Trade minor optimizations in MSVC Development builds for compile speed
Enabled the disabled optimization flags with whole program optimization flag where the compilation speed doesn't seem to be affected at all, but binary size is slightly smaller.
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@@ -484,12 +484,6 @@ namespace Flax.Build.Platforms
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// Remove unreferenced COMDAT
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commonArgs.Add("/Zc:inline");
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// Favor Small Code, Favor Fast Code
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if (compileEnvironment.FavorSizeOrSpeed == FavorSizeOrSpeed.FastCode)
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commonArgs.Add("/Ot");
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else if (compileEnvironment.FavorSizeOrSpeed == FavorSizeOrSpeed.SmallCode)
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commonArgs.Add("/Os");
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// Run-Time Error Checks
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if (compileEnvironment.RuntimeChecks && !compileEnvironment.CompileAsWinRT)
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commonArgs.Add("/RTC1");
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@@ -510,10 +504,16 @@ namespace Flax.Build.Platforms
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commonArgs.Add("/Zo");
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}
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// Favor Small Code, Favor Fast Code
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if (compileEnvironment.FavorSizeOrSpeed == FavorSizeOrSpeed.FastCode)
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commonArgs.Add("/Ot");
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else if (compileEnvironment.FavorSizeOrSpeed == FavorSizeOrSpeed.SmallCode)
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commonArgs.Add("/Os");
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if (compileEnvironment.Optimization)
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{
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// Enable Most Speed Optimizations
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commonArgs.Add("/Ox");
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// Commented out due to /Og causing slow build times without /GL in development builds
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//commonArgs.Add("/Ox");
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// Generate Intrinsic Functions
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commonArgs.Add("/Oi");
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@@ -523,6 +523,9 @@ namespace Flax.Build.Platforms
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if (compileEnvironment.WholeProgramOptimization)
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{
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// Enable Most Speed Optimizations
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commonArgs.Add("/Ox");
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// Whole Program Optimization
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commonArgs.Add("/GL");
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}
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@@ -908,7 +911,7 @@ namespace Flax.Build.Platforms
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}
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else
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{
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args.Add("/DEBUG");
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args.Add("/DEBUG"); // Same as /DEBUG:FULL
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}
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// Use Program Database
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