Fix compilation after merge

#2714
This commit is contained in:
Wojtek Figat
2024-07-24 16:48:46 +02:00
parent 05ed7edcbf
commit faf7a28cf2
3 changed files with 3 additions and 4 deletions

View File

@@ -273,7 +273,7 @@ public:
/// Determines whether this audio source started playing audio via audio backend. After audio play it may wait for audio clip data to be loaded or streamed.
/// [Deprecated in v1.9]
/// </summary>
API_PROPERTY() DEPRECATED FORCE_INLINE bool IsActuallyPlayingSth() const
API_PROPERTY() DEPRECATED("Use IsActuallyPlaying instead.") FORCE_INLINE bool IsActuallyPlayingSth() const
{
return _isActuallyPlayingSth;
}

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@@ -184,8 +184,7 @@ public:
/// <param name="assets">The output collection of the asset ids referenced by this asset.</param>
/// <param name="files">The output list of file paths referenced by this asset. Files might come from project Content folder (relative path is preserved in cooked game), or external location (copied into Content root folder of cooked game).</param>
virtual void GetReferences(Array<Guid, HeapAllocation>& assets, Array<String, HeapAllocation>& files) const;
/// <summary>
/// Gets the asset references. Supported only in Editor.
/// [Deprecated in v1.9]

View File

@@ -221,7 +221,7 @@ public:
/// </summary>
/// <remarks>Implementation based on https://blackpawn.com/texts/lightmaps/default.html.</remarks>
template<typename NodeType, typename SizeType = uint32>
struct DEPRECATED RectPack
struct DEPRECATED("Use RectPackNode and RectPackAtlas instead.") RectPack
{
// Left and Right slots allow to easily move around the atlas like in a tree structure.
NodeType* Left;