Added eDETECT_CCD_CONTACT to PairFlags, hopefully properly enabling CCD
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@@ -666,6 +666,8 @@ PxFilterFlags FilterShader(
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{
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const bool maskTest = (filterData0.word0 & filterData1.word1) && (filterData1.word0 & filterData0.word1);
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auto& settings = *PhysicsSettings::Get();
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// Let triggers through
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if (PxFilterObjectIsTrigger(attributes0) || PxFilterObjectIsTrigger(attributes1))
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{
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@@ -697,6 +699,8 @@ PxFilterFlags FilterShader(
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pairFlags |= PxPairFlag::eNOTIFY_TOUCH_LOST;
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pairFlags |= PxPairFlag::ePOST_SOLVER_VELOCITY;
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pairFlags |= PxPairFlag::eNOTIFY_CONTACT_POINTS;
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if (!settings.DisableCCD)
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pairFlags |= PxPairFlag::eDETECT_CCD_CONTACT;
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return PxFilterFlag::eDEFAULT;
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}
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