Fix SmoothDamp missed type casting for Vector2
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@@ -1001,7 +1001,7 @@ namespace FlaxEngine
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float maxChangeSpeed = maxSpeed * smoothTime;
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float maxChangeSpeed = maxSpeed * smoothTime;
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float changeSq = maxChangeSpeed * maxChangeSpeed;
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float changeSq = maxChangeSpeed * maxChangeSpeed;
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float sqrDist = change_x * change_x + change_y * change_y;
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Real sqrDist = change_x * change_x + change_y * change_y;
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if (sqrDist > changeSq)
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if (sqrDist > changeSq)
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{
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{
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var dist = (Real)Math.Sqrt(sqrDist);
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var dist = (Real)Math.Sqrt(sqrDist);
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