Fix last frame importing from animations to correctly loop
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@@ -565,6 +565,14 @@ public:
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return result;
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}
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// Interpolates between two quaternions, using spherical linear interpolation.
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static Quaternion Slerp(const Quaternion& start, const Quaternion& end, float amount)
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{
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Quaternion result;
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Slerp(start, end, amount, result);
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return result;
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}
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// Interpolates between two quaternions, using spherical linear interpolation.
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static void Slerp(const Quaternion& start, const Quaternion& end, float amount, Quaternion& result);
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