Fix naming convention
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@@ -73,7 +73,7 @@ void AnimationData::Swap(AnimationData& other)
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Channels.Swap(other.Channels);
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}
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void AnimationData::Dispose()
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void AnimationData::Release()
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{
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Name.Clear();
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Duration = 0.0;
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@@ -170,5 +170,5 @@ public:
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/// <summary>
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/// Releases data.
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/// </summary>
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void Dispose();
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void Release();
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};
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@@ -692,7 +692,7 @@ void Animation::unload(bool isReloading)
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Level::ScriptsReloadStart.Unbind<Animation, &Animation::OnScriptsReloadStart>(this);
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}
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#endif
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Data.Dispose();
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Data.Release();
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for (const auto& e : Events)
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{
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for (const auto& k : e.Second.GetKeyframes())
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