Add frustum culling for editor preview camera mesh
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@@ -320,6 +320,7 @@ bool Camera::HasContentLoaded() const
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void Camera::Draw(RenderContext& renderContext)
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{
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if (EnumHasAnyFlags(renderContext.View.Flags, ViewFlags::EditorSprites)
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&& renderContext.View.CullingFrustum.Intersects(_previewModelBox)
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&& _previewModel
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&& _previewModel->IsLoaded())
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{
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