Merge branch 'Tryibion-scale-gizmo-fix'

This commit is contained in:
Wojtek Figat
2025-03-11 00:09:36 +01:00

View File

@@ -269,7 +269,17 @@ namespace FlaxEditor.Gizmo
_intersectPosition = ray.GetPoint(intersection);
if (!_lastIntersectionPosition.IsZero)
_tDelta = _intersectPosition - _lastIntersectionPosition;
delta = new Vector3(0, _tDelta.Y, _tDelta.Z);
if (isScaling)
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Math.Max(tDeltaAbs.Y, tDeltaAbs.Z);
var sign = Math.Sign(tDeltaAbs.Y > tDeltaAbs.Z ? _tDelta.Y : _tDelta.Z);
delta = new Vector3(0, maxDelta * sign, maxDelta * sign);
}
else
{
delta = new Vector3(0, _tDelta.Y, _tDelta.Z);
}
}
break;
}
@@ -280,7 +290,17 @@ namespace FlaxEditor.Gizmo
_intersectPosition = ray.GetPoint(intersection);
if (!_lastIntersectionPosition.IsZero)
_tDelta = _intersectPosition - _lastIntersectionPosition;
delta = new Vector3(_tDelta.X, _tDelta.Y, 0);
if (isScaling)
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Math.Max(tDeltaAbs.X, tDeltaAbs.Y);
var sign = Math.Sign(tDeltaAbs.X > tDeltaAbs.Y ? _tDelta.X : _tDelta.Y);
delta = new Vector3(maxDelta * sign, maxDelta * sign, 0);
}
else
{
delta = new Vector3(_tDelta.X, _tDelta.Y, 0);
}
}
break;
}
@@ -291,7 +311,17 @@ namespace FlaxEditor.Gizmo
_intersectPosition = ray.GetPoint(intersection);
if (!_lastIntersectionPosition.IsZero)
_tDelta = _intersectPosition - _lastIntersectionPosition;
delta = new Vector3(_tDelta.X, 0, _tDelta.Z);
if (isScaling)
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Math.Max(tDeltaAbs.X, tDeltaAbs.Z);
var sign = Math.Sign(tDeltaAbs.X > tDeltaAbs.Z ? _tDelta.X : _tDelta.Z);
delta = new Vector3(maxDelta * sign, 0, maxDelta * sign);
}
else
{
delta = new Vector3(_tDelta.X, 0, _tDelta.Z);
}
}
break;
}
@@ -305,7 +335,24 @@ namespace FlaxEditor.Gizmo
if (!_lastIntersectionPosition.IsZero)
_tDelta = _intersectPosition - _lastIntersectionPosition;
}
delta = _tDelta;
if (isScaling)
{
var tDeltaAbs = Vector3.Abs(_tDelta);
var maxDelta = Math.Max(tDeltaAbs.X, tDeltaAbs.Y);
maxDelta = Math.Max(maxDelta, tDeltaAbs.Z);
Real sign = 0;
if (Mathf.NearEqual(maxDelta, tDeltaAbs.X))
sign = Math.Sign(_tDelta.X);
else if (Mathf.NearEqual(maxDelta, tDeltaAbs.Y))
sign = Math.Sign(_tDelta.Y);
else if (Mathf.NearEqual(maxDelta, tDeltaAbs.Z))
sign = Math.Sign(_tDelta.Z);
delta = new Vector3(maxDelta * sign);
}
else
{
delta = _tDelta;
}
break;
}
}