Merge branch 'woa_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_support
# Conflicts: # Source/ThirdParty/assimp/config.h.in # Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
This commit is contained in:
@@ -125,9 +125,7 @@ namespace Flax.Build
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continue;
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if (!platform.HasRequiredSDKsInstalled && (!projectInfo.IsCSharpOnlyProject || platform != Platform.BuildPlatform))
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continue;
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// Prevent generating configuration data for Windows x86
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if (architecture == TargetArchitecture.x86 && targetPlatform == TargetPlatform.Windows)
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if (!platform.CanBuildArchitecture(architecture))
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continue;
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string configurationText = targetName + '.' + platformName + '.' + configurationName;
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@@ -188,6 +188,16 @@ namespace Flax.Build
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return false;
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}
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/// <summary>
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/// Determines whether this platform can compile or cross-compile for the specified architecture.
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/// </summary>
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/// <param name="targetArchitecture">The architecture.</param>
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/// <returns><c>true</c> if this platform can build the specified architecture; otherwise, <c>false</c>.</returns>
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public virtual bool CanBuildArchitecture(TargetArchitecture targetArchitecture)
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{
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return IsPlatformSupported(Target, targetArchitecture);
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}
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/// <summary>
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/// Gets the path to the output file for the linker.
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/// </summary>
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@@ -286,11 +296,24 @@ namespace Flax.Build
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var subdir = "Binaries/Editor/";
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switch (Platform.BuildTargetPlatform)
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{
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case TargetPlatform.Windows: return subdir + "Win64";
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case TargetPlatform.Windows:
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{
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switch (Platform.BuildTargetArchitecture)
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{
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case TargetArchitecture.x64:
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return subdir + "Win64";
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case TargetArchitecture.x86:
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return subdir + "Win32";
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case TargetArchitecture.ARM64:
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return subdir + "ARM64";
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default:
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throw new NotImplementedException($"{Platform.BuildTargetPlatform}: {Platform.BuildTargetArchitecture}");
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}
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}
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case TargetPlatform.Linux: return subdir + "Linux";
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case TargetPlatform.Mac: return subdir + "Mac";
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}
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throw new NotImplementedException();
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throw new NotImplementedException(Platform.BuildTargetPlatform.ToString());
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}
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/// <summary>
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@@ -306,7 +329,7 @@ namespace Flax.Build
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switch (targetPlatform)
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{
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case TargetPlatform.Windows: return targetArchitecture == TargetArchitecture.x64 || targetArchitecture == TargetArchitecture.x86;
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case TargetPlatform.Windows: return targetArchitecture == TargetArchitecture.x64 || targetArchitecture == TargetArchitecture.x86 || targetArchitecture == TargetArchitecture.ARM64;
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case TargetPlatform.XboxScarlett: return targetArchitecture == TargetArchitecture.x64;
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case TargetPlatform.XboxOne: return targetArchitecture == TargetArchitecture.x64;
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case TargetPlatform.UWP: return targetArchitecture == TargetArchitecture.x64;
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