Add audio to iOS via OpenAL
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@@ -58,7 +58,7 @@ public class Audio : EngineModule
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useOpenAL = true;
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break;
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case TargetPlatform.iOS:
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//useOpenAL = true; // TODO: fix linker error 'ld: framework not found AudioUnit' for OpenAL on iOS
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useOpenAL = true;
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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@@ -89,12 +89,16 @@ public class Audio : EngineModule
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options.Libraries.Add("OpenSLES");
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break;
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case TargetPlatform.Mac:
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case TargetPlatform.iOS:
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options.OutputFiles.Add(Path.Combine(depsRoot, "libopenal.a"));
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options.Libraries.Add("CoreAudio.framework");
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options.Libraries.Add("AudioUnit.framework");
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options.Libraries.Add("AudioToolbox.framework");
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break;
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case TargetPlatform.iOS:
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options.OutputFiles.Add(Path.Combine(depsRoot, "libopenal.a"));
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options.Libraries.Add("CoreAudio.framework");
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options.Libraries.Add("AudioToolbox.framework");
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break;
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default: throw new InvalidPlatformException(options.Platform.Target);
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}
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}
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