Fix last frame importing from animations to correctly loop

This commit is contained in:
Wojtek Figat
2025-03-31 13:38:13 +02:00
parent 0046cbe0ef
commit e0251afe79
4 changed files with 27 additions and 22 deletions

View File

@@ -160,7 +160,7 @@ namespace FlaxEditor.GUI.Timeline
{ {
if (_preview != null) if (_preview != null)
{ {
frame = Mathf.Clamp(frame, 0, DurationFrames - 1); frame = Mathf.Clamp(frame, 0, DurationFrames);
var time = frame / FramesPerSecond; var time = frame / FramesPerSecond;
Editor.Internal_SetAnimationTime(Object.GetUnmanagedPtr(_preview.PreviewActor), time); Editor.Internal_SetAnimationTime(Object.GetUnmanagedPtr(_preview.PreviewActor), time);
if (!_preview.PlayAnimation) if (!_preview.PlayAnimation)

View File

@@ -354,7 +354,7 @@ float GetAnimSamplePos(float length, Animation* anim, float pos, float speed)
return animPos; return animPos;
} }
FORCE_INLINE void GetAnimSamplePos(bool loop, float length, float startTimePos, float prevTimePos, float& newTimePos, float& pos, float& prevPos) FORCE_INLINE void GetAnimPos(bool loop, float length, float startTimePos, float prevTimePos, float& newTimePos, float& pos, float& prevPos)
{ {
// Calculate actual time position within the animation node (defined by length and loop mode) // Calculate actual time position within the animation node (defined by length and loop mode)
pos = GetAnimPos(newTimePos, startTimePos, loop, length); pos = GetAnimPos(newTimePos, startTimePos, loop, length);
@@ -407,7 +407,7 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode*
const float frameRateMatchScale = (float)(nestedAnimSpeed / anim->Data.FramesPerSecond); const float frameRateMatchScale = (float)(nestedAnimSpeed / anim->Data.FramesPerSecond);
nestedAnimPos = nestedAnimPos * frameRateMatchScale; nestedAnimPos = nestedAnimPos * frameRateMatchScale;
nestedAnimPrevPos = nestedAnimPrevPos * frameRateMatchScale; nestedAnimPrevPos = nestedAnimPrevPos * frameRateMatchScale;
GetAnimSamplePos(nestedAnim.Loop, nestedAnimLength, nestedAnim.StartTime, nestedAnimPrevPos, nestedAnimPos, nestedAnimPos, nestedAnimPrevPos); GetAnimPos(nestedAnim.Loop, nestedAnimLength, nestedAnim.StartTime, nestedAnimPrevPos, nestedAnimPos, nestedAnimPos, nestedAnimPrevPos);
ProcessAnimation(nodes, node, true, nestedAnimLength, nestedAnimPos, nestedAnimPrevPos, nestedAnim.Anim, 1.0f, weight, mode, usedNodes); ProcessAnimation(nodes, node, true, nestedAnimLength, nestedAnimPos, nestedAnimPrevPos, nestedAnim.Anim, 1.0f, weight, mode, usedNodes);
} }
@@ -590,7 +590,7 @@ Variant AnimGraphExecutor::SampleAnimation(AnimGraphNode* node, bool loop, float
return Value::Null; return Value::Null;
float pos, prevPos; float pos, prevPos;
GetAnimSamplePos(loop, length, startTimePos, prevTimePos, newTimePos, pos, prevPos); GetAnimPos(loop, length, startTimePos, prevTimePos, newTimePos, pos, prevPos);
const auto nodes = node->GetNodes(this); const auto nodes = node->GetNodes(this);
InitNodes(nodes); InitNodes(nodes);
@@ -615,7 +615,7 @@ Variant AnimGraphExecutor::SampleAnimationsWithBlend(AnimGraphNode* node, bool l
return Value::Null; return Value::Null;
float pos, prevPos; float pos, prevPos;
GetAnimSamplePos(loop, length, startTimePos, prevTimePos, newTimePos, pos, prevPos); GetAnimPos(loop, length, startTimePos, prevTimePos, newTimePos, pos, prevPos);
// Sample the animations with blending // Sample the animations with blending
const auto nodes = node->GetNodes(this); const auto nodes = node->GetNodes(this);
@@ -638,8 +638,8 @@ Variant AnimGraphExecutor::SampleAnimationsWithBlend(AnimGraphNode* node, bool l
// Get actual animation position (includes looping and start offset) // Get actual animation position (includes looping and start offset)
float posA, prevPosA, posB, prevPosB; float posA, prevPosA, posB, prevPosB;
GetAnimSamplePos(loop, a.Length, startTimePos, a.PrevTimePos, a.TimePos, posA, prevPosA); GetAnimPos(loop, a.Length, startTimePos, a.PrevTimePos, a.TimePos, posA, prevPosA);
GetAnimSamplePos(loop, b.Length, startTimePos, b.PrevTimePos, b.TimePos, posB, prevPosB); GetAnimPos(loop, b.Length, startTimePos, b.PrevTimePos, b.TimePos, posB, prevPosB);
// Sample the animations with blending // Sample the animations with blending
const auto nodes = node->GetNodes(this); const auto nodes = node->GetNodes(this);
@@ -663,9 +663,9 @@ Variant AnimGraphExecutor::SampleAnimationsWithBlend(AnimGraphNode* node, bool l
// Get actual animation position (includes looping and start offset) // Get actual animation position (includes looping and start offset)
float posA, prevPosA, posB, prevPosB, posC, prevPosC; float posA, prevPosA, posB, prevPosB, posC, prevPosC;
GetAnimSamplePos(loop, a.Length, startTimePos, a.PrevTimePos, a.TimePos, posA, prevPosA); GetAnimPos(loop, a.Length, startTimePos, a.PrevTimePos, a.TimePos, posA, prevPosA);
GetAnimSamplePos(loop, b.Length, startTimePos, b.PrevTimePos, b.TimePos, posB, prevPosB); GetAnimPos(loop, b.Length, startTimePos, b.PrevTimePos, b.TimePos, posB, prevPosB);
GetAnimSamplePos(loop, c.Length, startTimePos, c.PrevTimePos, c.TimePos, posC, prevPosC); GetAnimPos(loop, c.Length, startTimePos, c.PrevTimePos, c.TimePos, posC, prevPosC);
// Sample the animations with blending // Sample the animations with blending
const auto nodes = node->GetNodes(this); const auto nodes = node->GetNodes(this);

View File

@@ -565,6 +565,14 @@ public:
return result; return result;
} }
// Interpolates between two quaternions, using spherical linear interpolation.
static Quaternion Slerp(const Quaternion& start, const Quaternion& end, float amount)
{
Quaternion result;
Slerp(start, end, amount, result);
return result;
}
// Interpolates between two quaternions, using spherical linear interpolation. // Interpolates between two quaternions, using spherical linear interpolation.
static void Slerp(const Quaternion& start, const Quaternion& end, float amount, Quaternion& result); static void Slerp(const Quaternion& start, const Quaternion& end, float amount, Quaternion& result);

View File

@@ -14,6 +14,7 @@
#include "Engine/Platform/File.h" #include "Engine/Platform/File.h"
#define OPEN_FBX_CONVERT_SPACE 1 #define OPEN_FBX_CONVERT_SPACE 1
#define OPEN_FBX_NAME_SIZE 256
#if BUILD_DEBUG #if BUILD_DEBUG
#define OPEN_FBX_GET_CACHE_LIST(arrayName, varName, size) data.arrayName.Resize(size, false); auto& varName = data.arrayName #define OPEN_FBX_GET_CACHE_LIST(arrayName, varName, size) data.arrayName.Resize(size, false); auto& varName = data.arrayName
#else #else
@@ -204,7 +205,7 @@ struct OpenFbxImporterData
ofbx::DataView aFilename = tex->getRelativeFileName(); ofbx::DataView aFilename = tex->getRelativeFileName();
if (aFilename == "") if (aFilename == "")
aFilename = tex->getFileName(); aFilename = tex->getFileName();
char filenameData[256]; char filenameData[OPEN_FBX_NAME_SIZE];
aFilename.toString(filenameData); aFilename.toString(filenameData);
const String filename(filenameData); const String filename(filenameData);
String path; String path;
@@ -498,7 +499,6 @@ bool ImportBones(OpenFbxImporterData& data, String& errorMsg)
// Add bone // Add bone
boneIndex = data.Bones.Count(); boneIndex = data.Bones.Count();
data.Bones.EnsureCapacity(256);
data.Bones.Resize(boneIndex + 1); data.Bones.Resize(boneIndex + 1);
auto& bone = data.Bones[boneIndex]; auto& bone = data.Bones[boneIndex];
@@ -1089,7 +1089,6 @@ struct AnimInfo
double TimeEnd; double TimeEnd;
double Duration; double Duration;
int32 FramesCount; int32 FramesCount;
float SamplingPeriod;
}; };
struct Frame struct Frame
@@ -1122,7 +1121,7 @@ void ExtractKeyframeScale(const ofbx::Object* bone, ofbx::DVec3& trans, const Fr
} }
template<typename T> template<typename T>
void ImportCurve(const ofbx::AnimationCurveNode* curveNode, LinearCurve<T>& curve, AnimInfo& info, void (*ExtractKeyframe)(const ofbx::Object*, ofbx::DVec3&, const Frame&, T&)) void ImportCurve(const ofbx::AnimationCurveNode* curveNode, LinearCurve<T>& curve, AnimInfo& info, void (*extractKeyframe)(const ofbx::Object*, ofbx::DVec3&, const Frame&, T&))
{ {
if (curveNode == nullptr) if (curveNode == nullptr)
return; return;
@@ -1136,12 +1135,11 @@ void ImportCurve(const ofbx::AnimationCurveNode* curveNode, LinearCurve<T>& curv
for (int32 i = 0; i < info.FramesCount; i++) for (int32 i = 0; i < info.FramesCount; i++)
{ {
auto& key = keyframes[i]; auto& key = keyframes[i];
const double t = info.TimeStart + ((double)i / info.FramesCount) * info.Duration; const double alpha = (double)i / (info.FramesCount - 1);
const double t = Math::Lerp(info.TimeStart, info.TimeEnd, alpha);
key.Time = (float)i; key.Time = (float)i;
ofbx::DVec3 trans = curveNode->getNodeLocalTransform(t); ofbx::DVec3 trans = curveNode->getNodeLocalTransform(t);
ExtractKeyframe(bone, trans, localFrame, key.Value); extractKeyframe(bone, trans, localFrame, key.Value);
} }
} }
@@ -1179,7 +1177,7 @@ void ImportAnimation(int32 index, ModelData& data, OpenFbxImporterData& importer
auto& animation = data.Animations.AddOne(); auto& animation = data.Animations.AddOne();
animation.Duration = (double)(int32)(localDuration * frameRate + 0.5f); animation.Duration = (double)(int32)(localDuration * frameRate + 0.5f);
animation.FramesPerSecond = frameRate; animation.FramesPerSecond = frameRate;
char nameData[256]; char nameData[OPEN_FBX_NAME_SIZE];
takeInfo->name.toString(nameData); takeInfo->name.toString(nameData);
animation.Name = nameData; animation.Name = nameData;
animation.Name = animation.Name.TrimTrailing(); animation.Name = animation.Name.TrimTrailing();
@@ -1190,8 +1188,7 @@ void ImportAnimation(int32 index, ModelData& data, OpenFbxImporterData& importer
info.TimeStart = takeInfo->local_time_from; info.TimeStart = takeInfo->local_time_from;
info.TimeEnd = takeInfo->local_time_to; info.TimeEnd = takeInfo->local_time_to;
info.Duration = localDuration; info.Duration = localDuration;
info.FramesCount = (int32)animation.Duration; info.FramesCount = (int32)animation.Duration + 1;
info.SamplingPeriod = 1.0f / frameRate;
// Import curves // Import curves
for (int32 i = 0; i < animatedNodes.Count(); i++) for (int32 i = 0; i < animatedNodes.Count(); i++)
@@ -1319,7 +1316,7 @@ bool ModelTool::ImportDataOpenFBX(const String& path, ModelData& data, Options&
{ {
const ofbx::DataView aEmbedded = scene->getEmbeddedData(i); const ofbx::DataView aEmbedded = scene->getEmbeddedData(i);
ofbx::DataView aFilename = scene->getEmbeddedFilename(i); ofbx::DataView aFilename = scene->getEmbeddedFilename(i);
char filenameData[256]; char filenameData[OPEN_FBX_NAME_SIZE];
aFilename.toString(filenameData); aFilename.toString(filenameData);
if (outputPath.IsEmpty()) if (outputPath.IsEmpty())
{ {