Fix reaming opengl leftovers
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@@ -41,7 +41,6 @@ public class Graphics : EngineModule
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{
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case TargetPlatform.Windows:
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options.PrivateDependencies.Add("GraphicsDeviceNull");
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//options.PrivateDependencies.Add("GraphicsDeviceOGL");
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options.PrivateDependencies.Add("GraphicsDeviceDX11");
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if (VulkanSdk.Instance.IsValid)
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options.PrivateDependencies.Add("GraphicsDeviceVulkan");
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