Fix compilation regression

This commit is contained in:
Wojtek Figat
2025-06-22 12:12:42 +02:00
parent d7df403e5e
commit ef5d45874a
3 changed files with 4 additions and 0 deletions

View File

@@ -480,8 +480,10 @@ void Actor::DestroyChildren(float timeLeft)
// Get all actors
Array<Actor*> children = Children;
#if USE_EDITOR
// Inform Editor beforehand
Level::callActorEvent(Level::ActorEventType::OnActorDestroyChildren, this, nullptr);
#endif
if (_scene && IsActiveInHierarchy())
{

View File

@@ -5,6 +5,7 @@
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Threading/Threading.h"
#include "Engine/Profiler/ProfilerMemory.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#include "Engine/Core/Log.h"
#include "Engine/ContentImporters/AssetsImportingManager.h"

View File

@@ -23,6 +23,7 @@
#include "Engine/Terrain/TerrainPatch.h"
#include "Engine/Terrain/Terrain.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Profiler/ProfilerMemory.h"
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Level/Level.h"
#include <ThirdParty/recastnavigation/Recast.h>