Merge branch 'Tryibion-fix-spline-draw'

This commit is contained in:
Wojtek Figat
2025-11-18 21:30:53 +01:00

View File

@@ -518,7 +518,7 @@ namespace
Vector3 nextPos = transform.LocalToWorld(next->Value.Translation);
DEBUG_DRAW_WIRE_SPHERE(BoundingSphere(nextPos, NodeSizeByDistance(nextPos, scaleByDistance)), color, 0.0f, depthTest);
const float d = (next->Time - prev->Time) / 3.0f;
DEBUG_DRAW_BEZIER(prevPos, prevPos + prev->TangentOut.Translation * d, nextPos + next->TangentIn.Translation * d, nextPos, color, 0.0f, depthTest);
DEBUG_DRAW_BEZIER(prevPos, transform.LocalToWorld(prev->Value.Translation + prev->TangentOut.Translation * d), transform.LocalToWorld(next->Value.Translation + next->TangentIn.Translation * d), nextPos, color, 0.0f, depthTest);
prev = next;
prevPos = nextPos;
}