Use exact value comparison in caching related functions
(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
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@@ -10,7 +10,7 @@ SphereCollider::SphereCollider(const SpawnParams& params)
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void SphereCollider::SetRadius(const float value)
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{
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if (Math::NearEqual(value, _radius))
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if (value == _radius)
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return;
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_radius = value;
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