Merge branch 'Tryibion-prefab-debug-draw'
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@@ -623,6 +623,14 @@ namespace FlaxEditor.Viewport
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DebugDraw.DrawActors(new IntPtr(actors), _debugDrawData.ActorsCount, false);
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}
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}
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// Debug draw all actors in prefab
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foreach (var child in SceneGraphRoot.ChildNodes)
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{
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if (child is not ActorNode actorNode)
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continue;
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DebugDraw.DrawActorsTree(actorNode.Actor);
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}
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}
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}
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}
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@@ -944,6 +944,12 @@ void DebugDraw::DrawActors(Actor** selectedActors, int32 selectedActorsCount, bo
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}
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}
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void DebugDraw::DrawActorsTree(Actor* actor)
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{
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Function<bool(Actor*)> function = &DrawActorsTreeWalk;
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actor->TreeExecute(function);
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}
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void DebugDraw::DrawAxisFromDirection(const Vector3& origin, const Vector3& direction, float size, float duration, bool depthTest)
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{
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ASSERT(direction.IsNormalized());
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@@ -67,6 +67,12 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
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/// <param name="drawScenes">True if draw all debug shapes from scenes too or false if draw just from specified actor list.</param>
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API_FUNCTION() static void DrawActors(Actor** selectedActors, int32 selectedActorsCount, bool drawScenes);
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/// <summary>
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/// Draws the debug shapes for the given actor and the actor's children
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/// </summary>
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/// /// <param name="actor">The actor to start drawing at.</param>
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API_FUNCTION() static void DrawActorsTree(Actor* actor);
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/// <summary>
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/// Draws the lines axis from direction.
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/// </summary>
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