Merge remote-tracking branch 'origin/master' into 1.7
This commit is contained in:
@@ -1583,7 +1583,7 @@ namespace FlaxEditor
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private static void RequestStartPlayOnEditMode()
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{
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if (Instance.StateMachine.IsEditMode)
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Instance.Simulation.RequestStartPlay();
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Instance.Simulation.RequestStartPlayScenes();
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if (Instance.StateMachine.IsPlayMode)
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Instance.StateMachine.StateChanged -= RequestStartPlayOnEditMode;
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}
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@@ -20,6 +20,7 @@ namespace FlaxEditor.Modules
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private bool _updateOrFixedUpdateWasCalled;
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private long _breakpointHangFlag;
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private EditorWindow _enterPlayFocusedWindow;
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private Scene[] _scenesToReload;
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internal SimulationModule(Editor editor)
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: base(editor)
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@@ -68,6 +69,22 @@ namespace FlaxEditor.Modules
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BreakpointHangEnd?.Invoke();
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}
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/// <summary>
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/// Delegates between playing game and playing scenes in editor based on the user's editor preference.
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/// </summary>
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public void DelegatePlayOrStopPlayInEditor()
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{
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switch (Editor.Options.Options.Interface.PlayButtonAction)
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{
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case Options.InterfaceOptions.PlayAction.PlayGame:
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Editor.Simulation.RequestPlayGameOrStopPlay();
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return;
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case Options.InterfaceOptions.PlayAction.PlayScenes:
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Editor.Simulation.RequestPlayScenesOrStopPlay();
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return;
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}
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}
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/// <summary>
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/// Returns true if play mode has been requested.
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/// </summary>
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@@ -76,7 +93,7 @@ namespace FlaxEditor.Modules
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/// <summary>
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/// Requests start playing in editor.
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/// </summary>
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public void RequestStartPlay()
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public void RequestStartPlayScenes()
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{
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if (Editor.StateMachine.IsEditMode)
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{
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@@ -89,6 +106,57 @@ namespace FlaxEditor.Modules
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}
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}
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/// <summary>
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/// Requests playing game start or stop in editor from the project's configured FirstScene.
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/// </summary>
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public void RequestPlayGameOrStopPlay()
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{
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if (Editor.StateMachine.IsPlayMode)
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{
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RequestStopPlay();
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}
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else
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{
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RequestStartPlayGame();
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}
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}
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/// <summary>
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/// Requests start playing in editor from the project's configured FirstScene.
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/// </summary>
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public void RequestStartPlayGame()
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{
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if (!Editor.StateMachine.IsEditMode)
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{
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return;
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}
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var firstScene = Content.Settings.GameSettings.Load().FirstScene;
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if (firstScene == Guid.Empty)
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{
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if (Level.IsAnySceneLoaded)
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Editor.Simulation.RequestStartPlayScenes();
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return;
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}
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_scenesToReload = Level.Scenes;
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Level.UnloadAllScenes();
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Level.LoadScene(firstScene);
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Editor.PlayModeEnd += OnPlayGameEnd;
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RequestPlayScenesOrStopPlay();
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}
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private void OnPlayGameEnd()
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{
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Editor.PlayModeEnd -= OnPlayGameEnd;
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Level.UnloadAllScenes();
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foreach (var scene in _scenesToReload)
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Level.LoadScene(scene.ID);
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}
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/// <summary>
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/// Requests stop playing in editor.
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/// </summary>
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@@ -106,14 +174,14 @@ namespace FlaxEditor.Modules
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}
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/// <summary>
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/// Requests the playing start or stop in editor.
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/// Requests the playing scenes start or stop in editor.
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/// </summary>
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public void RequestPlayOrStopPlay()
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public void RequestPlayScenesOrStopPlay()
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{
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if (Editor.StateMachine.IsPlayMode)
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RequestStopPlay();
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else
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RequestStartPlay();
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RequestStartPlayScenes();
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}
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/// <summary>
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@@ -39,7 +39,6 @@ namespace FlaxEditor.Modules
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private bool _progressFailed;
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ContextMenuSingleSelectGroup<int> _numberOfClientsGroup = new ContextMenuSingleSelectGroup<int>();
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private Scene[] _scenesToReload;
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private ContextMenuButton _menuFileSaveScenes;
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private ContextMenuButton _menuFileCloseScenes;
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@@ -556,8 +555,8 @@ namespace FlaxEditor.Modules
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cm = MenuGame.ContextMenu;
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cm.VisibleChanged += OnMenuGameShowHide;
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_menuGamePlayGame = cm.AddButton("Play Game", PlayGame);
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_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", inputOptions.Play.ToString(), PlayScenes);
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_menuGamePlayGame = cm.AddButton("Play Game", Editor.Simulation.RequestPlayGameOrStopPlay);
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_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", Editor.Simulation.RequestPlayScenesOrStopPlay);
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_menuGameStop = cm.AddButton("Stop Game", Editor.Simulation.RequestStopPlay);
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_menuGamePause = cm.AddButton("Pause", inputOptions.Pause.ToString(), Editor.Simulation.RequestPausePlay);
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@@ -566,8 +565,8 @@ namespace FlaxEditor.Modules
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_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
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cm.AddSeparator();
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cm.AddButton("Cook & Run", CookAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
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cm.AddButton("Run cooked game", RunCookedGame).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
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cm.AddButton("Cook & Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
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cm.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
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// Tools
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MenuTools = MainMenu.AddButton("Tools");
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@@ -658,23 +657,23 @@ namespace FlaxEditor.Modules
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Parent = mainWindow,
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};
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_toolStripSaveAll = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Save64, Editor.SaveAll).LinkTooltip("Save all (Ctrl+S)");
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_toolStripSaveAll = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Save64, Editor.SaveAll).LinkTooltip($"Save all ({inputOptions.Save})");
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ToolStrip.AddSeparator();
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_toolStripUndo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Undo64, Editor.PerformUndo).LinkTooltip("Undo (Ctrl+Z)");
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_toolStripRedo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Redo64, Editor.PerformRedo).LinkTooltip("Redo (Ctrl+Y)");
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_toolStripUndo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Undo64, Editor.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
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_toolStripRedo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Redo64, Editor.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
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ToolStrip.AddSeparator();
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_toolStripTranslate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Translate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate).LinkTooltip("Change Gizmo tool mode to Translate (1)");
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_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip("Change Gizmo tool mode to Rotate (2)");
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_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip("Change Gizmo tool mode to Scale (3)");
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_toolStripTranslate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Translate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate).LinkTooltip($"Change Gizmo tool mode to Translate ({inputOptions.TranslateMode})");
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_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip($"Change Gizmo tool mode to Rotate ({inputOptions.RotateMode})");
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_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip($"Change Gizmo tool mode to Scale ({inputOptions.ScaleMode})");
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ToolStrip.AddSeparator();
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// Cook scenes
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_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
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// Cook and run
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_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, CookAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally");
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_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally");
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_toolStripCook.ContextMenu = new ContextMenu();
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_toolStripCook.ContextMenu.AddButton("Run cooked game", RunCookedGame);
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_toolStripCook.ContextMenu.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked);
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_toolStripCook.ContextMenu.AddSeparator();
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var numberOfClientsMenu = _toolStripCook.ContextMenu.AddChildMenu("Number of game clients");
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_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
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@@ -682,7 +681,7 @@ namespace FlaxEditor.Modules
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ToolStrip.AddSeparator();
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// Play
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_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, OnPlayPressed).LinkTooltip("Play Game");
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_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, Editor.Simulation.DelegatePlayOrStopPlayInEditor).LinkTooltip($"Play In Editor ({inputOptions.Play})");
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_toolStripPlay.ContextMenu = new ContextMenu();
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var playSubMenu = _toolStripPlay.ContextMenu.AddChildMenu("Play button action");
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var playActionGroup = new ContextMenuSingleSelectGroup<InterfaceOptions.PlayAction>();
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@@ -1039,65 +1038,6 @@ namespace FlaxEditor.Modules
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Editor.Options.Apply(options);
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}
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private void OnPlayPressed()
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{
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switch (Editor.Options.Options.Interface.PlayButtonAction)
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{
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case InterfaceOptions.PlayAction.PlayGame:
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if (Editor.IsPlayMode)
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Editor.Simulation.RequestStopPlay();
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else
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PlayGame();
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return;
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case InterfaceOptions.PlayAction.PlayScenes:
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PlayScenes();
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return;
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}
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}
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private void PlayGame()
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{
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var firstScene = GameSettings.Load().FirstScene;
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if (firstScene == Guid.Empty)
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{
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if (Level.IsAnySceneLoaded)
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Editor.Simulation.RequestStartPlay();
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return;
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}
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_scenesToReload = Level.Scenes;
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Level.UnloadAllScenes();
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Level.LoadScene(firstScene);
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Editor.PlayModeEnd += OnPlayGameSceneEnding;
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Editor.Simulation.RequestPlayOrStopPlay();
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}
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private void OnPlayGameSceneEnding()
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{
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Editor.PlayModeEnd -= OnPlayGameSceneEnding;
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Level.UnloadAllScenes();
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foreach (var scene in _scenesToReload)
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Level.LoadScene(scene.ID);
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}
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private void PlayScenes()
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{
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Editor.Simulation.RequestPlayOrStopPlay();
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}
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private void CookAndRun()
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{
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Editor.Windows.GameCookerWin.BuildAndRun();
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}
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private void RunCookedGame()
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{
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Editor.Windows.GameCookerWin.RunCooked();
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}
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private void OnMainWindowClosing()
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{
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// Clear UI references (GUI cannot be used after window closing)
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@@ -60,6 +60,10 @@ namespace FlaxEditor.Options
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[EditorDisplay("Common"), EditorOrder(200)]
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public InputBinding FocusSelection = new InputBinding(KeyboardKeys.F);
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[DefaultValue(typeof(InputBinding), "Shift+F")]
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[EditorDisplay("Common"), EditorOrder(200)]
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public InputBinding LockFocusSelection = new InputBinding(KeyboardKeys.F, KeyboardKeys.Shift);
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[DefaultValue(typeof(InputBinding), "Ctrl+F")]
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[EditorDisplay("Common"), EditorOrder(210)]
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public InputBinding Search = new InputBinding(KeyboardKeys.F, KeyboardKeys.Control);
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@@ -138,6 +138,8 @@ namespace FlaxEditor.Actions
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}
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}
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// Store previously looked up names and the results
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Dictionary<string, bool> foundNamesResults = new();
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for (int i = 0; i < nodeParents.Count; i++)
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{
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var node = nodeParents[i];
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@@ -145,15 +147,28 @@ namespace FlaxEditor.Actions
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var parent = actor?.Parent;
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if (parent != null)
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{
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bool IsNameValid(string name)
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{
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if (!foundNamesResults.TryGetValue(name, out bool found))
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{
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found = parent.GetChild(name) != null;
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foundNamesResults.Add(name, found);
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}
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return !found;
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}
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// Fix name collisions
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var name = actor.Name;
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for (int j = 0; j < parent.ChildrenCount; j++)
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var children = parent.Children;
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for (int j = 0; j < children.Length; j++)
|
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{
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||||
var child = parent.Children[j];
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if (child != actor && child.Name == actor.Name)
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var child = children[j];
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if (child != actor && child.Name == name)
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{
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var children = parent.Children;
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actor.Name = Utilities.Utils.IncrementNameNumber(name, x => children.All(y => y.Name != x));
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string newName = Utilities.Utils.IncrementNameNumber(name, x => IsNameValid(x));
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foundNamesResults[newName] = true;
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actor.Name = newName;
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// Multiple actors may have the same name, continue
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}
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||||
}
|
||||
}
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@@ -162,10 +177,7 @@ namespace FlaxEditor.Actions
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||||
}
|
||||
|
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for (int i = 0; i < nodeParents.Count; i++)
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{
|
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var node = nodeParents[i];
|
||||
node.PostPaste();
|
||||
}
|
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nodeParents[i].PostPaste();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -134,6 +134,8 @@ namespace FlaxEditor.Viewport
|
||||
}
|
||||
}
|
||||
|
||||
private bool _lockedFocus;
|
||||
private double _lockedFocusOffset;
|
||||
private readonly ViewportDebugDrawData _debugDrawData = new ViewportDebugDrawData(32);
|
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private StaticModel _previewStaticModel;
|
||||
private int _previewModelEntryIndex;
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@@ -425,11 +427,43 @@ namespace FlaxEditor.Viewport
|
||||
InputActions.Add(options => options.TranslateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate);
|
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InputActions.Add(options => options.RotateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate);
|
||||
InputActions.Add(options => options.ScaleMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale);
|
||||
InputActions.Add(options => options.LockFocusSelection, LockFocusSelection);
|
||||
InputActions.Add(options => options.FocusSelection, FocusSelection);
|
||||
InputActions.Add(options => options.RotateSelection, RotateSelection);
|
||||
InputActions.Add(options => options.Delete, _editor.SceneEditing.Delete);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
var selection = TransformGizmo.SelectedParents;
|
||||
var requestUnlockFocus = FlaxEngine.Input.Mouse.GetButtonDown(MouseButton.Right) || FlaxEngine.Input.Mouse.GetButtonDown(MouseButton.Left);
|
||||
if (TransformGizmo.SelectedParents.Count == 0 || (requestUnlockFocus && ContainsFocus))
|
||||
{
|
||||
UnlockFocusSelection();
|
||||
}
|
||||
else if (_lockedFocus)
|
||||
{
|
||||
var selectionBounds = BoundingSphere.Empty;
|
||||
for (int i = 0; i < selection.Count; i++)
|
||||
{
|
||||
selection[i].GetEditorSphere(out var sphere);
|
||||
BoundingSphere.Merge(ref selectionBounds, ref sphere, out selectionBounds);
|
||||
}
|
||||
|
||||
if (ContainsFocus)
|
||||
{
|
||||
var viewportFocusDistance = Vector3.Distance(ViewPosition, selectionBounds.Center) / 10f;
|
||||
_lockedFocusOffset -= FlaxEngine.Input.Mouse.ScrollDelta * viewportFocusDistance;
|
||||
}
|
||||
|
||||
var focusDistance = Mathf.Max(selectionBounds.Radius * 2d, 100d);
|
||||
ViewPosition = selectionBounds.Center + (-ViewDirection * (focusDistance + _lockedFocusOffset));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the selection outline effect or restored the default one.
|
||||
/// </summary>
|
||||
@@ -792,6 +826,23 @@ namespace FlaxEditor.Viewport
|
||||
FocusSelection(ref orientation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lock focus on the current selection gizmo.
|
||||
/// </summary>
|
||||
public void LockFocusSelection()
|
||||
{
|
||||
_lockedFocus = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unlock focus on the current selection.
|
||||
/// </summary>
|
||||
public void UnlockFocusSelection()
|
||||
{
|
||||
_lockedFocus = false;
|
||||
_lockedFocusOffset = 0f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Focuses the viewport on the current selection of the gizmo.
|
||||
/// </summary>
|
||||
|
||||
@@ -303,7 +303,7 @@ namespace FlaxEditor.Windows
|
||||
Editor.Options.OptionsChanged += OnOptionsChanged;
|
||||
OnOptionsChanged(Editor.Options.Options);
|
||||
|
||||
InputActions.Add(options => options.Play, Editor.Simulation.RequestPlayOrStopPlay);
|
||||
InputActions.Add(options => options.Play, Editor.Simulation.DelegatePlayOrStopPlayInEditor);
|
||||
InputActions.Add(options => options.Pause, Editor.Simulation.RequestResumeOrPause);
|
||||
InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace FlaxEditor.Windows
|
||||
InputActions.Add(options => options.SelectAll, Editor.SceneEditing.SelectAllScenes);
|
||||
InputActions.Add(options => options.Delete, Editor.SceneEditing.Delete);
|
||||
InputActions.Add(options => options.Search, () => Editor.Windows.SceneWin.Search());
|
||||
InputActions.Add(options => options.Play, Editor.Simulation.RequestPlayOrStopPlay);
|
||||
InputActions.Add(options => options.Play, Editor.Simulation.DelegatePlayOrStopPlayInEditor);
|
||||
InputActions.Add(options => options.Pause, Editor.Simulation.RequestResumeOrPause);
|
||||
InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
|
||||
}
|
||||
|
||||
@@ -233,11 +233,10 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode*
|
||||
// Get nested animation time position
|
||||
float nestedAnimPrevPos = animPrevPos - nestedAnim.Time;
|
||||
const float nestedAnimLength = nestedAnim.Anim->GetLength();
|
||||
const float nestedAnimDuration = nestedAnim.Anim->GetDuration();
|
||||
const float nestedAnimSpeed = nestedAnim.Speed * speed;
|
||||
const float frameRateMatchScale = (float)nestedAnim.Anim->Data.FramesPerSecond / (float)anim->Data.FramesPerSecond;
|
||||
nestedAnimPos = nestedAnimPos / nestedAnimDuration * nestedAnimSpeed * frameRateMatchScale;
|
||||
nestedAnimPrevPos = nestedAnimPrevPos / nestedAnimDuration * nestedAnimSpeed * frameRateMatchScale;
|
||||
const float frameRateMatchScale = nestedAnimSpeed / (float)anim->Data.FramesPerSecond;
|
||||
nestedAnimPos = nestedAnimPos * frameRateMatchScale;
|
||||
nestedAnimPrevPos = nestedAnimPrevPos * frameRateMatchScale;
|
||||
GetAnimSamplePos(nestedAnim.Loop, nestedAnimLength, nestedAnim.StartTime, nestedAnimPrevPos, nestedAnimPos, nestedAnimPos, nestedAnimPrevPos);
|
||||
|
||||
ProcessAnimation(nodes, node, true, nestedAnimLength, nestedAnimPos, nestedAnimPrevPos, nestedAnim.Anim, 1.0f, weight, mode);
|
||||
|
||||
@@ -395,18 +395,17 @@ namespace FlaxEngine.Interop
|
||||
{
|
||||
if (managed is null)
|
||||
return;
|
||||
|
||||
sourceArray = managed;
|
||||
(managedHandle, managedArray) = ManagedArray.AllocatePooledArray<TUnmanagedElement>(managed.Length);
|
||||
}
|
||||
|
||||
public ReadOnlySpan<T> GetManagedValuesSource() => sourceArray;
|
||||
|
||||
public Span<TUnmanagedElement> GetUnmanagedValuesDestination() => managedArray.ToSpan<TUnmanagedElement>();
|
||||
public Span<TUnmanagedElement> GetUnmanagedValuesDestination() => managedArray != null ? managedArray.ToSpan<TUnmanagedElement>() : Span<TUnmanagedElement>.Empty;
|
||||
|
||||
public TUnmanagedElement* ToUnmanaged() => (TUnmanagedElement*)ManagedHandle.ToIntPtr(managedHandle);
|
||||
|
||||
public void Free() => managedArray.FreePooled();
|
||||
public void Free() => managedArray?.FreePooled();
|
||||
}
|
||||
|
||||
#if FLAX_EDITOR
|
||||
|
||||
@@ -333,6 +333,8 @@ void Keyboard::OnCharInput(Char c, Window* target)
|
||||
|
||||
void Keyboard::OnKeyUp(KeyboardKeys key, Window* target)
|
||||
{
|
||||
if (key >= KeyboardKeys::MAX)
|
||||
return;
|
||||
Event& e = _queue.AddOne();
|
||||
e.Type = EventType::KeyUp;
|
||||
e.Target = target;
|
||||
@@ -341,6 +343,8 @@ void Keyboard::OnKeyUp(KeyboardKeys key, Window* target)
|
||||
|
||||
void Keyboard::OnKeyDown(KeyboardKeys key, Window* target)
|
||||
{
|
||||
if (key >= KeyboardKeys::MAX)
|
||||
return;
|
||||
Event& e = _queue.AddOne();
|
||||
e.Type = EventType::KeyDown;
|
||||
e.Target = target;
|
||||
|
||||
@@ -34,10 +34,10 @@ void NavMeshBoundsVolume::Deserialize(DeserializeStream& stream, ISerializeModif
|
||||
|
||||
void NavMeshBoundsVolume::OnEnable()
|
||||
{
|
||||
GetScene()->Navigation.Volumes.Add(this);
|
||||
|
||||
// Base
|
||||
Actor::OnEnable();
|
||||
|
||||
GetScene()->Navigation.Volumes.Add(this);
|
||||
}
|
||||
|
||||
void NavMeshBoundsVolume::OnDisable()
|
||||
|
||||
@@ -941,6 +941,13 @@ bool NetworkReplicator::HasObject(const ScriptingObject* obj)
|
||||
return false;
|
||||
}
|
||||
|
||||
ScriptingObject* NetworkReplicator::ResolveForeignObject(Guid objectId)
|
||||
{
|
||||
if (const auto& object = ResolveObject(objectId))
|
||||
return object->Object.Get();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32 NetworkReplicator::GetObjectOwnerClientId(const ScriptingObject* obj)
|
||||
{
|
||||
uint32 id = NetworkManager::ServerClientId;
|
||||
|
||||
@@ -116,6 +116,13 @@ public:
|
||||
/// <param name="obj">The network object.</param>
|
||||
/// <returns>True if object exists in networking, otherwise false.</returns>
|
||||
API_FUNCTION() static bool HasObject(const ScriptingObject* obj);
|
||||
|
||||
/// <summary>
|
||||
/// Resolves foreign Guid into a local ScriptingObject
|
||||
/// </summary>
|
||||
/// <param name="objectId">The Guid of a foreign object.</param>
|
||||
/// <returns>Object if managed to resolve, otherwise null.</returns>
|
||||
API_FUNCTION() static ScriptingObject* ResolveForeignObject(Guid objectId);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Client Id of the network object owner.
|
||||
|
||||
@@ -2191,6 +2191,7 @@ bool LinuxPlatform::Init()
|
||||
|
||||
// Initialize "X11 keycode" -> "Flax KeyboardKeys" map
|
||||
KeyCodeMap.Resize(desc->max_key_code + 1);
|
||||
Platform::MemoryClear(KeyCodeMap.Get(), KeyCodeMap.Count() * sizeof(KeyboardKeys));
|
||||
XkbFreeNames(desc, XkbKeyNamesMask, 1);
|
||||
X11::XkbFreeKeyboard(desc, 0, 1);
|
||||
for (int32 keyIdx = (int32)KeyboardKeys::None; keyIdx < MAX_uint8; keyIdx++)
|
||||
|
||||
14
Source/Engine/Scripting/Internal/ManagedDictionary.cpp
Normal file
14
Source/Engine/Scripting/Internal/ManagedDictionary.cpp
Normal file
@@ -0,0 +1,14 @@
|
||||
#include "ManagedDictionary.h"
|
||||
|
||||
Dictionary<ManagedDictionary::KeyValueType, MTypeObject*> ManagedDictionary::CachedDictionaryTypes;
|
||||
#if !USE_MONO_AOT
|
||||
ManagedDictionary::MakeGenericTypeThunk ManagedDictionary::MakeGenericType;
|
||||
ManagedDictionary::CreateInstanceThunk ManagedDictionary::CreateInstance;
|
||||
ManagedDictionary::AddDictionaryItemThunk ManagedDictionary::AddDictionaryItem;
|
||||
ManagedDictionary::GetDictionaryKeysThunk ManagedDictionary::GetDictionaryKeys;
|
||||
#else
|
||||
MMethod* ManagedDictionary::MakeGenericType;
|
||||
MMethod* ManagedDictionary::CreateInstance;
|
||||
MMethod* ManagedDictionary::AddDictionaryItem;
|
||||
MMethod* ManagedDictionary::GetDictionaryKeys;
|
||||
#endif
|
||||
@@ -12,17 +12,96 @@
|
||||
#include "Engine/Scripting/ManagedCLR/MAssembly.h"
|
||||
#include "Engine/Scripting/ManagedCLR/MException.h"
|
||||
#include "Engine/Scripting/Internal/StdTypesContainer.h"
|
||||
#include "Engine/Core/Collections/Dictionary.h"
|
||||
|
||||
/// <summary>
|
||||
/// Utility interop between C++ and C# for Dictionary collection.
|
||||
/// </summary>
|
||||
struct FLAXENGINE_API ManagedDictionary
|
||||
{
|
||||
public:
|
||||
struct KeyValueType
|
||||
{
|
||||
MType* keyType;
|
||||
MType* valueType;
|
||||
|
||||
bool operator==(const KeyValueType& other) const
|
||||
{
|
||||
return keyType == other.keyType && valueType == other.valueType;
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
static Dictionary<KeyValueType, MTypeObject*> CachedDictionaryTypes;
|
||||
|
||||
#if !USE_MONO_AOT
|
||||
typedef MTypeObject* (*MakeGenericTypeThunk)(MObject* instance, MTypeObject* genericType, MArray* genericArgs, MObject** exception);
|
||||
static MakeGenericTypeThunk MakeGenericType;
|
||||
|
||||
typedef MObject* (*CreateInstanceThunk)(MObject* instance, MTypeObject* type, void* arr, MObject** exception);
|
||||
static CreateInstanceThunk CreateInstance;
|
||||
|
||||
typedef void (*AddDictionaryItemThunk)(MObject* instance, MObject* dictionary, MObject* key, MObject* value, MObject** exception);
|
||||
static AddDictionaryItemThunk AddDictionaryItem;
|
||||
|
||||
typedef MArray* (*GetDictionaryKeysThunk)(MObject* instance, MObject* dictionary, MObject** exception);
|
||||
static GetDictionaryKeysThunk GetDictionaryKeys;
|
||||
#else
|
||||
static MMethod* MakeGenericType;
|
||||
static MMethod* CreateInstance;
|
||||
static MMethod* AddDictionaryItem;
|
||||
static MMethod* GetDictionaryKeys;
|
||||
#endif
|
||||
|
||||
public:
|
||||
MObject* Instance;
|
||||
|
||||
ManagedDictionary(MObject* instance = nullptr)
|
||||
{
|
||||
Instance = instance;
|
||||
|
||||
#if !USE_MONO_AOT
|
||||
// Cache the thunks of the dictionary helper methods
|
||||
if (MakeGenericType == nullptr)
|
||||
{
|
||||
MClass* scriptingClass = Scripting::GetStaticClass();
|
||||
CHECK(scriptingClass);
|
||||
|
||||
MMethod* makeGenericTypeMethod = scriptingClass->GetMethod("MakeGenericType", 2);
|
||||
CHECK(makeGenericTypeMethod);
|
||||
MakeGenericType = (MakeGenericTypeThunk)makeGenericTypeMethod->GetThunk();
|
||||
|
||||
MMethod* createInstanceMethod = StdTypesContainer::Instance()->ActivatorClass->GetMethod("CreateInstance", 2);
|
||||
CHECK(createInstanceMethod);
|
||||
CreateInstance = (CreateInstanceThunk)createInstanceMethod->GetThunk();
|
||||
|
||||
MMethod* addDictionaryItemMethod = scriptingClass->GetMethod("AddDictionaryItem", 3);
|
||||
CHECK(addDictionaryItemMethod);
|
||||
AddDictionaryItem = (AddDictionaryItemThunk)addDictionaryItemMethod->GetThunk();
|
||||
|
||||
MMethod* getDictionaryKeysItemMethod = scriptingClass->GetMethod("GetDictionaryKeys", 1);
|
||||
CHECK(getDictionaryKeysItemMethod);
|
||||
GetDictionaryKeys = (GetDictionaryKeysThunk)getDictionaryKeysItemMethod->GetThunk();
|
||||
}
|
||||
#else
|
||||
if (MakeGenericType == nullptr)
|
||||
{
|
||||
MClass* scriptingClass = Scripting::GetStaticClass();
|
||||
CHECK(scriptingClass);
|
||||
|
||||
MakeGenericType = scriptingClass->GetMethod("MakeGenericType", 2);
|
||||
CHECK(MakeGenericType);
|
||||
|
||||
CreateInstance = StdTypesContainer::Instance()->ActivatorClass->GetMethod("CreateInstance", 2);
|
||||
CHECK(CreateInstance);
|
||||
|
||||
AddDictionaryItem = scriptingClass->GetMethod("AddDictionaryItem", 3);
|
||||
CHECK(AddDictionaryItem);
|
||||
|
||||
GetDictionaryKeys = scriptingClass->GetMethod("GetDictionaryKeys", 1);
|
||||
CHECK(GetDictionaryKeys);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename KeyType, typename ValueType>
|
||||
@@ -76,10 +155,11 @@ struct FLAXENGINE_API ManagedDictionary
|
||||
|
||||
static MTypeObject* GetClass(MType* keyType, MType* valueType)
|
||||
{
|
||||
MClass* scriptingClass = Scripting::GetStaticClass();
|
||||
CHECK_RETURN(scriptingClass, nullptr);
|
||||
MMethod* makeGenericMethod = scriptingClass->GetMethod("MakeGenericType", 2);
|
||||
CHECK_RETURN(makeGenericMethod, nullptr);
|
||||
// Check if the generic type was generated earlier
|
||||
KeyValueType cacheKey = { keyType, valueType };
|
||||
MTypeObject* dictionaryType;
|
||||
if (CachedDictionaryTypes.TryGet(cacheKey, dictionaryType))
|
||||
return dictionaryType;
|
||||
|
||||
MTypeObject* genericType = MUtils::GetType(StdTypesContainer::Instance()->DictionaryClass);
|
||||
#if USE_NETCORE
|
||||
@@ -91,18 +171,23 @@ struct FLAXENGINE_API ManagedDictionary
|
||||
genericArgsPtr[0] = INTERNAL_TYPE_GET_OBJECT(keyType);
|
||||
genericArgsPtr[1] = INTERNAL_TYPE_GET_OBJECT(valueType);
|
||||
|
||||
MObject* exception = nullptr;
|
||||
#if !USE_MONO_AOT
|
||||
dictionaryType = MakeGenericType(nullptr, genericType, genericArgs, &exception);
|
||||
#else
|
||||
void* params[2];
|
||||
params[0] = genericType;
|
||||
params[1] = genericArgs;
|
||||
MObject* exception = nullptr;
|
||||
MObject* dictionaryType = makeGenericMethod->Invoke(nullptr, params, &exception);
|
||||
dictionaryType = (MTypeObject*)MakeGenericType->Invoke(nullptr, params, &exception);
|
||||
#endif
|
||||
if (exception)
|
||||
{
|
||||
MException ex(exception);
|
||||
ex.Log(LogType::Error, TEXT(""));
|
||||
return nullptr;
|
||||
}
|
||||
return (MTypeObject*)dictionaryType;
|
||||
CachedDictionaryTypes.Add(cacheKey, dictionaryType);
|
||||
return dictionaryType;
|
||||
}
|
||||
|
||||
static ManagedDictionary New(MType* keyType, MType* valueType)
|
||||
@@ -112,16 +197,15 @@ struct FLAXENGINE_API ManagedDictionary
|
||||
if (!dictionaryType)
|
||||
return result;
|
||||
|
||||
MClass* scriptingClass = Scripting::GetStaticClass();
|
||||
CHECK_RETURN(scriptingClass, result);
|
||||
MMethod* createMethod = StdTypesContainer::Instance()->ActivatorClass->GetMethod("CreateInstance", 2);
|
||||
CHECK_RETURN(createMethod, result);
|
||||
|
||||
MObject* exception = nullptr;
|
||||
#if !USE_MONO_AOT
|
||||
MObject* instance = CreateInstance(nullptr, dictionaryType, nullptr, &exception);
|
||||
#else
|
||||
void* params[2];
|
||||
params[0] = dictionaryType;
|
||||
params[1] = nullptr;
|
||||
MObject* instance = createMethod->Invoke(nullptr, params, &exception);
|
||||
MObject* instance = CreateInstance->Invoke(nullptr, params, &exception);
|
||||
#endif
|
||||
if (exception)
|
||||
{
|
||||
MException ex(exception);
|
||||
@@ -136,16 +220,17 @@ struct FLAXENGINE_API ManagedDictionary
|
||||
void Add(MObject* key, MObject* value)
|
||||
{
|
||||
CHECK(Instance);
|
||||
MClass* scriptingClass = Scripting::GetStaticClass();
|
||||
CHECK(scriptingClass);
|
||||
MMethod* addDictionaryItemMethod = scriptingClass->GetMethod("AddDictionaryItem", 3);
|
||||
CHECK(addDictionaryItemMethod);
|
||||
|
||||
MObject* exception = nullptr;
|
||||
#if !USE_MONO_AOT
|
||||
AddDictionaryItem(nullptr, Instance, key, value, &exception);
|
||||
#else
|
||||
void* params[3];
|
||||
params[0] = Instance;
|
||||
params[1] = key;
|
||||
params[2] = value;
|
||||
MObject* exception = nullptr;
|
||||
addDictionaryItemMethod->Invoke(Instance, params, &exception);
|
||||
AddDictionaryItem->Invoke(Instance, params, &exception);
|
||||
#endif
|
||||
if (exception)
|
||||
{
|
||||
MException ex(exception);
|
||||
@@ -156,13 +241,13 @@ struct FLAXENGINE_API ManagedDictionary
|
||||
MArray* GetKeys() const
|
||||
{
|
||||
CHECK_RETURN(Instance, nullptr);
|
||||
MClass* scriptingClass = Scripting::GetStaticClass();
|
||||
CHECK_RETURN(scriptingClass, nullptr);
|
||||
MMethod* getDictionaryKeysMethod = scriptingClass->GetMethod("GetDictionaryKeys", 1);
|
||||
CHECK_RETURN(getDictionaryKeysMethod, nullptr);
|
||||
#if !USE_MONO_AOT
|
||||
return GetDictionaryKeys(nullptr, Instance, nullptr);
|
||||
#else
|
||||
void* params[1];
|
||||
params[0] = Instance;
|
||||
return (MArray*)getDictionaryKeysMethod->Invoke( nullptr, params, nullptr);
|
||||
return (MArray*)GetDictionaryKeys->Invoke(nullptr, params, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
MObject* GetValue(MObject* key) const
|
||||
@@ -177,4 +262,11 @@ struct FLAXENGINE_API ManagedDictionary
|
||||
}
|
||||
};
|
||||
|
||||
inline uint32 GetHash(const ManagedDictionary::KeyValueType& other)
|
||||
{
|
||||
uint32 hash = ::GetHash((void*)other.keyType);
|
||||
CombineHash(hash, ::GetHash((void*)other.valueType));
|
||||
return hash;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1116,7 +1116,7 @@ namespace Flax.Build.Bindings
|
||||
var signatureEnd = contents.Length;
|
||||
if (useSeparateImpl)
|
||||
{
|
||||
// Write declarion only, function definition wil be put in the end of the file
|
||||
// Write declaration only, function definition wil be put in the end of the file
|
||||
CppContentsEnd.AppendFormat("{0} {2}::{1}(", returnValueType, functionInfo.UniqueName, callerName);
|
||||
CppContentsEnd.Append(contents.ToString(signatureStart, signatureEnd - signatureStart));
|
||||
contents.Append(';').AppendLine();
|
||||
@@ -2016,7 +2016,7 @@ namespace Flax.Build.Bindings
|
||||
var indent = " ";
|
||||
if (useSeparateImpl)
|
||||
{
|
||||
// Write declarion only, function definition wil be put in the end of the file
|
||||
// Write declaration only, function definition wil be put in the end of the file
|
||||
CppContentsEnd.AppendFormat("void {1}::{0}_ManagedBind(", eventInfo.Name, internalTypeName);
|
||||
var sig = contents.ToString(signatureStart, contents.Length - signatureStart);
|
||||
CppContentsEnd.Append(contents.ToString(signatureStart, contents.Length - signatureStart));
|
||||
@@ -2027,6 +2027,8 @@ namespace Flax.Build.Bindings
|
||||
contents.AppendLine().Append(indent).Append('{').AppendLine();
|
||||
if (buildData.Toolchain?.Compiler == TargetCompiler.MSVC)
|
||||
contents.Append(indent).AppendLine($" MSVC_FUNC_EXPORT(\"{classTypeNameManaged}::Internal_{eventInfo.Name}_Bind\")"); // Export generated function binding under the C# name
|
||||
if (!eventInfo.IsStatic)
|
||||
contents.Append(indent).Append(" if (__obj == nullptr) return;").AppendLine();
|
||||
contents.Append(indent).Append(" Function<void(");
|
||||
for (var i = 0; i < paramsCount; i++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user