Merge remote-tracking branch 'origin/master' into 1.7

This commit is contained in:
Wojtek Figat
2023-08-18 10:33:51 +02:00
18 changed files with 324 additions and 124 deletions

View File

@@ -1583,7 +1583,7 @@ namespace FlaxEditor
private static void RequestStartPlayOnEditMode()
{
if (Instance.StateMachine.IsEditMode)
Instance.Simulation.RequestStartPlay();
Instance.Simulation.RequestStartPlayScenes();
if (Instance.StateMachine.IsPlayMode)
Instance.StateMachine.StateChanged -= RequestStartPlayOnEditMode;
}

View File

@@ -20,6 +20,7 @@ namespace FlaxEditor.Modules
private bool _updateOrFixedUpdateWasCalled;
private long _breakpointHangFlag;
private EditorWindow _enterPlayFocusedWindow;
private Scene[] _scenesToReload;
internal SimulationModule(Editor editor)
: base(editor)
@@ -68,6 +69,22 @@ namespace FlaxEditor.Modules
BreakpointHangEnd?.Invoke();
}
/// <summary>
/// Delegates between playing game and playing scenes in editor based on the user's editor preference.
/// </summary>
public void DelegatePlayOrStopPlayInEditor()
{
switch (Editor.Options.Options.Interface.PlayButtonAction)
{
case Options.InterfaceOptions.PlayAction.PlayGame:
Editor.Simulation.RequestPlayGameOrStopPlay();
return;
case Options.InterfaceOptions.PlayAction.PlayScenes:
Editor.Simulation.RequestPlayScenesOrStopPlay();
return;
}
}
/// <summary>
/// Returns true if play mode has been requested.
/// </summary>
@@ -76,7 +93,7 @@ namespace FlaxEditor.Modules
/// <summary>
/// Requests start playing in editor.
/// </summary>
public void RequestStartPlay()
public void RequestStartPlayScenes()
{
if (Editor.StateMachine.IsEditMode)
{
@@ -89,6 +106,57 @@ namespace FlaxEditor.Modules
}
}
/// <summary>
/// Requests playing game start or stop in editor from the project's configured FirstScene.
/// </summary>
public void RequestPlayGameOrStopPlay()
{
if (Editor.StateMachine.IsPlayMode)
{
RequestStopPlay();
}
else
{
RequestStartPlayGame();
}
}
/// <summary>
/// Requests start playing in editor from the project's configured FirstScene.
/// </summary>
public void RequestStartPlayGame()
{
if (!Editor.StateMachine.IsEditMode)
{
return;
}
var firstScene = Content.Settings.GameSettings.Load().FirstScene;
if (firstScene == Guid.Empty)
{
if (Level.IsAnySceneLoaded)
Editor.Simulation.RequestStartPlayScenes();
return;
}
_scenesToReload = Level.Scenes;
Level.UnloadAllScenes();
Level.LoadScene(firstScene);
Editor.PlayModeEnd += OnPlayGameEnd;
RequestPlayScenesOrStopPlay();
}
private void OnPlayGameEnd()
{
Editor.PlayModeEnd -= OnPlayGameEnd;
Level.UnloadAllScenes();
foreach (var scene in _scenesToReload)
Level.LoadScene(scene.ID);
}
/// <summary>
/// Requests stop playing in editor.
/// </summary>
@@ -106,14 +174,14 @@ namespace FlaxEditor.Modules
}
/// <summary>
/// Requests the playing start or stop in editor.
/// Requests the playing scenes start or stop in editor.
/// </summary>
public void RequestPlayOrStopPlay()
public void RequestPlayScenesOrStopPlay()
{
if (Editor.StateMachine.IsPlayMode)
RequestStopPlay();
else
RequestStartPlay();
RequestStartPlayScenes();
}
/// <summary>

View File

@@ -39,7 +39,6 @@ namespace FlaxEditor.Modules
private bool _progressFailed;
ContextMenuSingleSelectGroup<int> _numberOfClientsGroup = new ContextMenuSingleSelectGroup<int>();
private Scene[] _scenesToReload;
private ContextMenuButton _menuFileSaveScenes;
private ContextMenuButton _menuFileCloseScenes;
@@ -556,8 +555,8 @@ namespace FlaxEditor.Modules
cm = MenuGame.ContextMenu;
cm.VisibleChanged += OnMenuGameShowHide;
_menuGamePlayGame = cm.AddButton("Play Game", PlayGame);
_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", inputOptions.Play.ToString(), PlayScenes);
_menuGamePlayGame = cm.AddButton("Play Game", Editor.Simulation.RequestPlayGameOrStopPlay);
_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", Editor.Simulation.RequestPlayScenesOrStopPlay);
_menuGameStop = cm.AddButton("Stop Game", Editor.Simulation.RequestStopPlay);
_menuGamePause = cm.AddButton("Pause", inputOptions.Pause.ToString(), Editor.Simulation.RequestPausePlay);
@@ -566,8 +565,8 @@ namespace FlaxEditor.Modules
_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
cm.AddSeparator();
cm.AddButton("Cook & Run", CookAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
cm.AddButton("Run cooked game", RunCookedGame).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
cm.AddButton("Cook & Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
cm.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
// Tools
MenuTools = MainMenu.AddButton("Tools");
@@ -658,23 +657,23 @@ namespace FlaxEditor.Modules
Parent = mainWindow,
};
_toolStripSaveAll = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Save64, Editor.SaveAll).LinkTooltip("Save all (Ctrl+S)");
_toolStripSaveAll = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Save64, Editor.SaveAll).LinkTooltip($"Save all ({inputOptions.Save})");
ToolStrip.AddSeparator();
_toolStripUndo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Undo64, Editor.PerformUndo).LinkTooltip("Undo (Ctrl+Z)");
_toolStripRedo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Redo64, Editor.PerformRedo).LinkTooltip("Redo (Ctrl+Y)");
_toolStripUndo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Undo64, Editor.PerformUndo).LinkTooltip($"Undo ({inputOptions.Undo})");
_toolStripRedo = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Redo64, Editor.PerformRedo).LinkTooltip($"Redo ({inputOptions.Redo})");
ToolStrip.AddSeparator();
_toolStripTranslate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Translate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate).LinkTooltip("Change Gizmo tool mode to Translate (1)");
_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip("Change Gizmo tool mode to Rotate (2)");
_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip("Change Gizmo tool mode to Scale (3)");
_toolStripTranslate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Translate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate).LinkTooltip($"Change Gizmo tool mode to Translate ({inputOptions.TranslateMode})");
_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip($"Change Gizmo tool mode to Rotate ({inputOptions.RotateMode})");
_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip($"Change Gizmo tool mode to Scale ({inputOptions.ScaleMode})");
ToolStrip.AddSeparator();
// Cook scenes
_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
// Cook and run
_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, CookAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally");
_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally");
_toolStripCook.ContextMenu = new ContextMenu();
_toolStripCook.ContextMenu.AddButton("Run cooked game", RunCookedGame);
_toolStripCook.ContextMenu.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked);
_toolStripCook.ContextMenu.AddSeparator();
var numberOfClientsMenu = _toolStripCook.ContextMenu.AddChildMenu("Number of game clients");
_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
@@ -682,7 +681,7 @@ namespace FlaxEditor.Modules
ToolStrip.AddSeparator();
// Play
_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, OnPlayPressed).LinkTooltip("Play Game");
_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, Editor.Simulation.DelegatePlayOrStopPlayInEditor).LinkTooltip($"Play In Editor ({inputOptions.Play})");
_toolStripPlay.ContextMenu = new ContextMenu();
var playSubMenu = _toolStripPlay.ContextMenu.AddChildMenu("Play button action");
var playActionGroup = new ContextMenuSingleSelectGroup<InterfaceOptions.PlayAction>();
@@ -1039,65 +1038,6 @@ namespace FlaxEditor.Modules
Editor.Options.Apply(options);
}
private void OnPlayPressed()
{
switch (Editor.Options.Options.Interface.PlayButtonAction)
{
case InterfaceOptions.PlayAction.PlayGame:
if (Editor.IsPlayMode)
Editor.Simulation.RequestStopPlay();
else
PlayGame();
return;
case InterfaceOptions.PlayAction.PlayScenes:
PlayScenes();
return;
}
}
private void PlayGame()
{
var firstScene = GameSettings.Load().FirstScene;
if (firstScene == Guid.Empty)
{
if (Level.IsAnySceneLoaded)
Editor.Simulation.RequestStartPlay();
return;
}
_scenesToReload = Level.Scenes;
Level.UnloadAllScenes();
Level.LoadScene(firstScene);
Editor.PlayModeEnd += OnPlayGameSceneEnding;
Editor.Simulation.RequestPlayOrStopPlay();
}
private void OnPlayGameSceneEnding()
{
Editor.PlayModeEnd -= OnPlayGameSceneEnding;
Level.UnloadAllScenes();
foreach (var scene in _scenesToReload)
Level.LoadScene(scene.ID);
}
private void PlayScenes()
{
Editor.Simulation.RequestPlayOrStopPlay();
}
private void CookAndRun()
{
Editor.Windows.GameCookerWin.BuildAndRun();
}
private void RunCookedGame()
{
Editor.Windows.GameCookerWin.RunCooked();
}
private void OnMainWindowClosing()
{
// Clear UI references (GUI cannot be used after window closing)

View File

@@ -60,6 +60,10 @@ namespace FlaxEditor.Options
[EditorDisplay("Common"), EditorOrder(200)]
public InputBinding FocusSelection = new InputBinding(KeyboardKeys.F);
[DefaultValue(typeof(InputBinding), "Shift+F")]
[EditorDisplay("Common"), EditorOrder(200)]
public InputBinding LockFocusSelection = new InputBinding(KeyboardKeys.F, KeyboardKeys.Shift);
[DefaultValue(typeof(InputBinding), "Ctrl+F")]
[EditorDisplay("Common"), EditorOrder(210)]
public InputBinding Search = new InputBinding(KeyboardKeys.F, KeyboardKeys.Control);

View File

@@ -138,6 +138,8 @@ namespace FlaxEditor.Actions
}
}
// Store previously looked up names and the results
Dictionary<string, bool> foundNamesResults = new();
for (int i = 0; i < nodeParents.Count; i++)
{
var node = nodeParents[i];
@@ -145,15 +147,28 @@ namespace FlaxEditor.Actions
var parent = actor?.Parent;
if (parent != null)
{
bool IsNameValid(string name)
{
if (!foundNamesResults.TryGetValue(name, out bool found))
{
found = parent.GetChild(name) != null;
foundNamesResults.Add(name, found);
}
return !found;
}
// Fix name collisions
var name = actor.Name;
for (int j = 0; j < parent.ChildrenCount; j++)
var children = parent.Children;
for (int j = 0; j < children.Length; j++)
{
var child = parent.Children[j];
if (child != actor && child.Name == actor.Name)
var child = children[j];
if (child != actor && child.Name == name)
{
var children = parent.Children;
actor.Name = Utilities.Utils.IncrementNameNumber(name, x => children.All(y => y.Name != x));
string newName = Utilities.Utils.IncrementNameNumber(name, x => IsNameValid(x));
foundNamesResults[newName] = true;
actor.Name = newName;
// Multiple actors may have the same name, continue
}
}
}
@@ -162,10 +177,7 @@ namespace FlaxEditor.Actions
}
for (int i = 0; i < nodeParents.Count; i++)
{
var node = nodeParents[i];
node.PostPaste();
}
nodeParents[i].PostPaste();
}
/// <summary>

View File

@@ -134,6 +134,8 @@ namespace FlaxEditor.Viewport
}
}
private bool _lockedFocus;
private double _lockedFocusOffset;
private readonly ViewportDebugDrawData _debugDrawData = new ViewportDebugDrawData(32);
private StaticModel _previewStaticModel;
private int _previewModelEntryIndex;
@@ -425,11 +427,43 @@ namespace FlaxEditor.Viewport
InputActions.Add(options => options.TranslateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Translate);
InputActions.Add(options => options.RotateMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate);
InputActions.Add(options => options.ScaleMode, () => TransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale);
InputActions.Add(options => options.LockFocusSelection, LockFocusSelection);
InputActions.Add(options => options.FocusSelection, FocusSelection);
InputActions.Add(options => options.RotateSelection, RotateSelection);
InputActions.Add(options => options.Delete, _editor.SceneEditing.Delete);
}
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
var selection = TransformGizmo.SelectedParents;
var requestUnlockFocus = FlaxEngine.Input.Mouse.GetButtonDown(MouseButton.Right) || FlaxEngine.Input.Mouse.GetButtonDown(MouseButton.Left);
if (TransformGizmo.SelectedParents.Count == 0 || (requestUnlockFocus && ContainsFocus))
{
UnlockFocusSelection();
}
else if (_lockedFocus)
{
var selectionBounds = BoundingSphere.Empty;
for (int i = 0; i < selection.Count; i++)
{
selection[i].GetEditorSphere(out var sphere);
BoundingSphere.Merge(ref selectionBounds, ref sphere, out selectionBounds);
}
if (ContainsFocus)
{
var viewportFocusDistance = Vector3.Distance(ViewPosition, selectionBounds.Center) / 10f;
_lockedFocusOffset -= FlaxEngine.Input.Mouse.ScrollDelta * viewportFocusDistance;
}
var focusDistance = Mathf.Max(selectionBounds.Radius * 2d, 100d);
ViewPosition = selectionBounds.Center + (-ViewDirection * (focusDistance + _lockedFocusOffset));
}
}
/// <summary>
/// Overrides the selection outline effect or restored the default one.
/// </summary>
@@ -792,6 +826,23 @@ namespace FlaxEditor.Viewport
FocusSelection(ref orientation);
}
/// <summary>
/// Lock focus on the current selection gizmo.
/// </summary>
public void LockFocusSelection()
{
_lockedFocus = true;
}
/// <summary>
/// Unlock focus on the current selection.
/// </summary>
public void UnlockFocusSelection()
{
_lockedFocus = false;
_lockedFocusOffset = 0f;
}
/// <summary>
/// Focuses the viewport on the current selection of the gizmo.
/// </summary>

View File

@@ -303,7 +303,7 @@ namespace FlaxEditor.Windows
Editor.Options.OptionsChanged += OnOptionsChanged;
OnOptionsChanged(Editor.Options.Options);
InputActions.Add(options => options.Play, Editor.Simulation.RequestPlayOrStopPlay);
InputActions.Add(options => options.Play, Editor.Simulation.DelegatePlayOrStopPlayInEditor);
InputActions.Add(options => options.Pause, Editor.Simulation.RequestResumeOrPause);
InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
}

View File

@@ -38,7 +38,7 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.SelectAll, Editor.SceneEditing.SelectAllScenes);
InputActions.Add(options => options.Delete, Editor.SceneEditing.Delete);
InputActions.Add(options => options.Search, () => Editor.Windows.SceneWin.Search());
InputActions.Add(options => options.Play, Editor.Simulation.RequestPlayOrStopPlay);
InputActions.Add(options => options.Play, Editor.Simulation.DelegatePlayOrStopPlayInEditor);
InputActions.Add(options => options.Pause, Editor.Simulation.RequestResumeOrPause);
InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
}

View File

@@ -233,11 +233,10 @@ void AnimGraphExecutor::ProcessAnimation(AnimGraphImpulse* nodes, AnimGraphNode*
// Get nested animation time position
float nestedAnimPrevPos = animPrevPos - nestedAnim.Time;
const float nestedAnimLength = nestedAnim.Anim->GetLength();
const float nestedAnimDuration = nestedAnim.Anim->GetDuration();
const float nestedAnimSpeed = nestedAnim.Speed * speed;
const float frameRateMatchScale = (float)nestedAnim.Anim->Data.FramesPerSecond / (float)anim->Data.FramesPerSecond;
nestedAnimPos = nestedAnimPos / nestedAnimDuration * nestedAnimSpeed * frameRateMatchScale;
nestedAnimPrevPos = nestedAnimPrevPos / nestedAnimDuration * nestedAnimSpeed * frameRateMatchScale;
const float frameRateMatchScale = nestedAnimSpeed / (float)anim->Data.FramesPerSecond;
nestedAnimPos = nestedAnimPos * frameRateMatchScale;
nestedAnimPrevPos = nestedAnimPrevPos * frameRateMatchScale;
GetAnimSamplePos(nestedAnim.Loop, nestedAnimLength, nestedAnim.StartTime, nestedAnimPrevPos, nestedAnimPos, nestedAnimPos, nestedAnimPrevPos);
ProcessAnimation(nodes, node, true, nestedAnimLength, nestedAnimPos, nestedAnimPrevPos, nestedAnim.Anim, 1.0f, weight, mode);

View File

@@ -395,18 +395,17 @@ namespace FlaxEngine.Interop
{
if (managed is null)
return;
sourceArray = managed;
(managedHandle, managedArray) = ManagedArray.AllocatePooledArray<TUnmanagedElement>(managed.Length);
}
public ReadOnlySpan<T> GetManagedValuesSource() => sourceArray;
public Span<TUnmanagedElement> GetUnmanagedValuesDestination() => managedArray.ToSpan<TUnmanagedElement>();
public Span<TUnmanagedElement> GetUnmanagedValuesDestination() => managedArray != null ? managedArray.ToSpan<TUnmanagedElement>() : Span<TUnmanagedElement>.Empty;
public TUnmanagedElement* ToUnmanaged() => (TUnmanagedElement*)ManagedHandle.ToIntPtr(managedHandle);
public void Free() => managedArray.FreePooled();
public void Free() => managedArray?.FreePooled();
}
#if FLAX_EDITOR

View File

@@ -333,6 +333,8 @@ void Keyboard::OnCharInput(Char c, Window* target)
void Keyboard::OnKeyUp(KeyboardKeys key, Window* target)
{
if (key >= KeyboardKeys::MAX)
return;
Event& e = _queue.AddOne();
e.Type = EventType::KeyUp;
e.Target = target;
@@ -341,6 +343,8 @@ void Keyboard::OnKeyUp(KeyboardKeys key, Window* target)
void Keyboard::OnKeyDown(KeyboardKeys key, Window* target)
{
if (key >= KeyboardKeys::MAX)
return;
Event& e = _queue.AddOne();
e.Type = EventType::KeyDown;
e.Target = target;

View File

@@ -34,10 +34,10 @@ void NavMeshBoundsVolume::Deserialize(DeserializeStream& stream, ISerializeModif
void NavMeshBoundsVolume::OnEnable()
{
GetScene()->Navigation.Volumes.Add(this);
// Base
Actor::OnEnable();
GetScene()->Navigation.Volumes.Add(this);
}
void NavMeshBoundsVolume::OnDisable()

View File

@@ -941,6 +941,13 @@ bool NetworkReplicator::HasObject(const ScriptingObject* obj)
return false;
}
ScriptingObject* NetworkReplicator::ResolveForeignObject(Guid objectId)
{
if (const auto& object = ResolveObject(objectId))
return object->Object.Get();
return nullptr;
}
uint32 NetworkReplicator::GetObjectOwnerClientId(const ScriptingObject* obj)
{
uint32 id = NetworkManager::ServerClientId;

View File

@@ -116,6 +116,13 @@ public:
/// <param name="obj">The network object.</param>
/// <returns>True if object exists in networking, otherwise false.</returns>
API_FUNCTION() static bool HasObject(const ScriptingObject* obj);
/// <summary>
/// Resolves foreign Guid into a local ScriptingObject
/// </summary>
/// <param name="objectId">The Guid of a foreign object.</param>
/// <returns>Object if managed to resolve, otherwise null.</returns>
API_FUNCTION() static ScriptingObject* ResolveForeignObject(Guid objectId);
/// <summary>
/// Gets the Client Id of the network object owner.

View File

@@ -2191,6 +2191,7 @@ bool LinuxPlatform::Init()
// Initialize "X11 keycode" -> "Flax KeyboardKeys" map
KeyCodeMap.Resize(desc->max_key_code + 1);
Platform::MemoryClear(KeyCodeMap.Get(), KeyCodeMap.Count() * sizeof(KeyboardKeys));
XkbFreeNames(desc, XkbKeyNamesMask, 1);
X11::XkbFreeKeyboard(desc, 0, 1);
for (int32 keyIdx = (int32)KeyboardKeys::None; keyIdx < MAX_uint8; keyIdx++)

View File

@@ -0,0 +1,14 @@
#include "ManagedDictionary.h"
Dictionary<ManagedDictionary::KeyValueType, MTypeObject*> ManagedDictionary::CachedDictionaryTypes;
#if !USE_MONO_AOT
ManagedDictionary::MakeGenericTypeThunk ManagedDictionary::MakeGenericType;
ManagedDictionary::CreateInstanceThunk ManagedDictionary::CreateInstance;
ManagedDictionary::AddDictionaryItemThunk ManagedDictionary::AddDictionaryItem;
ManagedDictionary::GetDictionaryKeysThunk ManagedDictionary::GetDictionaryKeys;
#else
MMethod* ManagedDictionary::MakeGenericType;
MMethod* ManagedDictionary::CreateInstance;
MMethod* ManagedDictionary::AddDictionaryItem;
MMethod* ManagedDictionary::GetDictionaryKeys;
#endif

View File

@@ -12,17 +12,96 @@
#include "Engine/Scripting/ManagedCLR/MAssembly.h"
#include "Engine/Scripting/ManagedCLR/MException.h"
#include "Engine/Scripting/Internal/StdTypesContainer.h"
#include "Engine/Core/Collections/Dictionary.h"
/// <summary>
/// Utility interop between C++ and C# for Dictionary collection.
/// </summary>
struct FLAXENGINE_API ManagedDictionary
{
public:
struct KeyValueType
{
MType* keyType;
MType* valueType;
bool operator==(const KeyValueType& other) const
{
return keyType == other.keyType && valueType == other.valueType;
}
};
private:
static Dictionary<KeyValueType, MTypeObject*> CachedDictionaryTypes;
#if !USE_MONO_AOT
typedef MTypeObject* (*MakeGenericTypeThunk)(MObject* instance, MTypeObject* genericType, MArray* genericArgs, MObject** exception);
static MakeGenericTypeThunk MakeGenericType;
typedef MObject* (*CreateInstanceThunk)(MObject* instance, MTypeObject* type, void* arr, MObject** exception);
static CreateInstanceThunk CreateInstance;
typedef void (*AddDictionaryItemThunk)(MObject* instance, MObject* dictionary, MObject* key, MObject* value, MObject** exception);
static AddDictionaryItemThunk AddDictionaryItem;
typedef MArray* (*GetDictionaryKeysThunk)(MObject* instance, MObject* dictionary, MObject** exception);
static GetDictionaryKeysThunk GetDictionaryKeys;
#else
static MMethod* MakeGenericType;
static MMethod* CreateInstance;
static MMethod* AddDictionaryItem;
static MMethod* GetDictionaryKeys;
#endif
public:
MObject* Instance;
ManagedDictionary(MObject* instance = nullptr)
{
Instance = instance;
#if !USE_MONO_AOT
// Cache the thunks of the dictionary helper methods
if (MakeGenericType == nullptr)
{
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK(scriptingClass);
MMethod* makeGenericTypeMethod = scriptingClass->GetMethod("MakeGenericType", 2);
CHECK(makeGenericTypeMethod);
MakeGenericType = (MakeGenericTypeThunk)makeGenericTypeMethod->GetThunk();
MMethod* createInstanceMethod = StdTypesContainer::Instance()->ActivatorClass->GetMethod("CreateInstance", 2);
CHECK(createInstanceMethod);
CreateInstance = (CreateInstanceThunk)createInstanceMethod->GetThunk();
MMethod* addDictionaryItemMethod = scriptingClass->GetMethod("AddDictionaryItem", 3);
CHECK(addDictionaryItemMethod);
AddDictionaryItem = (AddDictionaryItemThunk)addDictionaryItemMethod->GetThunk();
MMethod* getDictionaryKeysItemMethod = scriptingClass->GetMethod("GetDictionaryKeys", 1);
CHECK(getDictionaryKeysItemMethod);
GetDictionaryKeys = (GetDictionaryKeysThunk)getDictionaryKeysItemMethod->GetThunk();
}
#else
if (MakeGenericType == nullptr)
{
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK(scriptingClass);
MakeGenericType = scriptingClass->GetMethod("MakeGenericType", 2);
CHECK(MakeGenericType);
CreateInstance = StdTypesContainer::Instance()->ActivatorClass->GetMethod("CreateInstance", 2);
CHECK(CreateInstance);
AddDictionaryItem = scriptingClass->GetMethod("AddDictionaryItem", 3);
CHECK(AddDictionaryItem);
GetDictionaryKeys = scriptingClass->GetMethod("GetDictionaryKeys", 1);
CHECK(GetDictionaryKeys);
}
#endif
}
template<typename KeyType, typename ValueType>
@@ -76,10 +155,11 @@ struct FLAXENGINE_API ManagedDictionary
static MTypeObject* GetClass(MType* keyType, MType* valueType)
{
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK_RETURN(scriptingClass, nullptr);
MMethod* makeGenericMethod = scriptingClass->GetMethod("MakeGenericType", 2);
CHECK_RETURN(makeGenericMethod, nullptr);
// Check if the generic type was generated earlier
KeyValueType cacheKey = { keyType, valueType };
MTypeObject* dictionaryType;
if (CachedDictionaryTypes.TryGet(cacheKey, dictionaryType))
return dictionaryType;
MTypeObject* genericType = MUtils::GetType(StdTypesContainer::Instance()->DictionaryClass);
#if USE_NETCORE
@@ -91,18 +171,23 @@ struct FLAXENGINE_API ManagedDictionary
genericArgsPtr[0] = INTERNAL_TYPE_GET_OBJECT(keyType);
genericArgsPtr[1] = INTERNAL_TYPE_GET_OBJECT(valueType);
MObject* exception = nullptr;
#if !USE_MONO_AOT
dictionaryType = MakeGenericType(nullptr, genericType, genericArgs, &exception);
#else
void* params[2];
params[0] = genericType;
params[1] = genericArgs;
MObject* exception = nullptr;
MObject* dictionaryType = makeGenericMethod->Invoke(nullptr, params, &exception);
dictionaryType = (MTypeObject*)MakeGenericType->Invoke(nullptr, params, &exception);
#endif
if (exception)
{
MException ex(exception);
ex.Log(LogType::Error, TEXT(""));
return nullptr;
}
return (MTypeObject*)dictionaryType;
CachedDictionaryTypes.Add(cacheKey, dictionaryType);
return dictionaryType;
}
static ManagedDictionary New(MType* keyType, MType* valueType)
@@ -112,16 +197,15 @@ struct FLAXENGINE_API ManagedDictionary
if (!dictionaryType)
return result;
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK_RETURN(scriptingClass, result);
MMethod* createMethod = StdTypesContainer::Instance()->ActivatorClass->GetMethod("CreateInstance", 2);
CHECK_RETURN(createMethod, result);
MObject* exception = nullptr;
#if !USE_MONO_AOT
MObject* instance = CreateInstance(nullptr, dictionaryType, nullptr, &exception);
#else
void* params[2];
params[0] = dictionaryType;
params[1] = nullptr;
MObject* instance = createMethod->Invoke(nullptr, params, &exception);
MObject* instance = CreateInstance->Invoke(nullptr, params, &exception);
#endif
if (exception)
{
MException ex(exception);
@@ -136,16 +220,17 @@ struct FLAXENGINE_API ManagedDictionary
void Add(MObject* key, MObject* value)
{
CHECK(Instance);
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK(scriptingClass);
MMethod* addDictionaryItemMethod = scriptingClass->GetMethod("AddDictionaryItem", 3);
CHECK(addDictionaryItemMethod);
MObject* exception = nullptr;
#if !USE_MONO_AOT
AddDictionaryItem(nullptr, Instance, key, value, &exception);
#else
void* params[3];
params[0] = Instance;
params[1] = key;
params[2] = value;
MObject* exception = nullptr;
addDictionaryItemMethod->Invoke(Instance, params, &exception);
AddDictionaryItem->Invoke(Instance, params, &exception);
#endif
if (exception)
{
MException ex(exception);
@@ -156,13 +241,13 @@ struct FLAXENGINE_API ManagedDictionary
MArray* GetKeys() const
{
CHECK_RETURN(Instance, nullptr);
MClass* scriptingClass = Scripting::GetStaticClass();
CHECK_RETURN(scriptingClass, nullptr);
MMethod* getDictionaryKeysMethod = scriptingClass->GetMethod("GetDictionaryKeys", 1);
CHECK_RETURN(getDictionaryKeysMethod, nullptr);
#if !USE_MONO_AOT
return GetDictionaryKeys(nullptr, Instance, nullptr);
#else
void* params[1];
params[0] = Instance;
return (MArray*)getDictionaryKeysMethod->Invoke( nullptr, params, nullptr);
return (MArray*)GetDictionaryKeys->Invoke(nullptr, params, nullptr);
#endif
}
MObject* GetValue(MObject* key) const
@@ -177,4 +262,11 @@ struct FLAXENGINE_API ManagedDictionary
}
};
inline uint32 GetHash(const ManagedDictionary::KeyValueType& other)
{
uint32 hash = ::GetHash((void*)other.keyType);
CombineHash(hash, ::GetHash((void*)other.valueType));
return hash;
}
#endif

View File

@@ -1116,7 +1116,7 @@ namespace Flax.Build.Bindings
var signatureEnd = contents.Length;
if (useSeparateImpl)
{
// Write declarion only, function definition wil be put in the end of the file
// Write declaration only, function definition wil be put in the end of the file
CppContentsEnd.AppendFormat("{0} {2}::{1}(", returnValueType, functionInfo.UniqueName, callerName);
CppContentsEnd.Append(contents.ToString(signatureStart, signatureEnd - signatureStart));
contents.Append(';').AppendLine();
@@ -2016,7 +2016,7 @@ namespace Flax.Build.Bindings
var indent = " ";
if (useSeparateImpl)
{
// Write declarion only, function definition wil be put in the end of the file
// Write declaration only, function definition wil be put in the end of the file
CppContentsEnd.AppendFormat("void {1}::{0}_ManagedBind(", eventInfo.Name, internalTypeName);
var sig = contents.ToString(signatureStart, contents.Length - signatureStart);
CppContentsEnd.Append(contents.ToString(signatureStart, contents.Length - signatureStart));
@@ -2027,6 +2027,8 @@ namespace Flax.Build.Bindings
contents.AppendLine().Append(indent).Append('{').AppendLine();
if (buildData.Toolchain?.Compiler == TargetCompiler.MSVC)
contents.Append(indent).AppendLine($" MSVC_FUNC_EXPORT(\"{classTypeNameManaged}::Internal_{eventInfo.Name}_Bind\")"); // Export generated function binding under the C# name
if (!eventInfo.IsStatic)
contents.Append(indent).Append(" if (__obj == nullptr) return;").AppendLine();
contents.Append(indent).Append(" Function<void(");
for (var i = 0; i < paramsCount; i++)
{