Remove unused SaveTime/LoadTime from Scene

This commit is contained in:
Wojtek Figat
2024-01-28 20:28:29 +01:00
parent 2a70d0c011
commit ecf593e7a4
3 changed files with 0 additions and 16 deletions

View File

@@ -925,7 +925,6 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, Scene** ou
// Create scene actor
// Note: the first object in the scene file data is a Scene Actor
auto scene = New<Scene>(ScriptingObjectSpawnParams(sceneId, Scene::TypeInitializer));
scene->LoadTime = startTime;
scene->RegisterObject();
scene->Deserialize(data[0], modifier.Value);
@@ -1114,7 +1113,6 @@ bool LevelImpl::saveScene(Scene* scene, const String& path)
LOG(Info, "Saving scene {0} to \'{1}\'", scene->GetName(), path);
const DateTime startTime = DateTime::NowUTC();
scene->SaveTime = startTime;
// Serialize to json
rapidjson_flax::StringBuffer buffer;
@@ -1215,7 +1213,6 @@ bool Level::SaveSceneToBytes(Scene* scene, rapidjson_flax::StringBuffer& outData
LOG(Info, "Saving scene {0} to bytes", scene->GetName());
const DateTime startTime = DateTime::NowUTC();
scene->SaveTime = startTime;
// Serialize to json
if (saveScene(scene, outData, prettyJson))