Bump up default Update FPS
This cant possibly do any harm as if it is too much it will get skipped and work like it is on these FPSs while remaining to work consistantly, while if it is possible to get to the 60 fps, things like scripted camera, ChracterController etc. will move more better.
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@@ -17,7 +17,7 @@ namespace
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bool Time::_gamePaused = false;
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float Time::_physicsMaxDeltaTime = 0.1f;
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DateTime Time::StartupTime;
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float Time::UpdateFPS = 30.0f;
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float Time::UpdateFPS = 60.0f;
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float Time::PhysicsFPS = 60.0f;
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float Time::DrawFPS = 60.0f;
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float Time::TimeScale = 1.0f;
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