Remove unused codesigning (ios uses xcode now)

This commit is contained in:
Wojtek Figat
2023-06-10 12:08:22 +02:00
parent e7804f9d02
commit ea4f97aad8
3 changed files with 0 additions and 79 deletions

View File

@@ -29,46 +29,12 @@ API_CLASS(abstract, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_AP
API_FIELD(Attributes="EditorOrder(1000), EditorDisplay(\"Other\")")
SoftObjectReference<Texture> OverrideIcon;
#if USE_EDITOR
// Package code signing modes.
API_ENUM() enum class CodeSigningMode
{
// No code signing.
None,
// Signing code with Provision File (.mobileprovision).
WithProvisionFile,
};
/// <summary>
/// App code signing mode.
/// </summary>
API_FIELD(Attributes="EditorOrder(2000), EditorDisplay(\"Code Signing\")")
CodeSigningMode CodeSigning = CodeSigningMode::None;
/// <summary>
/// App code signing provision file path (absolute or relative to the project).
/// </summary>
API_FIELD(Attributes="EditorOrder(2050), EditorDisplay(\"Code Signing\")")
String ProvisionFile;
/// <summary>
/// App code signing idenity name (from local Mac keychain). Use 'security find-identity -v -p codesigning' to list possible options.
/// </summary>
API_FIELD(Attributes="EditorOrder(2080), EditorDisplay(\"Code Signing\")")
String SignIdenity;
#endif
public:
// [SettingsBase]
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override
{
DESERIALIZE(AppIdentifier);
DESERIALIZE(OverrideIcon);
#if USE_EDITOR
DESERIALIZE(CodeSigning);
DESERIALIZE(ProvisionFile);
DESERIALIZE(SignIdenity);
#endif
}
};