Add Transform.LocalToWorldVector and Transform.WorldToLocalVector

This commit is contained in:
Wojtek Figat
2021-01-26 12:11:41 +01:00
parent 023cdced0a
commit dda5f26d89
3 changed files with 74 additions and 0 deletions

View File

@@ -94,6 +94,13 @@ Vector3 Transform::LocalToWorld(const Vector3& point) const
return result + Translation;
}
Vector3 Transform::LocalToWorldVector(const Vector3& vector) const
{
Vector3 result = vector * Scale;
Vector3::Transform(result, Orientation, result);
return result;
}
void Transform::LocalToWorld(const Vector3& point, Vector3& result) const
{
Vector3 tmp = point * Scale;
@@ -171,6 +178,24 @@ Vector3 Transform::WorldToLocal(const Vector3& point) const
return result * invScale;
}
Vector3 Transform::WorldToLocalVector(const Vector3& vector) const
{
Vector3 invScale = Scale;
if (invScale.X != 0.0f)
invScale.X = 1.0f / invScale.X;
if (invScale.Y != 0.0f)
invScale.Y = 1.0f / invScale.Y;
if (invScale.Z != 0.0f)
invScale.Z = 1.0f / invScale.Z;
const Quaternion invRotation = Orientation.Conjugated();
Vector3 result;
Vector3::Transform(vector, invRotation, result);
return result * invScale;
}
void Transform::WorldToLocal(const Vector3* points, int32 pointsCount, Vector3* result) const
{
Vector3 invScale = Scale;

View File

@@ -197,6 +197,18 @@ namespace FlaxEngine
return point + Translation;
}
/// <summary>
/// Performs transformation of the given vector in local space to the world space of this transform.
/// </summary>
/// <param name="vector">The local space vector.</param>
/// <returns>The world space vector.</returns>
public Vector3 LocalToWorldVector(Vector3 vector)
{
vector *= Scale;
Vector3.Transform(ref vector, ref Orientation, out vector);
return vector;
}
/// <summary>
/// Perform transformation of the given points in local space
/// </summary>
@@ -259,6 +271,29 @@ namespace FlaxEngine
return result * invScale;
}
/// <summary>
/// Perform transformation of the given vector in world space
/// </summary>
/// <param name="vector">World space vector</param>
/// <returns>Local space vector</returns>
public Vector3 WorldToLocalVector(Vector3 vector)
{
Vector3 invScale = Scale;
if (invScale.X != 0.0f)
invScale.X = 1.0f / invScale.X;
if (invScale.Y != 0.0f)
invScale.Y = 1.0f / invScale.Y;
if (invScale.Z != 0.0f)
invScale.Z = 1.0f / invScale.Z;
Quaternion invRotation = Orientation;
invRotation.Invert();
Vector3.Transform(ref vector, ref invRotation, out var result);
return result * invScale;
}
/// <summary>
/// Perform transformation of the given points in world space
/// </summary>

View File

@@ -184,6 +184,13 @@ public:
/// <returns>The world space point.</returns>
Vector3 LocalToWorld(const Vector3& point) const;
/// <summary>
/// Performs transformation of the given vector in local space to the world space of this transform.
/// </summary>
/// <param name="vector">The local space vector.</param>
/// <returns>The world space vector.</returns>
Vector3 LocalToWorldVector(const Vector3& vector) const;
/// <summary>
/// Performs transformation of the given point in local space to the world space of this transform.
/// </summary>
@@ -220,6 +227,13 @@ public:
/// <returns>The local space point.</returns>
Vector3 WorldToLocal(const Vector3& point) const;
/// <summary>
/// Performs transformation of the given vector in world space to the local space of this transform.
/// </summary>
/// <param name="vector">The world space vector.</param>
/// <returns>The local space vector.</returns>
Vector3 WorldToLocalVector(const Vector3& vector) const;
/// <summary>
/// Performs transformation of the given points in world space to the local space of this transform.
/// </summary>