Improve documentation

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ExMatics HydrogenC
2023-11-19 17:07:42 +08:00
parent 8bcb984180
commit ddcb792767

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@@ -230,7 +230,7 @@ public:
API_FUNCTION() void GetNodeTransformation(const StringView& nodeName, API_PARAM(Out) Matrix& nodeTransformation, bool worldSpace = false) const;
/// <summary>
/// Gets the node final transformation.
/// Sets the node final transformation. If multiple nodes are to be set within a frame, do not use set worldSpace to true, and do the conversion yourself to avoid recalculation of inv matrices.
/// </summary>
/// <param name="nodeIndex">The index of the skinned model skeleton node.</param>
/// <param name="nodeTransformation">The final node transformation matrix.</param>
@@ -238,7 +238,7 @@ public:
API_FUNCTION() void SetNodeTransformation(int32 nodeIndex, const Matrix& nodeTransformation, bool worldSpace = false);
/// <summary>
/// Gets the node final transformation.
/// Sets the node final transformation. If multiple nodes are to be set within a frame, do not use set worldSpace to true, and do the conversion yourself to avoid recalculation of inv matrices.
/// </summary>
/// <param name="nodeName">The name of the skinned model skeleton node.</param>
/// <param name="nodeTransformation">The final node transformation matrix.</param>