Add assertion check for normalized rections to C# Ray constructor

This commit is contained in:
2024-08-07 21:16:28 +03:00
parent f759f94cfa
commit ddbdf479ae

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@@ -57,6 +57,7 @@ using Real = System.Single;
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using FlaxEngine.Assertions;
namespace FlaxEngine
{
@@ -77,6 +78,7 @@ namespace FlaxEngine
{
Position = position;
Direction = direction;
Assert.IsTrue(Direction.IsNormalized, "The Ray Direction was not normalized");
}
/// <summary>