Fix compilation regression
This commit is contained in:
@@ -480,8 +480,10 @@ void Actor::DestroyChildren(float timeLeft)
|
||||
// Get all actors
|
||||
Array<Actor*> children = Children;
|
||||
|
||||
#if USE_EDITOR
|
||||
// Inform Editor beforehand
|
||||
Level::callActorEvent(Level::ActorEventType::OnActorDestroyChildren, this, nullptr);
|
||||
#endif
|
||||
|
||||
if (_scene && IsActiveInHierarchy())
|
||||
{
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "Engine/Level/Scene/Scene.h"
|
||||
#include "Engine/Serialization/Serialization.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#if COMPILE_WITH_ASSETS_IMPORTER
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/ContentImporters/AssetsImportingManager.h"
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "Engine/Terrain/TerrainPatch.h"
|
||||
#include "Engine/Terrain/Terrain.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Profiler/ProfilerMemory.h"
|
||||
#include "Engine/Level/Scene/Scene.h"
|
||||
#include "Engine/Level/Level.h"
|
||||
#include <ThirdParty/recastnavigation/Recast.h>
|
||||
|
||||
Reference in New Issue
Block a user