Add custom HTML shell template to Web export
This commit is contained in:
@@ -205,7 +205,15 @@ bool WebPlatformTools::OnPostProcess(CookingData& data)
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FileSystem::CopyFile(dstIcon, platformDataPath / TEXT("favicon.ico"));
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}
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// TODO: customizable HTML templates
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// Copy custom HTMl template
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auto customHtml = platformSettings->CustomHtml.TrimTrailing();
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if (customHtml.HasChars())
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{
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FileSystem::CopyFile(data.OriginalOutputPath / TEXT("FlaxGame.html"), customHtml);
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}
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// Rename game website main HTML file to match the most common name used by web servers (index.html)
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FileSystem::MoveFile(data.OriginalOutputPath / TEXT("index.html"), data.OriginalOutputPath / TEXT("FlaxGame.html"), true);
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// Insert packaged file system with game data
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{
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@@ -254,8 +262,6 @@ bool WebPlatformTools::OnPostProcess(CookingData& data)
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return false;
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GameCooker::PackageFiles();
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// TODO: minify/compress output JS files (in Release builds)
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LOG(Info, "Output website size: {0} MB", FileSystem::GetDirectorySize(data.OriginalOutputPath) / 1024 / 1024);
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return false;
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@@ -370,7 +370,7 @@ namespace FlaxEditor.CustomEditors.Editors
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SetValue(Editor.Instance.ContentDatabase.Find(Utilities.Utils.ToPathAbsolute(path)));
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else if (value is Asset)
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SetValue(FlaxEngine.Content.LoadAsync(path));
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else if (value is string)
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else if (value is string || Values.Type == typeof(string))
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SetValue(path);
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}
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@@ -135,6 +135,11 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
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if (_settings.Parent != nullptr && (_settings.Type != WindowType::Tooltip && _settings.Type != WindowType::Popup))
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_settings.Parent = nullptr;
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#endif
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#if PLATFORM_WEB
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// Control canvas size
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// TODO: try using SDL_SetWindowFillDocument (min SDL 3.4)
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flags |= SDL_WINDOW_RESIZABLE;
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#endif
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// The window position needs to be relative to the parent window
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Int2 relativePosition(Math::TruncToInt(settings.Position.X), Math::TruncToInt(settings.Position.Y));
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@@ -29,6 +29,12 @@ API_CLASS(Sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API
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Basis,
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};
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/// <summary>
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/// The custom HTML template for the game page.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(100), DefaultValue(\"\"), EditorDisplay(\"HTML\"), AssetReference(\".html\"), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.FilePathEditor\")")
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String CustomHtml;
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/// <summary>
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/// The output textures compression mode.
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/// </summary>
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127
Source/Platforms/Web/Binaries/Data/shell.html
Normal file
127
Source/Platforms/Web/Binaries/Data/shell.html
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@@ -0,0 +1,127 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Flax Game</title>
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<style>
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body { margin: 0; }
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { width: 100vw; height: 100vh; display: block; border: 0px none; background-color: black; }
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.spinner {
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height: 50px;
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width: 50px;
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margin: 0px auto;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 10px solid rgb(0,150,240);
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border-right: 10px solid rgb(0,150,240);
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border-bottom: 10px solid rgb(0,150,240);
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border-top: 10px solid rgb(100,0,200);
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border-radius: 100%;
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background-color: rgb(200,100,250);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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</style>
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</head>
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<body>
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<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>Flax Game</strong></center></figure>
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<div class="emscripten" id="status">Loading...</div>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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<!--<div class="emscripten">
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<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)">
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</div>-->
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var canvasElement = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvasElement.addEventListener("webglcontextlost", (e) => {
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alert('WebGL context lost. You will need to reload the page.');
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e.preventDefault();
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}, false);
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function setStatus(text) {
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if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
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if (text === setStatus.last.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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setStatus.last.time = now;
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setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.hidden = true;
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}
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statusElement.innerHTML = text;
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}
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#if MODULARIZE && !EXPORT_ES6
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var moduleArgs = {
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#else
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var Module = {
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#endif
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print(...args) {
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console.log(...args);
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},
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canvas: canvasElement,
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setStatus: setStatus,
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totalDependencies: 0,
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monitorRunDependencies(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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setStatus('Loading...');
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window.onerror = () => {
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setStatus('Exception thrown, see Developer Tools console');
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spinnerElement.style.display = 'none';
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setStatus = (text) => {
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if (text) console.error('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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#if MODULARIZE && !EXPORT_ES6
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<script type='text/javascript'>
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{{{ EXPORT_NAME }}}(moduleArgs);
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</script>
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#endif
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</body>
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</html>
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@@ -313,6 +313,10 @@ namespace Flax.Build.Platforms
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{
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args.Add("-sSIDE_MODULE");
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}
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// Customize output HTML shell
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if (options.LinkEnv.Output == LinkerOutput.Executable)
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args.Add($"--shell-file \"{Globals.EngineRoot}/Source/Platforms/Web/Binaries/Data/shell.html\"");
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}
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args.Add("-Wl,--start-group");
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