Fix reaming opengl leftovers

This commit is contained in:
Wojtek Figat
2020-12-31 16:56:09 +01:00
parent 66e8560b51
commit e5286510d1
2 changed files with 0 additions and 2 deletions

View File

@@ -41,7 +41,6 @@ public class Graphics : EngineModule
{
case TargetPlatform.Windows:
options.PrivateDependencies.Add("GraphicsDeviceNull");
//options.PrivateDependencies.Add("GraphicsDeviceOGL");
options.PrivateDependencies.Add("GraphicsDeviceDX11");
if (VulkanSdk.Instance.IsValid)
options.PrivateDependencies.Add("GraphicsDeviceVulkan");

View File

@@ -48,7 +48,6 @@ public class ShadersCompilation : EngineModule
options.PrivateDependencies.Add("ShaderCompilerD3D");
if (WindowsPlatformBase.GetSDKs().Any(x => x.Key != WindowsPlatformSDK.v8_1))
options.PrivateDependencies.Add("ShaderCompilerDX");
//options.PrivateDependencies.Add("ShaderCompilerOGL");
options.PrivateDependencies.Add("ShaderCompilerVulkan");
break;
default: throw new InvalidPlatformException(options.Platform.Target);