Add frustum culling for editor preview camera mesh

This commit is contained in:
Wojtek Figat
2024-07-02 00:53:03 +02:00
parent 08ef7c93ea
commit ef129a3135

View File

@@ -320,6 +320,7 @@ bool Camera::HasContentLoaded() const
void Camera::Draw(RenderContext& renderContext)
{
if (EnumHasAnyFlags(renderContext.View.Flags, ViewFlags::EditorSprites)
&& renderContext.View.CullingFrustum.Intersects(_previewModelBox)
&& _previewModel
&& _previewModel->IsLoaded())
{