BIN
Content/Shaders/GI/DDGI.flax
LFS
BIN
Content/Shaders/GI/DDGI.flax
LFS
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@@ -351,6 +351,7 @@ META_CS(true, FEATURE_LEVEL_SM5)
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void CS_UpdateProbesInitArgs()
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{
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uint activeProbesCount = ActiveProbes.Load(0); // Counter at 0
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activeProbesCount = min(activeProbesCount, ProbesCount);
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uint arg = 0;
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for (uint probesOffset = 0; probesOffset < activeProbesCount; probesOffset += DDGI_TRACE_RAYS_PROBES_COUNT_LIMIT)
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{
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