Use exact value comparison in caching related functions

(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
This commit is contained in:
2025-04-18 18:45:48 +03:00
parent 8986290b12
commit f09fd7ad34
51 changed files with 119 additions and 120 deletions

View File

@@ -292,7 +292,7 @@ void NavMeshRuntime::SetTileSize(float tileSize)
ScopeLock lock(Locker);
// Skip if the same or invalid
if (Math::NearEqual(_tileSize, tileSize) || tileSize < 1)
if (_tileSize == tileSize || tileSize < 1)
return;
// Dispose the existing mesh (its invalid)