Fix editor error when prefab asset is unloaded
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@@ -257,16 +257,23 @@ namespace FlaxEditor.Viewport
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/// </summary>
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public void SaveActiveUIScalingOption()
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{
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var defaultKey = $"{Prefab.ID}:DefaultViewportScalingIndex";
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if (!Prefab)
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return;
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var id = Prefab.ID;
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var defaultKey = $"{id}:DefaultViewportScalingIndex";
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Editor.Instance.ProjectCache.SetCustomData(defaultKey, _defaultScaleActiveIndex.ToString());
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var customKey = $"{Prefab.ID}:CustomViewportScalingIndex";
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var customKey = $"{id}:CustomViewportScalingIndex";
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Editor.Instance.ProjectCache.SetCustomData(customKey, _customScaleActiveIndex.ToString());
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}
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private void LoadCustomUIScalingOption()
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{
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if (!Prefab)
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return;
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var id = Prefab.ID;
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Prefab.WaitForLoaded();
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var defaultKey = $"{Prefab.ID}:DefaultViewportScalingIndex";
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var defaultKey = $"{id}:DefaultViewportScalingIndex";
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if (Editor.Instance.ProjectCache.TryGetCustomData(defaultKey, out string defaultData))
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{
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if (int.TryParse(defaultData, out var index))
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@@ -286,7 +293,7 @@ namespace FlaxEditor.Viewport
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}
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}
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var customKey = $"{Prefab.ID}:CustomViewportScalingIndex";
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var customKey = $"{id}:CustomViewportScalingIndex";
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if (Editor.Instance.ProjectCache.TryGetCustomData(customKey, out string data))
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{
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if (int.TryParse(data, out var index))
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