Merge branch 'Vert-color-deduplication-check' of https://github.com/Muzz/FlaxEngine into Muzz-Vert-color-deduplication-check

This commit is contained in:
Wojtek Figat
2023-10-06 17:06:21 +02:00

View File

@@ -171,6 +171,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
const int32 end = startIndex + searchRange;
for (size_t i = 0; i < sparialSortCache.size(); i++)
@@ -184,6 +186,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
const Float3 vNormal = mesh.Normals.HasItems() ? mesh.Normals[vertexIndex] : Float3::Zero;
const Float3 vTangent = mesh.Tangents.HasItems() ? mesh.Tangents[vertexIndex] : Float3::Zero;
const Float2 vLightmapUV = mesh.LightmapUVs.HasItems() ? mesh.LightmapUVs[vertexIndex] : Float2::Zero;
const Color vColor = mesh.Colors.HasItems() ? mesh.Colors[vertexIndex] : Color::Black; // Assuming Color::Black as a default color
const int32 end = startIndex + searchRange;
for (int32 v = startIndex; v < end; v++)
@@ -201,6 +205,8 @@ int32 FindVertex(const MeshData& mesh, int32 vertexIndex, int32 startIndex, int3
continue;
if (mesh.LightmapUVs.HasItems() && (vLightmapUV - mesh.LightmapUVs[v]).LengthSquared() > uvEpsSqr)
continue;
if (mesh.Colors.HasItems() && vColor != mesh.Colors[v])
continue;
// TODO: check more components?
return v;