_font kerning cache

This commit is contained in:
2023-09-09 10:45:34 +03:00
parent 43b2348d62
commit df62892725
4 changed files with 28 additions and 13 deletions

View File

@@ -1272,15 +1272,19 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
FontTextureAtlas* fontAtlas = nullptr;
Float2 invAtlasSize = Float2::One;
FontCharacterEntry previous;
int32 kerning;
//int32 kerning;
float scale = layout.Scale / FontManager::FontScale;
const bool enableFallbackFonts = EnumHasAllFlags(Features, RenderingFeatures::FallbackFonts);
float fontHeightOffset = Math::Ceil((font->GetHeight() + font->GetDescender()) * scale);
// Process text to get lines
Lines.Clear();
static Array<FontCharacterEntry> characterEntries(128);
static Array<float> characterKernings(128);
characterEntries.Clear();
font->ProcessText(text, Lines, layout, characterEntries);
characterKernings.Clear();
font->ProcessText(text, Lines, layout, characterEntries, characterKernings);
// Render all lines
//FontCharacterEntry entry;
@@ -1313,6 +1317,7 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
// Get character entry
//font->GetCharacter(currentChar, entry, enableFallbackFonts);
const FontCharacterEntry& entry = characterEntries[entryIndex];
float kerning = characterKernings[entryIndex];
// Check if need to select/change font atlas (since characters even in the same font may be located in different atlases)
if (fontAtlas == nullptr || entry.TextureIndex != fontAtlasIndex)
@@ -1335,7 +1340,7 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
// Get kerning
const bool isWhitespace = StringUtils::IsWhitespace(currentChar);
if (!isWhitespace && previous.IsValid)
/*if (!isWhitespace && previous.IsValid)
{
kerning = entry.Font->GetKerning(previous.Character, entry.Character);
}
@@ -1343,15 +1348,18 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
{
kerning = 0;
}
pointer.X += (float)kerning * scale;
pointer.X += (float)kerning * scale;*/
pointer.X += kerning;
previous = entry;
// Omit whitespace characters
if (!isWhitespace)
//if (xAdvance != 0.0f)
{
// Calculate character size and atlas coordinates
const float x = pointer.X + entry.OffsetX * scale;
const float y = pointer.Y - entry.OffsetY * scale + Math::Ceil((font->GetHeight() + font->GetDescender()) * scale);
const float y = pointer.Y - entry.OffsetY * scale + fontHeightOffset;
Rectangle charRect(x, y, entry.UVSize.X * scale, entry.UVSize.Y * scale);
charRect.Offset(layout.Bounds.Location);