Tweaks for doc comments
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@@ -101,9 +101,7 @@ namespace FlaxEditor.Modules
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/// Determines whether the specified scene is edited.
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/// </summary>
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/// <param name="scene">The scene.</param>
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/// <returns>
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/// <c>true</c> if the specified scene is edited; otherwise, <c>false</c>.
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/// </returns>
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/// <returns><c>true</c> if the specified scene is edited; otherwise, <c>false</c>.</returns>
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public bool IsEdited(Scene scene)
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{
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var node = GetActorNode(scene) as SceneNode;
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@@ -113,9 +111,7 @@ namespace FlaxEditor.Modules
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/// <summary>
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/// Determines whether any scene is edited.
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/// </summary>
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/// <returns>
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/// <c>true</c> if any scene is edited; otherwise, <c>false</c>.
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/// </returns>
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/// <returns><c>true</c> if any scene is edited; otherwise, <c>false</c>.</returns>
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public bool IsEdited()
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{
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foreach (var scene in Root.ChildNodes)
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@@ -129,9 +125,7 @@ namespace FlaxEditor.Modules
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/// <summary>
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/// Determines whether every scene is edited.
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/// </summary>
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/// <returns>
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/// <c>true</c> if every scene is edited; otherwise, <c>false</c>.
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/// </returns>
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/// <returns><c>true</c> if every scene is edited; otherwise, <c>false</c>.</returns>
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public bool IsEverySceneEdited()
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{
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foreach (var scene in Root.ChildNodes)
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