Fix Editor state after loading a scene without compiled game modules
This commit is contained in:
@@ -1123,6 +1123,32 @@ SceneResult SceneLoader::OnBegin(Args& args)
|
||||
_lastSceneLoadTime = DateTime::Now();
|
||||
StartFrame = Engine::UpdateCount;
|
||||
|
||||
// Validate arguments
|
||||
if (!args.Data.IsArray())
|
||||
{
|
||||
LOG(Error, "Invalid Data member.");
|
||||
CallSceneEvent(SceneEventType::OnSceneLoadError, nullptr, Guid::Empty);
|
||||
return SceneResult::Failed;
|
||||
}
|
||||
|
||||
// Peek scene node value (it's the first actor serialized)
|
||||
SceneId = JsonTools::GetGuid(args.Data[0], "ID");
|
||||
if (!SceneId.IsValid())
|
||||
{
|
||||
LOG(Error, "Invalid scene id.");
|
||||
CallSceneEvent(SceneEventType::OnSceneLoadError, nullptr, SceneId);
|
||||
return SceneResult::Failed;
|
||||
}
|
||||
|
||||
// Peek meta
|
||||
if (args.EngineBuild < 6000)
|
||||
{
|
||||
LOG(Error, "Invalid serialized engine build.");
|
||||
CallSceneEvent(SceneEventType::OnSceneLoadError, nullptr, SceneId);
|
||||
return SceneResult::Failed;
|
||||
}
|
||||
Modifier->EngineBuild = args.EngineBuild;
|
||||
|
||||
// Scripting backend should be loaded for the current project before loading scene
|
||||
if (!Scripting::HasGameModulesLoaded())
|
||||
{
|
||||
@@ -1136,27 +1162,7 @@ SceneResult SceneLoader::OnBegin(Args& args)
|
||||
MessageBox::Show(TEXT("Failed to load scripts.\n\nCannot load scene without game script modules.\n\nSee logs for more info."), TEXT("Missing game modules"), MessageBoxButtons::OK, MessageBoxIcon::Error);
|
||||
}
|
||||
#endif
|
||||
return SceneResult::Failed;
|
||||
}
|
||||
|
||||
// Peek meta
|
||||
if (args.EngineBuild < 6000)
|
||||
{
|
||||
LOG(Error, "Invalid serialized engine build.");
|
||||
return SceneResult::Failed;
|
||||
}
|
||||
if (!args.Data.IsArray())
|
||||
{
|
||||
LOG(Error, "Invalid Data member.");
|
||||
return SceneResult::Failed;
|
||||
}
|
||||
Modifier->EngineBuild = args.EngineBuild;
|
||||
|
||||
// Peek scene node value (it's the first actor serialized)
|
||||
SceneId = JsonTools::GetGuid(args.Data[0], "ID");
|
||||
if (!SceneId.IsValid())
|
||||
{
|
||||
LOG(Error, "Invalid scene id.");
|
||||
CallSceneEvent(SceneEventType::OnSceneLoadError, nullptr, SceneId);
|
||||
return SceneResult::Failed;
|
||||
}
|
||||
|
||||
@@ -1164,6 +1170,7 @@ SceneResult SceneLoader::OnBegin(Args& args)
|
||||
if (Level::FindScene(SceneId) != nullptr)
|
||||
{
|
||||
LOG(Info, "Scene {0} is already loaded.", SceneId);
|
||||
CallSceneEvent(SceneEventType::OnSceneLoadError, nullptr, SceneId);
|
||||
return SceneResult::Failed;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user