Fix last frame importing from animations to correctly loop
This commit is contained in:
@@ -160,7 +160,7 @@ namespace FlaxEditor.GUI.Timeline
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{
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if (_preview != null)
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{
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frame = Mathf.Clamp(frame, 0, DurationFrames - 1);
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frame = Mathf.Clamp(frame, 0, DurationFrames);
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var time = frame / FramesPerSecond;
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Editor.Internal_SetAnimationTime(Object.GetUnmanagedPtr(_preview.PreviewActor), time);
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if (!_preview.PlayAnimation)
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@@ -354,7 +354,7 @@ float GetAnimSamplePos(float length, Animation* anim, float pos, float speed)
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return animPos;
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}
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FORCE_INLINE void GetAnimSamplePos(bool loop, float length, float startTimePos, float prevTimePos, float& newTimePos, float& pos, float& prevPos)
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FORCE_INLINE void GetAnimPos(bool loop, float length, float startTimePos, float prevTimePos, float& newTimePos, float& pos, float& prevPos)
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{
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// Calculate actual time position within the animation node (defined by length and loop mode)
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pos = GetAnimPos(newTimePos, startTimePos, loop, length);
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@@ -407,7 +407,7 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode*
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const float frameRateMatchScale = (float)(nestedAnimSpeed / anim->Data.FramesPerSecond);
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nestedAnimPos = nestedAnimPos * frameRateMatchScale;
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nestedAnimPrevPos = nestedAnimPrevPos * frameRateMatchScale;
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GetAnimSamplePos(nestedAnim.Loop, nestedAnimLength, nestedAnim.StartTime, nestedAnimPrevPos, nestedAnimPos, nestedAnimPos, nestedAnimPrevPos);
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GetAnimPos(nestedAnim.Loop, nestedAnimLength, nestedAnim.StartTime, nestedAnimPrevPos, nestedAnimPos, nestedAnimPos, nestedAnimPrevPos);
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ProcessAnimation(nodes, node, true, nestedAnimLength, nestedAnimPos, nestedAnimPrevPos, nestedAnim.Anim, 1.0f, weight, mode, usedNodes);
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}
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@@ -590,7 +590,7 @@ Variant AnimGraphExecutor::SampleAnimation(AnimGraphNode* node, bool loop, float
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return Value::Null;
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float pos, prevPos;
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GetAnimSamplePos(loop, length, startTimePos, prevTimePos, newTimePos, pos, prevPos);
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GetAnimPos(loop, length, startTimePos, prevTimePos, newTimePos, pos, prevPos);
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const auto nodes = node->GetNodes(this);
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InitNodes(nodes);
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@@ -615,7 +615,7 @@ Variant AnimGraphExecutor::SampleAnimationsWithBlend(AnimGraphNode* node, bool l
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return Value::Null;
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float pos, prevPos;
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GetAnimSamplePos(loop, length, startTimePos, prevTimePos, newTimePos, pos, prevPos);
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GetAnimPos(loop, length, startTimePos, prevTimePos, newTimePos, pos, prevPos);
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// Sample the animations with blending
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const auto nodes = node->GetNodes(this);
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@@ -638,8 +638,8 @@ Variant AnimGraphExecutor::SampleAnimationsWithBlend(AnimGraphNode* node, bool l
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// Get actual animation position (includes looping and start offset)
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float posA, prevPosA, posB, prevPosB;
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GetAnimSamplePos(loop, a.Length, startTimePos, a.PrevTimePos, a.TimePos, posA, prevPosA);
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GetAnimSamplePos(loop, b.Length, startTimePos, b.PrevTimePos, b.TimePos, posB, prevPosB);
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GetAnimPos(loop, a.Length, startTimePos, a.PrevTimePos, a.TimePos, posA, prevPosA);
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GetAnimPos(loop, b.Length, startTimePos, b.PrevTimePos, b.TimePos, posB, prevPosB);
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// Sample the animations with blending
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const auto nodes = node->GetNodes(this);
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@@ -663,9 +663,9 @@ Variant AnimGraphExecutor::SampleAnimationsWithBlend(AnimGraphNode* node, bool l
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// Get actual animation position (includes looping and start offset)
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float posA, prevPosA, posB, prevPosB, posC, prevPosC;
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GetAnimSamplePos(loop, a.Length, startTimePos, a.PrevTimePos, a.TimePos, posA, prevPosA);
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GetAnimSamplePos(loop, b.Length, startTimePos, b.PrevTimePos, b.TimePos, posB, prevPosB);
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GetAnimSamplePos(loop, c.Length, startTimePos, c.PrevTimePos, c.TimePos, posC, prevPosC);
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GetAnimPos(loop, a.Length, startTimePos, a.PrevTimePos, a.TimePos, posA, prevPosA);
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GetAnimPos(loop, b.Length, startTimePos, b.PrevTimePos, b.TimePos, posB, prevPosB);
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GetAnimPos(loop, c.Length, startTimePos, c.PrevTimePos, c.TimePos, posC, prevPosC);
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// Sample the animations with blending
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const auto nodes = node->GetNodes(this);
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@@ -565,6 +565,14 @@ public:
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return result;
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}
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// Interpolates between two quaternions, using spherical linear interpolation.
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static Quaternion Slerp(const Quaternion& start, const Quaternion& end, float amount)
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{
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Quaternion result;
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Slerp(start, end, amount, result);
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return result;
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}
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// Interpolates between two quaternions, using spherical linear interpolation.
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static void Slerp(const Quaternion& start, const Quaternion& end, float amount, Quaternion& result);
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@@ -14,6 +14,7 @@
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#include "Engine/Platform/File.h"
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#define OPEN_FBX_CONVERT_SPACE 1
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#define OPEN_FBX_NAME_SIZE 256
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#if BUILD_DEBUG
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#define OPEN_FBX_GET_CACHE_LIST(arrayName, varName, size) data.arrayName.Resize(size, false); auto& varName = data.arrayName
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#else
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@@ -204,7 +205,7 @@ struct OpenFbxImporterData
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ofbx::DataView aFilename = tex->getRelativeFileName();
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if (aFilename == "")
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aFilename = tex->getFileName();
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char filenameData[256];
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char filenameData[OPEN_FBX_NAME_SIZE];
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aFilename.toString(filenameData);
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const String filename(filenameData);
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String path;
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@@ -498,7 +499,6 @@ bool ImportBones(OpenFbxImporterData& data, String& errorMsg)
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// Add bone
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boneIndex = data.Bones.Count();
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data.Bones.EnsureCapacity(256);
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data.Bones.Resize(boneIndex + 1);
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auto& bone = data.Bones[boneIndex];
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@@ -1089,7 +1089,6 @@ struct AnimInfo
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double TimeEnd;
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double Duration;
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int32 FramesCount;
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float SamplingPeriod;
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};
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struct Frame
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@@ -1122,7 +1121,7 @@ void ExtractKeyframeScale(const ofbx::Object* bone, ofbx::DVec3& trans, const Fr
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}
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template<typename T>
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void ImportCurve(const ofbx::AnimationCurveNode* curveNode, LinearCurve<T>& curve, AnimInfo& info, void (*ExtractKeyframe)(const ofbx::Object*, ofbx::DVec3&, const Frame&, T&))
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void ImportCurve(const ofbx::AnimationCurveNode* curveNode, LinearCurve<T>& curve, AnimInfo& info, void (*extractKeyframe)(const ofbx::Object*, ofbx::DVec3&, const Frame&, T&))
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{
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if (curveNode == nullptr)
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return;
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@@ -1136,12 +1135,11 @@ void ImportCurve(const ofbx::AnimationCurveNode* curveNode, LinearCurve<T>& curv
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for (int32 i = 0; i < info.FramesCount; i++)
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{
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auto& key = keyframes[i];
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const double t = info.TimeStart + ((double)i / info.FramesCount) * info.Duration;
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const double alpha = (double)i / (info.FramesCount - 1);
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const double t = Math::Lerp(info.TimeStart, info.TimeEnd, alpha);
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key.Time = (float)i;
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ofbx::DVec3 trans = curveNode->getNodeLocalTransform(t);
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ExtractKeyframe(bone, trans, localFrame, key.Value);
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extractKeyframe(bone, trans, localFrame, key.Value);
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}
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}
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@@ -1179,7 +1177,7 @@ void ImportAnimation(int32 index, ModelData& data, OpenFbxImporterData& importer
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auto& animation = data.Animations.AddOne();
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animation.Duration = (double)(int32)(localDuration * frameRate + 0.5f);
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animation.FramesPerSecond = frameRate;
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char nameData[256];
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char nameData[OPEN_FBX_NAME_SIZE];
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takeInfo->name.toString(nameData);
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animation.Name = nameData;
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animation.Name = animation.Name.TrimTrailing();
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@@ -1190,8 +1188,7 @@ void ImportAnimation(int32 index, ModelData& data, OpenFbxImporterData& importer
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info.TimeStart = takeInfo->local_time_from;
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info.TimeEnd = takeInfo->local_time_to;
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info.Duration = localDuration;
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info.FramesCount = (int32)animation.Duration;
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info.SamplingPeriod = 1.0f / frameRate;
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info.FramesCount = (int32)animation.Duration + 1;
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// Import curves
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for (int32 i = 0; i < animatedNodes.Count(); i++)
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@@ -1319,7 +1316,7 @@ bool ModelTool::ImportDataOpenFBX(const String& path, ModelData& data, Options&
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{
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const ofbx::DataView aEmbedded = scene->getEmbeddedData(i);
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ofbx::DataView aFilename = scene->getEmbeddedFilename(i);
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char filenameData[256];
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char filenameData[OPEN_FBX_NAME_SIZE];
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aFilename.toString(filenameData);
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if (outputPath.IsEmpty())
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{
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