Add removing generated module files.
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@@ -442,31 +442,38 @@ namespace FlaxEditor.Modules.SourceCodeEditing
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// Search target files for module name and remove it
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foreach (var file in sourceFiles)
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{
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if (!file.Contains(".Build.cs", StringComparison.OrdinalIgnoreCase))
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continue;
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var targetText = File.ReadAllText(file);
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// Skip game project if it is suppose to be an editor module
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if (editorModule && targetText.Contains("GameProjectTarget", StringComparison.Ordinal))
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continue;
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var newText = targetText;
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bool removedModuleText = false;
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if (targetText.Contains($"Modules.Add(\"{className}\")"))
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string fileName = Path.GetFileName(file);
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if (file.Contains(".Build.cs", StringComparison.OrdinalIgnoreCase))
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{
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newText = newText.Replace($"Modules.Add(\"{className}\")\n", "").Replace($"Modules.Add(\"{className}\")", "");
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removedModuleText = true;
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var targetText = File.ReadAllText(file);
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// Skip game project if it is suppose to be an editor module
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if (editorModule && targetText.Contains("GameProjectTarget", StringComparison.Ordinal))
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continue;
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var newText = targetText;
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bool removedModuleText = false;
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if (targetText.Contains($"Modules.Add(\"{className}\")"))
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{
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newText = newText.Replace($"Modules.Add(\"{className}\")\n", "").Replace($"Modules.Add(\"{className}\")", "");
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removedModuleText = true;
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}
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if (targetText.Contains($"Modules.Add(nameof({className}))"))
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{
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newText = newText.Replace($"Modules.Add(nameof({className}))\n", "").Replace($"Modules.Add(nameof({className}))", "");
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removedModuleText = true;
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}
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if (removedModuleText)
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{
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File.WriteAllText(file, newText);
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Editor.Log($"Removed Module: {className} from {file}");
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}
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}
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if (targetText.Contains($"Modules.Add(nameof({className}))"))
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// remove Generated module files
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else if (fileName.Contains($"{className}.csproj", StringComparison.OrdinalIgnoreCase) || fileName.Contains($"{className}.Gen.cs", StringComparison.OrdinalIgnoreCase))
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{
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newText = newText.Replace($"Modules.Add(nameof({className}))\n", "").Replace($"Modules.Add(nameof({className}))", "");
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removedModuleText = true;
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}
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if (removedModuleText)
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{
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File.WriteAllText(file, newText);
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Editor.Log($"Removed Module: {className} from {file}");
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File.Delete(file);
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}
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}
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}
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