Remove unused SaveTime/LoadTime from Scene

This commit is contained in:
Wojtek Figat
2024-01-28 20:28:29 +01:00
parent 2a70d0c011
commit ecf593e7a4
3 changed files with 0 additions and 16 deletions

View File

@@ -273,9 +273,6 @@ void Scene::Serialize(SerializeStream& stream, const void* otherObj)
SERIALIZE_GET_OTHER_OBJ(Scene);
// Update scene info object
SaveTime = DateTime::NowUTC();
LightmapsData.SaveLightmaps(Info.Lightmaps);
Info.Serialize(stream, other ? &other->Info : nullptr);