Fix project loading bug if it's empty without modules info
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@@ -260,7 +260,11 @@ namespace Flax.Build
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return true;
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var rules = Builder.GenerateRulesAssembly();
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var target = rules.GetTarget(name);
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return target == null || target.Modules.TrueForAll(x => !rules.GetModule(x).BuildNativeCode);
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return target == null || target.Modules.TrueForAll(moduleName =>
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{
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var module = rules.GetModule(moduleName);
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return module != null && !module.BuildNativeCode;
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});
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}
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/// <summary>
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