Fix rubber band selection with large worlds

#3305
This commit is contained in:
Wojtek Figat
2025-03-26 15:57:58 +01:00
parent 19da49a0e0
commit df6cf13b98
2 changed files with 21 additions and 11 deletions

View File

@@ -74,8 +74,7 @@ public sealed class ViewportRubberBandSelector
/// </summary>
/// <param name="canStart">Whether the creation can start.</param>
/// <param name="mousePosition">The current mouse position.</param>
/// <param name="viewFrustum">The view frustum.</param>
public void TryCreateRubberBand(bool canStart, Float2 mousePosition, BoundingFrustum viewFrustum)
public void TryCreateRubberBand(bool canStart, Float2 mousePosition)
{
if (_isRubberBandSpanning && !canStart)
{
@@ -101,32 +100,43 @@ public sealed class ViewportRubberBandSelector
_isMosueCaptured = true;
_owner.Viewport.StartMouseCapture();
}
UpdateRubberBand(ref viewFrustum);
UpdateRubberBand();
}
}
}
private struct ViewportProjection
{
private Viewport _viewport;
private Matrix _viewProjection;
private BoundingFrustum _frustum;
private Viewport _viewport;
private Vector3 _origin;
public void Init(EditorViewport editorViewport)
{
// Inline EditorViewport.ProjectPoint to save on calculation for large set of points
_viewport = new Viewport(0, 0, editorViewport.Width, editorViewport.Height);
var frustum = editorViewport.ViewFrustum;
_viewProjection = frustum.Matrix;
_frustum = editorViewport.ViewFrustum;
_viewProjection = _frustum.Matrix;
_origin = editorViewport.Task.View.Origin;
}
public void ProjectPoint(ref Vector3 worldSpaceLocation, out Float2 viewportSpaceLocation)
public void ProjectPoint(Vector3 worldSpaceLocation, out Float2 viewportSpaceLocation)
{
worldSpaceLocation -= _origin;
_viewport.Project(ref worldSpaceLocation, ref _viewProjection, out var projected);
viewportSpaceLocation = new Float2((float)projected.X, (float)projected.Y);
}
public ContainmentType FrustumCull(ref BoundingBox bounds)
{
bounds.Minimum -= _origin;
bounds.Maximum -= _origin;
return _frustum.Contains(ref bounds);
}
}
private void UpdateRubberBand(ref BoundingFrustum viewFrustum)
private void UpdateRubberBand()
{
Profiler.BeginEvent("UpdateRubberBand");
@@ -169,7 +179,7 @@ public sealed class ViewportRubberBandSelector
// Skip actor if outside of view frustum
var actorBox = a.EditorBox;
if (viewFrustum.Contains(actorBox) == ContainmentType.Disjoint)
if (projection.FrustumCull(ref actorBox) == ContainmentType.Disjoint)
continue;
// Get valid selection points
@@ -220,7 +230,7 @@ public sealed class ViewportRubberBandSelector
bool containsAllPoints = points.Length != 0;
for (int i = 0; i < points.Length; i++)
{
projection.ProjectPoint(ref points[i], out var loc);
projection.ProjectPoint(points[i], out var loc);
if (!adjustedRect.Contains(loc))
{
containsAllPoints = false;

View File

@@ -612,7 +612,7 @@ namespace FlaxEditor.Viewport
// Don't allow rubber band selection when gizmo is controlling mouse, vertex painting mode, or cloth painting is enabled
bool canStart = !(IsControllingMouse || IsRightMouseButtonDown || IsAltKeyDown) &&
Gizmos?.Active is TransformGizmo && !Gizmos.Active.IsControllingMouse;
_rubberBandSelector.TryCreateRubberBand(canStart, _viewMousePos, ViewFrustum);
_rubberBandSelector.TryCreateRubberBand(canStart, _viewMousePos);
}
/// <inheritdoc />