Use exact value comparison in caching related functions

(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
This commit is contained in:
2025-04-18 18:45:48 +03:00
parent 8986290b12
commit f09fd7ad34
51 changed files with 119 additions and 120 deletions

View File

@@ -20,7 +20,7 @@ namespace
template<typename T>
ShaderGraphNode<>* AddValueNode(MaterialLayer* layer, const float& value, const float& defaultValue)
{
if (Math::NearEqual(value, defaultValue))
if (value == defaultValue)
return nullptr;
auto& node = layer->Graph.Nodes.AddOne();
node.ID = layer->Graph.Nodes.Count();