/// <param name="end">The end position of the line.</param>
/// <param name="results">The result hits. Valid only when method returns true.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool LineCastAll(const Vector3& start, const Vector3& end, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -135,7 +135,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool RayCast(const Vector3& origin, const Vector3& direction, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -147,7 +147,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool RayCast(const Vector3& origin, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -159,7 +159,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool RayCastAll(const Vector3& origin, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -172,7 +172,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if box hits an matching object, otherwise false.</returns>
/// <returns>True if box hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool BoxCast(const Vector3& center, const Vector3& halfExtents, const Vector3& direction, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -186,7 +186,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if box hits an matching object, otherwise false.</returns>
/// <returns>True if box hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool BoxCast(const Vector3& center, const Vector3& halfExtents, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -200,7 +200,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if box hits an matching object, otherwise false.</returns>
/// <returns>True if box hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool BoxCastAll(const Vector3& center, const Vector3& halfExtents, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -212,7 +212,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if sphere hits an matching object, otherwise false.</returns>
/// <returns>True if sphere hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool SphereCast(const Vector3& center, float radius, const Vector3& direction, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -225,7 +225,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if sphere hits an matching object, otherwise false.</returns>
/// <returns>True if sphere hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool SphereCast(const Vector3& center, float radius, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -238,7 +238,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if sphere hits an matching object, otherwise false.</returns>
/// <returns>True if sphere hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool SphereCastAll(const Vector3& center, float radius, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -252,7 +252,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if capsule hits an matching object, otherwise false.</returns>
/// <returns>True if capsule hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool CapsuleCast(const Vector3& center, float radius, float height, const Vector3& direction, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -267,7 +267,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if capsule hits an matching object, otherwise false.</returns>
/// <returns>True if capsule hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool CapsuleCast(const Vector3& center, float radius, float height, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -282,7 +282,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if capsule hits an matching object, otherwise false.</returns>
/// <returns>True if capsule hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool CapsuleCastAll(const Vector3& center, float radius, float height, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -296,7 +296,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if convex mesh hits an matching object, otherwise false.</returns>
/// <returns>True if convex mesh hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool ConvexCast(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Vector3& direction, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -311,7 +311,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if convex mesh hits an matching object, otherwise false.</returns>
/// <returns>True if convex mesh hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool ConvexCast(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -326,7 +326,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if convex mesh hits an matching object, otherwise false.</returns>
/// <returns>True if convex mesh hits a matching object, otherwise false.</returns>
API_FUNCTION() static bool ConvexCastAll(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -375,7 +375,7 @@ public:
API_FUNCTION() static bool CheckConvex(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given box.
/// Finds all colliders touching or inside the given box.
/// </summary>
/// <param name="center">The box center.</param>
/// <param name="halfExtents">The half size of the box in each direction.</param>
@@ -387,7 +387,7 @@ public:
API_FUNCTION() static bool OverlapBox(const Vector3& center, const Vector3& halfExtents, API_PARAM(Out) Array<Collider*, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given sphere.
/// Finds all colliders touching or inside the given sphere.
/// </summary>
/// <param name="center">The sphere center.</param>
/// <param name="radius">The radius of the sphere.</param>
@@ -398,7 +398,7 @@ public:
API_FUNCTION() static bool OverlapSphere(const Vector3& center, float radius, API_PARAM(Out) Array<Collider*, HeapAllocation>& results, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given capsule.
/// Finds all colliders touching or inside the given capsule.
/// </summary>
/// <param name="center">The capsule center.</param>
/// <param name="radius">The radius of the capsule.</param>
@@ -411,7 +411,7 @@ public:
API_FUNCTION() static bool OverlapCapsule(const Vector3& center, float radius, float height, API_PARAM(Out) Array<Collider*, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given convex mesh.
/// Finds all colliders touching or inside the given convex mesh.
/// </summary>
/// <param name="center">The convex mesh center.</param>
/// <param name="convexMesh">Collision data of the convex mesh.</param>
@@ -424,7 +424,7 @@ public:
API_FUNCTION() static bool OverlapConvex(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, API_PARAM(Out) Array<Collider*, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given box.
/// Finds all colliders touching or inside the given box.
/// </summary>
/// <param name="center">The box center.</param>
/// <param name="halfExtents">The half size of the box in each direction.</param>
@@ -436,7 +436,7 @@ public:
API_FUNCTION() static bool OverlapBox(const Vector3& center, const Vector3& halfExtents, API_PARAM(Out) Array<PhysicsColliderActor*, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given sphere.
/// Finds all colliders touching or inside the given sphere.
/// </summary>
/// <param name="center">The sphere center.</param>
/// <param name="radius">The radius of the sphere.</param>
@@ -447,7 +447,7 @@ public:
API_FUNCTION() static bool OverlapSphere(const Vector3& center, float radius, API_PARAM(Out) Array<PhysicsColliderActor*, HeapAllocation>& results, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given capsule.
/// Finds all colliders touching or inside the given capsule.
/// </summary>
/// <param name="center">The capsule center.</param>
/// <param name="radius">The radius of the capsule.</param>
@@ -460,7 +460,7 @@ public:
API_FUNCTION() static bool OverlapCapsule(const Vector3& center, float radius, float height, API_PARAM(Out) Array<PhysicsColliderActor*, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given convex mesh.
/// Finds all colliders touching or inside the given convex mesh.
/// </summary>
/// <param name="center">The convex mesh center.</param>
/// <param name="convexMesh">Collision data of the convex mesh.</param>

View File

@@ -140,7 +140,7 @@ public:
/// <param name="end">The end position of the line.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() bool LineCast(const Vector3& start, const Vector3& end, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -151,18 +151,18 @@ public:
/// <param name="hitInfo">The result hit information. Valid only when method returns true.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() bool LineCast(const Vector3& start, const Vector3& end, API_PARAM(Out) RayCastHit& hitInfo, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
// <summary>
/// Performs a line between two points in the scene, returns all hitpoints infos.
/// Performs a line between two points in the scene, returns all hit points info.
/// </summary>
/// <param name="start">The origin of the ray.</param>
/// <param name="end">The normalized direction of the ray.</param>
/// <param name="results">The result hits. Valid only when method returns true.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() bool LineCastAll(const Vector3& start, const Vector3& end, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -173,7 +173,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() bool RayCast(const Vector3& origin, const Vector3& direction, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -185,7 +185,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() bool RayCast(const Vector3& origin, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -197,7 +197,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if ray hits an matching object, otherwise false.</returns>
/// <returns>True if ray hits a matching object, otherwise false.</returns>
API_FUNCTION() bool RayCastAll(const Vector3& origin, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -210,7 +210,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if box hits an matching object, otherwise false.</returns>
/// <returns>True if box hits a matching object, otherwise false.</returns>
API_FUNCTION() bool BoxCast(const Vector3& center, const Vector3& halfExtents, const Vector3& direction, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -224,7 +224,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if box hits an matching object, otherwise false.</returns>
/// <returns>True if box hits a matching object, otherwise false.</returns>
API_FUNCTION() bool BoxCast(const Vector3& center, const Vector3& halfExtents, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -238,7 +238,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if box hits an matching object, otherwise false.</returns>
/// <returns>True if box hits a matching object, otherwise false.</returns>
API_FUNCTION() bool BoxCastAll(const Vector3& center, const Vector3& halfExtents, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -250,7 +250,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if sphere hits an matching object, otherwise false.</returns>
/// <returns>True if sphere hits a matching object, otherwise false.</returns>
API_FUNCTION() bool SphereCast(const Vector3& center, float radius, const Vector3& direction, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -263,7 +263,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if sphere hits an matching object, otherwise false.</returns>
/// <returns>True if sphere hits a matching object, otherwise false.</returns>
API_FUNCTION() bool SphereCast(const Vector3& center, float radius, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -276,7 +276,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if sphere hits an matching object, otherwise false.</returns>
/// <returns>True if sphere hits a matching object, otherwise false.</returns>
API_FUNCTION() bool SphereCastAll(const Vector3& center, float radius, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -290,7 +290,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if capsule hits an matching object, otherwise false.</returns>
/// <returns>True if capsule hits a matching object, otherwise false.</returns>
API_FUNCTION() bool CapsuleCast(const Vector3& center, float radius, float height, const Vector3& direction, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -305,7 +305,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if capsule hits an matching object, otherwise false.</returns>
/// <returns>True if capsule hits a matching object, otherwise false.</returns>
API_FUNCTION() bool CapsuleCast(const Vector3& center, float radius, float height, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -320,7 +320,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if capsule hits an matching object, otherwise false.</returns>
/// <returns>True if capsule hits a matching object, otherwise false.</returns>
API_FUNCTION() bool CapsuleCastAll(const Vector3& center, float radius, float height, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -334,7 +334,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if convex mesh hits an matching object, otherwise false.</returns>
/// <returns>True if convex mesh hits a matching object, otherwise false.</returns>
API_FUNCTION() bool ConvexCast(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Vector3& direction, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -349,7 +349,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if convex mesh hits an matching object, otherwise false.</returns>
/// <returns>True if convex mesh hits a matching object, otherwise false.</returns>
API_FUNCTION() bool ConvexCast(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Vector3& direction, API_PARAM(Out) RayCastHit& hitInfo, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -364,7 +364,7 @@ public:
/// <param name="maxDistance">The maximum distance the ray should check for collisions.</param>
/// <param name="layerMask">The layer mask used to filter the results.</param>
/// <param name="hitTriggers">If set to <c>true</c> triggers will be hit, otherwise will skip them.</param>
/// <returns>True if convex mesh hits an matching object, otherwise false.</returns>
/// <returns>True if convex mesh hits a matching object, otherwise false.</returns>
API_FUNCTION() bool ConvexCastAll(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Vector3& direction, API_PARAM(Out) Array<RayCastHit, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, float maxDistance = MAX_float, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
@@ -413,7 +413,7 @@ public:
API_FUNCTION() bool CheckConvex(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given box.
/// Finds all colliders touching or inside the given box.
/// </summary>
/// <param name="center">The box center.</param>
/// <param name="halfExtents">The half size of the box in each direction.</param>
@@ -425,7 +425,7 @@ public:
API_FUNCTION() bool OverlapBox(const Vector3& center, const Vector3& halfExtents, API_PARAM(Out) Array<Collider*, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given sphere.
/// Finds all colliders touching or inside the given sphere.
/// </summary>
/// <param name="center">The sphere center.</param>
/// <param name="radius">The radius of the sphere.</param>
@@ -436,7 +436,7 @@ public:
API_FUNCTION() bool OverlapSphere(const Vector3& center, float radius, API_PARAM(Out) Array<Collider*, HeapAllocation>& results, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given capsule.
/// Finds all colliders touching or inside the given capsule.
/// </summary>
/// <param name="center">The capsule center.</param>
/// <param name="radius">The radius of the capsule.</param>
@@ -449,7 +449,7 @@ public:
API_FUNCTION() bool OverlapCapsule(const Vector3& center, float radius, float height, API_PARAM(Out) Array<Collider*, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given convex mesh.
/// Finds all colliders touching or inside the given convex mesh.
/// </summary>
/// <param name="center">The convex mesh center.</param>
/// <param name="convexMesh">Collision data of the convex mesh.</param>
@@ -462,7 +462,7 @@ public:
API_FUNCTION() bool OverlapConvex(const Vector3& center, const CollisionData* convexMesh, const Vector3& scale, API_PARAM(Out) Array<Collider*, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given box.
/// Finds all colliders touching or inside the given box.
/// </summary>
/// <param name="center">The box center.</param>
/// <param name="halfExtents">The half size of the box in each direction.</param>
@@ -474,7 +474,7 @@ public:
API_FUNCTION() bool OverlapBox(const Vector3& center, const Vector3& halfExtents, API_PARAM(Out) Array<PhysicsColliderActor*, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given sphere.
/// Finds all colliders touching or inside the given sphere.
/// </summary>
/// <param name="center">The sphere center.</param>
/// <param name="radius">The radius of the sphere.</param>
@@ -485,7 +485,7 @@ public:
API_FUNCTION() bool OverlapSphere(const Vector3& center, float radius, API_PARAM(Out) Array<PhysicsColliderActor*, HeapAllocation>& results, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given capsule.
/// Finds all colliders touching or inside the given capsule.
/// </summary>
/// <param name="center">The capsule center.</param>
/// <param name="radius">The radius of the capsule.</param>
@@ -498,7 +498,7 @@ public:
API_FUNCTION() bool OverlapCapsule(const Vector3& center, float radius, float height, API_PARAM(Out) Array<PhysicsColliderActor*, HeapAllocation>& results, const Quaternion& rotation = Quaternion::Identity, uint32 layerMask = MAX_uint32, bool hitTriggers = true);
/// <summary>
/// Finds all colliders touching or inside of the given convex mesh.
/// Finds all colliders touching or inside the given convex mesh.
/// </summary>
/// <param name="center">The convex mesh center.</param>
/// <param name="convexMesh">Collision data of the convex mesh.</param>

View File

@@ -243,6 +243,7 @@ void InitProfilerMemory(const Char* cmdLine, int32 stage)
#define INIT_PARENT(parent, child) GroupParents[(int32)ProfilerMemory::Groups::child] = (uint8)ProfilerMemory::Groups::parent
INIT_PARENT(Engine, EngineThreading);
INIT_PARENT(Engine, EngineDelegate);
INIT_PARENT(Engine, EngineDebug);
INIT_PARENT(Malloc, MallocArena);
INIT_PARENT(Graphics, GraphicsTextures);
INIT_PARENT(Graphics, GraphicsRenderTargets);
@@ -260,6 +261,8 @@ void InitProfilerMemory(const Char* cmdLine, int32 stage)
INIT_PARENT(Content, ContentFiles);
INIT_PARENT(Level, LevelFoliage);
INIT_PARENT(Level, LevelTerrain);
INIT_PARENT(Navigation, NavigationMesh);
INIT_PARENT(Navigation, NavigationBuilding);
INIT_PARENT(Scripting, ScriptingVisual);
INIT_PARENT(Scripting, ScriptingCSharp);
INIT_PARENT(ScriptingCSharp, ScriptingCSharpGCCommitted);

View File

@@ -44,6 +44,8 @@ public:
EngineThreading,
// Memory used by Delegate (engine events system to store all references).
EngineDelegate,
// Memory used by debug tools (eg. DebugDraw, DebugCommands or DebugLog).
EngineDebug,
// Total graphics memory usage.
Graphics,
@@ -105,6 +107,10 @@ public:
// Total navigation system memory.
Navigation,
// Navigation mesh memory.
NavigationMesh,
// Navigation mesh builder memory.
NavigationBuilding,
// Total networking system memory.
Networking,

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