Add missing name some for GPU resources

This commit is contained in:
Wojtek Figat
2021-06-04 12:38:44 +02:00
parent 3a6b7ea80b
commit dfee74ad1f
4 changed files with 5 additions and 5 deletions

View File

@@ -471,7 +471,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
_atlases = new List<Atlas>(4);
if (_output == null)
{
_output = GPUDevice.Instance.CreateTexture();
_output = GPUDevice.Instance.CreateTexture("CameraCutMedia.Output");
var desc = GPUTextureDescription.New2D(Width, Height, PixelFormat.R8G8B8A8_UNorm);
_output.Init(ref desc);
}

View File

@@ -276,7 +276,7 @@ bool ProbesRenderer::Init()
}
// Init rendering pipeline
_output = GPUTexture::New();
_output = GPUDevice::Instance->CreateTexture(TEXT("Output"));
if (_output->Init(GPUTextureDescription::New2D(ENV_PROBES_RESOLUTION, ENV_PROBES_RESOLUTION, ENV_PROBES_FORMAT)))
return true;
_task = New<SceneRenderTask>();

View File

@@ -432,7 +432,7 @@ bool ShadowsOfMordor::Builder::initResources()
// TODO: remove this release and just create missing resources
releaseResources();
_output = GPUTexture::New();
_output = GPUDevice::Instance->CreateTexture(TEXT("Output"));
if (_output->Init(GPUTextureDescription::New2D(HEMISPHERES_RESOLUTION, HEMISPHERES_RESOLUTION, PixelFormat::R11G11B10_Float)))
return true;
_task = New<BuilderRenderTask>();

View File

@@ -96,7 +96,7 @@ namespace FlaxEngine.GUI
{
_task = task ?? throw new ArgumentNullException();
_backBuffer = GPUDevice.Instance.CreateTexture();
_backBuffer = GPUDevice.Instance.CreateTexture("RenderOutputControl.BackBuffer");
_resizeTime = ResizeCheckTime;
_task.Output = _backBuffer;
@@ -245,7 +245,7 @@ namespace FlaxEngine.GUI
if (_backBufferOld == null && _backBuffer.IsAllocated)
{
_backBufferOld = _backBuffer;
_backBuffer = GPUDevice.Instance.CreateTexture();
_backBuffer = GPUDevice.Instance.CreateTexture("RenderOutputControl.BackBuffer");
}
// Set timeout to remove old buffer