Refactor toolstrip buttons tooltips to properly format empty input bindings

This commit is contained in:
Wojtek Figat
2024-10-01 11:06:13 +02:00
parent d1d14daa1e
commit e9ac02d416
17 changed files with 80 additions and 57 deletions

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@@ -107,6 +107,21 @@ namespace FlaxEditor.GUI
return this;
}
/// <summary>
/// Links the tooltip with input binding info.
/// </summary>
/// <param name="text">The text.</param>
/// <param name="inputBinding">The input key binding.</param>
/// <returns>This tooltip.</returns>
public ToolStripButton LinkTooltip(string text, ref Options.InputBinding inputBinding)
{
var input = inputBinding.ToString();
if (input.Length != 0)
text = $"{text} ({input})";
LinkTooltip(text);
return this;
}
/// <inheritdoc />
public override void Draw()
{

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@@ -707,18 +707,18 @@ namespace FlaxEditor.Modules
Parent = mainWindow,
};
_toolStripSaveAll = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Save64, Editor.SaveAll).LinkTooltip($"Save all ({inputOptions.Save})");
_toolStripSaveAll = ToolStrip.AddButton(Editor.Icons.Save64, Editor.SaveAll).LinkTooltip("Save all", ref inputOptions.Save);
ToolStrip.AddSeparator();
_toolStripUndo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Undo64, Editor.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_toolStripRedo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Redo64, Editor.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
_toolStripUndo = ToolStrip.AddButton(Editor.Icons.Undo64, Editor.PerformUndo).LinkTooltip("Undo", ref inputOptions.Undo);
_toolStripRedo = ToolStrip.AddButton(Editor.Icons.Redo64, Editor.PerformRedo).LinkTooltip("Redo", ref inputOptions.Redo);
ToolStrip.AddSeparator();
_toolStripTranslate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Translate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate).LinkTooltip($"Change Gizmo tool mode to Translate ({inputOptions.TranslateMode})");
_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip($"Change Gizmo tool mode to Rotate ({inputOptions.RotateMode})");
_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip($"Change Gizmo tool mode to Scale ({inputOptions.ScaleMode})");
_toolStripTranslate = ToolStrip.AddButton(Editor.Icons.Translate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate).LinkTooltip("Change Gizmo tool mode to Translate", ref inputOptions.TranslateMode);
_toolStripRotate = ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip("Change Gizmo tool mode to Rotate", ref inputOptions.RotateMode);
_toolStripScale = ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip("Change Gizmo tool mode to Scale", ref inputOptions.ScaleMode);
ToolStrip.AddSeparator();
// Play
_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, Editor.Simulation.DelegatePlayOrStopPlayInEditor).LinkTooltip($"Play In Editor ({inputOptions.Play})");
_toolStripPlay = ToolStrip.AddButton(Editor.Icons.Play64, Editor.Simulation.DelegatePlayOrStopPlayInEditor).LinkTooltip("Play In Editor", ref inputOptions.Play);
_toolStripPlay.ContextMenu = new ContextMenu();
var playSubMenu = _toolStripPlay.ContextMenu.AddChildMenu("Play button action");
var playActionGroup = new ContextMenuSingleSelectGroup<InterfaceOptions.PlayAction>();
@@ -739,16 +739,16 @@ namespace FlaxEditor.Modules
windowModesGroup.SelectedChanged = SetGameWindowMode;
Editor.Options.OptionsChanged += options => { windowModesGroup.Selected = options.Interface.DefaultGameWindowMode; };
_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game ({inputOptions.Pause})");
_toolStripStep = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Skip64, Editor.Simulation.RequestPlayOneFrame).LinkTooltip($"Step one frame in game ({inputOptions.StepFrame})");
_toolStripPause = ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip("Pause/Resume game", ref inputOptions.Pause);
_toolStripStep = ToolStrip.AddButton(Editor.Icons.Skip64, Editor.Simulation.RequestPlayOneFrame).LinkTooltip("Step one frame in game", ref inputOptions.StepFrame);
ToolStrip.AddSeparator();
// Build scenes
_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip($"Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options ({inputOptions.BuildScenesData})");
_toolStripBuildScenes = ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options", ref inputOptions.BuildScenesData);
// Cook and run
_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip($"Cook & Run - build game for the current platform and run it locally ({inputOptions.CookAndRun})");
_toolStripCook = ToolStrip.AddButton(Editor.Icons.ShipIt64, Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally", ref inputOptions.CookAndRun);
_toolStripCook.ContextMenu = new ContextMenu();
_toolStripCook.ContextMenu.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked);
_toolStripCook.ContextMenu.AddSeparator();

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@@ -572,12 +572,12 @@ namespace FlaxEditor.Surface
var undo = surface.Undo;
// Toolstrip
saveButton = (ToolStripButton)toolStrip.AddButton(editor.Icons.Save64, window.Save).LinkTooltip("Save");
saveButton = toolStrip.AddButton(editor.Icons.Save64, window.Save).LinkTooltip("Save", ref inputOptions.Save);
toolStrip.AddSeparator();
undoButton = (ToolStripButton)toolStrip.AddButton(editor.Icons.Undo64, undo.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
redoButton = (ToolStripButton)toolStrip.AddButton(editor.Icons.Redo64, undo.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
undoButton = toolStrip.AddButton(editor.Icons.Undo64, undo.PerformUndo).LinkTooltip("Undo", ref inputOptions.Undo);
redoButton = toolStrip.AddButton(editor.Icons.Redo64, undo.PerformRedo).LinkTooltip("Redo", ref inputOptions.Redo);
toolStrip.AddSeparator();
toolStrip.AddButton(editor.Icons.Search64, editor.ContentFinding.ShowSearch).LinkTooltip($"Open content search tool ({inputOptions.Search})");
toolStrip.AddButton(editor.Icons.Search64, editor.ContentFinding.ShowSearch).LinkTooltip("Open content search tool", ref inputOptions.Search);
toolStrip.AddButton(editor.Icons.CenterView64, surface.ShowWholeGraph).LinkTooltip("Show whole graph");
var gridSnapButton = toolStrip.AddButton(editor.Icons.Grid32, surface.ToggleGridSnapping);
gridSnapButton.LinkTooltip("Toggle grid snapping for nodes.");

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@@ -281,10 +281,10 @@ namespace FlaxEditor.Windows.Assets
_propertiesPresenter.Select(_properties);
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save");
_saveButton = _toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddSeparator();
_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
_undoButton = _toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo", ref inputOptions.Undo);
_redoButton = _toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo", ref inputOptions.Redo);
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/animation/animation/index.html")).LinkTooltip("See documentation to learn more");

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@@ -422,10 +422,10 @@ namespace FlaxEditor.Windows.Assets
_proxy = new PropertiesProxy();
_propertiesEditor.Select(_proxy);
_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip($"Save asset ({inputOptions.Save})");
_saveButton = _toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddSeparator();
_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
_undoButton = _toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo", ref inputOptions.Undo);
_redoButton = _toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo", ref inputOptions.Redo);
_toolstrip.AddSeparator();
_resetButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Rotate32, Reset).LinkTooltip("Resets the variables values to the default values");

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@@ -95,10 +95,10 @@ namespace FlaxEditor.Windows.Assets
_undo.ActionDone += OnUndoRedo;
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save");
_saveButton = _toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddSeparator();
_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
_undoButton = _toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo", ref inputOptions.Undo);
_redoButton = _toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo", ref inputOptions.Redo);
// Panel
var panel = new Panel(ScrollBars.Vertical)

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@@ -135,10 +135,10 @@ namespace FlaxEditor.Windows.Assets
_undo.ActionDone += OnUndoRedo;
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save");
_saveButton = _toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddSeparator();
_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
_undoButton = _toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo", ref inputOptions.Undo);
_redoButton = _toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo", ref inputOptions.Redo);
_toolstrip.AddSeparator();
_toolstrip.AddButton(Editor.Icons.Up64, OnExport).LinkTooltip("Export localization table entries for translation to .pot file");

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@@ -387,10 +387,10 @@ namespace FlaxEditor.Windows.Assets
_undo.ActionDone += OnAction;
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save");
_saveButton = _toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddSeparator();
_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
_undoButton = _toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo", ref inputOptions.Undo);
_redoButton = _toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo", ref inputOptions.Redo);
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/graphics/materials/instanced-materials/index.html")).LinkTooltip("See documentation to learn more");

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@@ -105,8 +105,10 @@ namespace FlaxEditor.Windows.Assets
protected ModelBaseWindow(Editor editor, AssetItem item)
: base(editor, item)
{
var inputOptions = Editor.Options.Options.Input;
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save");
_saveButton = _toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
// Split Panel
_split = new SplitPanel(Orientation.Horizontal, ScrollBars.None, ScrollBars.None)

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@@ -359,10 +359,10 @@ namespace FlaxEditor.Windows.Assets
propertiesEditor.Select(new GeneralProxy(this));
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save");
_saveButton = _toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddSeparator();
_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
_undoButton = _toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo", ref inputOptions.Undo);
_redoButton = _toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo", ref inputOptions.Redo);
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/particles/index.html")).LinkTooltip("See documentation to learn more");

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@@ -181,14 +181,14 @@ namespace FlaxEditor.Windows.Assets
_propertiesEditor.Modified += MarkAsEdited;
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save");
_saveButton = _toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddSeparator();
_toolStripUndo = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_toolStripRedo = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
_toolStripUndo = _toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo", ref inputOptions.Undo);
_toolStripRedo = _toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo", ref inputOptions.Redo);
_toolstrip.AddSeparator();
_toolStripTranslate = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Translate32, () => _viewport.TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate).LinkTooltip($"Change Gizmo tool mode to Translate ({inputOptions.TranslateMode})");
_toolStripRotate = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Rotate32, () => _viewport.TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip($"Change Gizmo tool mode to Rotate ({inputOptions.RotateMode})");
_toolStripScale = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Scale32, () => _viewport.TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip($"Change Gizmo tool mode to Scale ({inputOptions.ScaleMode})");
_toolStripTranslate = _toolstrip.AddButton(Editor.Icons.Translate32, () => _viewport.TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate).LinkTooltip("Change Gizmo tool mode to Translate", ref inputOptions.TranslateMode);
_toolStripRotate = _toolstrip.AddButton(Editor.Icons.Rotate32, () => _viewport.TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip("Change Gizmo tool mode to Rotate", ref inputOptions.RotateMode);
_toolStripScale = _toolstrip.AddButton(Editor.Icons.Scale32, () => _viewport.TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip("Change Gizmo tool mode to Scale", ref inputOptions.ScaleMode);
_toolstrip.AddSeparator();
_toolStripLiveReload = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Refresh64, () => LiveReload = !LiveReload).SetChecked(true).SetAutoCheck(true).LinkTooltip("Live changes preview (applies prefab changes on modification by auto)");

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@@ -652,10 +652,10 @@ namespace FlaxEditor.Windows.Assets
_timeline.SetNoTracksText("Loading...");
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save");
_saveButton = _toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddSeparator();
_undoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_redoButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
_undoButton = _toolstrip.AddButton(Editor.Icons.Undo64, _undo.PerformUndo).LinkTooltip("Undo", ref inputOptions.Undo);
_redoButton = _toolstrip.AddButton(Editor.Icons.Redo64, _undo.PerformRedo).LinkTooltip("Redo", ref inputOptions.Redo);
_toolstrip.AddSeparator();
_previewButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Refresh64, OnPreviewButtonClicked).SetAutoCheck(true).LinkTooltip("If checked, enables live-preview of the animation on a scene while editing");
_renderButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Build64, OnRenderButtonClicked).LinkTooltip("Open the scene animation rendering utility...");

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@@ -195,8 +195,10 @@ namespace FlaxEditor.Windows.Assets
public SkeletonMaskWindow(Editor editor, AssetItem item)
: base(editor, item)
{
var inputOptions = Editor.Options.Options.Input;
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save asset to the file");
_saveButton = _toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/animation/skeleton-mask.html")).LinkTooltip("See documentation to learn more");

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@@ -273,6 +273,8 @@ namespace FlaxEditor.Windows.Assets
public SpriteAtlasWindow(Editor editor, AssetItem item)
: base(editor, item)
{
var inputOptions = Editor.Options.Options.Input;
// Split Panel
_split = new SplitPanel(Orientation.Horizontal, ScrollBars.None, ScrollBars.Vertical)
{
@@ -296,7 +298,7 @@ namespace FlaxEditor.Windows.Assets
_propertiesEditor.Modified += MarkAsEdited;
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save");
_saveButton = _toolstrip.AddButton(editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddButton(editor.Icons.Import64, () => Editor.ContentImporting.Reimport((BinaryAssetItem)Item)).LinkTooltip("Reimport");
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.AddFile64, () =>

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@@ -27,7 +27,7 @@ namespace FlaxEditor.Windows.Assets
public class PropertiesProxyBase
{
internal TextureWindow _window;
/// <summary>
/// Gathers parameters from the specified texture.
/// </summary>
@@ -37,7 +37,7 @@ namespace FlaxEditor.Windows.Assets
// Link
_window = window;
}
/// <summary>
/// Clears temporary data.
/// </summary>
@@ -83,7 +83,7 @@ namespace FlaxEditor.Windows.Assets
}
}
}
/// <summary>
/// The texture import properties proxy object.
/// </summary>
@@ -129,7 +129,7 @@ namespace FlaxEditor.Windows.Assets
public void DiscardChanges()
{
}
private sealed class ProxyEditor : GenericEditor
{
public override void Initialize(LayoutElementsContainer layout)
@@ -151,7 +151,7 @@ namespace FlaxEditor.Windows.Assets
/// The presenter to use in the tab.
/// </summary>
public CustomEditorPresenter Presenter;
/// <summary>
/// The proxy to use in the tab.
/// </summary>
@@ -214,6 +214,8 @@ namespace FlaxEditor.Windows.Assets
public TextureWindow(Editor editor, AssetItem item)
: base(editor, item)
{
var inputOptions = Editor.Options.Options.Input;
// Split Panel
_split = new SplitPanel(Orientation.Horizontal, ScrollBars.None, ScrollBars.Vertical)
{
@@ -228,7 +230,7 @@ namespace FlaxEditor.Windows.Assets
{
Parent = _split.Panel1
};
// Properties tabs
_tabs = new()
{
@@ -244,7 +246,7 @@ namespace FlaxEditor.Windows.Assets
_tabs.AddTab(new ImportTab(this));
// Toolstrip
_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save");
_saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save64, Save).LinkTooltip("Save", ref inputOptions.Save);
_toolstrip.AddButton(Editor.Icons.Import64, () => Editor.ContentImporting.Reimport((BinaryAssetItem)Item)).LinkTooltip("Reimport");
_toolstrip.AddSeparator();
_toolstrip.AddButton(Editor.Icons.CenterView64, _preview.CenterView).LinkTooltip("Center view");

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@@ -603,11 +603,11 @@ namespace FlaxEditor.Windows.Assets
_debugToolstripControls = new[]
{
_toolstrip.AddSeparator(),
_toolstrip.AddButton(editor.Icons.Play64, OnDebuggerContinue).LinkTooltip($"Continue ({inputOptions.DebuggerContinue})"),
_toolstrip.AddButton(editor.Icons.Play64, OnDebuggerContinue).LinkTooltip("Continue", ref inputOptions.DebuggerContinue),
_toolstrip.AddButton(editor.Icons.Search64, OnDebuggerNavigateToCurrentNode).LinkTooltip("Navigate to the current stack trace node"),
_toolstrip.AddButton(editor.Icons.Right64, OnDebuggerStepOver).LinkTooltip($"Step Over ({inputOptions.DebuggerStepOver})"),
_toolstrip.AddButton(editor.Icons.Down64, OnDebuggerStepInto).LinkTooltip($"Step Into ({inputOptions.DebuggerStepInto})"),
_toolstrip.AddButton(editor.Icons.Up64, OnDebuggerStepOut).LinkTooltip($"Step Out ({inputOptions.DebuggerStepOut})"),
_toolstrip.AddButton(editor.Icons.Right64, OnDebuggerStepOver).LinkTooltip("Step Over", ref inputOptions.DebuggerStepOver),
_toolstrip.AddButton(editor.Icons.Down64, OnDebuggerStepInto).LinkTooltip("Step Into", ref inputOptions.DebuggerStepInto),
_toolstrip.AddButton(editor.Icons.Up64, OnDebuggerStepOut).LinkTooltip("Step Out", ref inputOptions.DebuggerStepOut),
_toolstrip.AddButton(editor.Icons.Stop64, OnDebuggerStop).LinkTooltip("Stop debugging"),
};
foreach (var control in _debugToolstripControls)

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@@ -409,7 +409,7 @@ namespace FlaxEditor.Windows
_debugToolstripControls = new[]
{
toolstrip.AddSeparator(),
toolstrip.AddButton(editor.Icons.Play64, OnDebuggerContinue).LinkTooltip($"Continue ({inputOptions.DebuggerContinue})"),
toolstrip.AddButton(editor.Icons.Play64, OnDebuggerContinue).LinkTooltip("Continue", ref inputOptions.DebuggerContinue),
toolstrip.AddButton(editor.Icons.Search64, OnDebuggerNavigateToCurrentNode).LinkTooltip("Navigate to the current stack trace node"),
toolstrip.AddButton(editor.Icons.Stop64, OnDebuggerStop).LinkTooltip("Stop debugging"),
};