Improve documentation
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@@ -230,7 +230,7 @@ public:
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API_FUNCTION() void GetNodeTransformation(const StringView& nodeName, API_PARAM(Out) Matrix& nodeTransformation, bool worldSpace = false) const;
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/// <summary>
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/// Gets the node final transformation.
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/// Sets the node final transformation. If multiple nodes are to be set within a frame, do not use set worldSpace to true, and do the conversion yourself to avoid recalculation of inv matrices.
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/// </summary>
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/// <param name="nodeIndex">The index of the skinned model skeleton node.</param>
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/// <param name="nodeTransformation">The final node transformation matrix.</param>
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@@ -238,7 +238,7 @@ public:
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API_FUNCTION() void SetNodeTransformation(int32 nodeIndex, const Matrix& nodeTransformation, bool worldSpace = false);
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/// <summary>
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/// Gets the node final transformation.
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/// Sets the node final transformation. If multiple nodes are to be set within a frame, do not use set worldSpace to true, and do the conversion yourself to avoid recalculation of inv matrices.
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/// </summary>
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/// <param name="nodeName">The name of the skinned model skeleton node.</param>
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/// <param name="nodeTransformation">The final node transformation matrix.</param>
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