Remove unused SaveTime/LoadTime from Scene
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@@ -925,7 +925,6 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, Scene** ou
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// Create scene actor
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// Note: the first object in the scene file data is a Scene Actor
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auto scene = New<Scene>(ScriptingObjectSpawnParams(sceneId, Scene::TypeInitializer));
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scene->LoadTime = startTime;
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scene->RegisterObject();
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scene->Deserialize(data[0], modifier.Value);
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@@ -1114,7 +1113,6 @@ bool LevelImpl::saveScene(Scene* scene, const String& path)
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LOG(Info, "Saving scene {0} to \'{1}\'", scene->GetName(), path);
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const DateTime startTime = DateTime::NowUTC();
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scene->SaveTime = startTime;
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// Serialize to json
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rapidjson_flax::StringBuffer buffer;
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@@ -1215,7 +1213,6 @@ bool Level::SaveSceneToBytes(Scene* scene, rapidjson_flax::StringBuffer& outData
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LOG(Info, "Saving scene {0} to bytes", scene->GetName());
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const DateTime startTime = DateTime::NowUTC();
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scene->SaveTime = startTime;
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// Serialize to json
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if (saveScene(scene, outData, prettyJson))
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