Fix GamepadAxis
really not sure how could this have gone unnoticed XD
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@@ -508,11 +508,14 @@ float Input::GetGamepadAxis(InputGamepadIndex gamepad, GamepadAxis axis)
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{
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if (gamepad == InputGamepadIndex::All)
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{
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float val = 0;
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for (auto g : Gamepads)
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{
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if (g->GetAxis(axis))
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return true;
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val += g->GetAxis(axis);
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if(val >= 1)
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return 1;
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}
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return val;
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}
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else
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{
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