Use exact value comparison in caching related functions

(cherry picked from commit 9d7c6b26422e127719836944d8d473910190e7d4)
This commit is contained in:
2025-04-18 18:45:48 +03:00
parent 8986290b12
commit f09fd7ad34
51 changed files with 119 additions and 120 deletions

View File

@@ -145,7 +145,7 @@ namespace FlaxEditor.Content.GUI
set set
{ {
value = Mathf.Clamp(value, 0.3f, 3.0f); value = Mathf.Clamp(value, 0.3f, 3.0f);
if (!Mathf.NearEqual(value, _viewScale)) if (value != _viewScale)
{ {
_viewScale = value; _viewScale = value;
ViewScaleChanged?.Invoke(); ViewScaleChanged?.Invoke();

View File

@@ -45,7 +45,7 @@ namespace FlaxEditor.CustomEditors.GUI
set set
{ {
value = Mathf.Clamp(value, 0.05f, 0.95f); value = Mathf.Clamp(value, 0.05f, 0.95f);
if (!Mathf.NearEqual(_splitterValue, value)) if (_splitterValue != value)
{ {
_splitterValue = value; _splitterValue = value;
UpdateSplitRect(); UpdateSplitRect();

View File

@@ -385,7 +385,7 @@ namespace FlaxEditor.GUI
get => _fps; get => _fps;
set set
{ {
if (_fps.HasValue == value.HasValue && (!value.HasValue || Mathf.NearEqual(_fps.Value, value.Value))) if (_fps.HasValue == value.HasValue && (!value.HasValue || _fps.Value == value.Value))
return; return;
_fps = value; _fps = value;

View File

@@ -41,7 +41,7 @@ namespace FlaxEditor.GUI.Input
get => _min; get => _min;
set set
{ {
if (!Mathd.NearEqual(_min, value)) if (_min != value)
{ {
if (value > _max) if (value > _max)
throw new ArgumentException(); throw new ArgumentException();
@@ -58,7 +58,7 @@ namespace FlaxEditor.GUI.Input
get => _max; get => _max;
set set
{ {
if (!Mathd.NearEqual(_max, value)) if (_max != value)
{ {
if (value < _min) if (value < _min)
throw new ArgumentException(); throw new ArgumentException();

View File

@@ -38,7 +38,7 @@ namespace FlaxEditor.GUI.Input
get => _min; get => _min;
set set
{ {
if (!Mathf.NearEqual(_min, value)) if (_min != value)
{ {
if (value > _max) if (value > _max)
throw new ArgumentException(); throw new ArgumentException();
@@ -54,7 +54,7 @@ namespace FlaxEditor.GUI.Input
get => _max; get => _max;
set set
{ {
if (!Mathf.NearEqual(_max, value)) if (_max != value)
{ {
if (value < _min) if (value < _min)
throw new ArgumentException(); throw new ArgumentException();

View File

@@ -54,7 +54,7 @@ namespace FlaxEditor.GUI.Input
set set
{ {
value = Mathf.Clamp(value, Minimum, Maximum); value = Mathf.Clamp(value, Minimum, Maximum);
if (!Mathf.NearEqual(value, _value)) if (value != _value)
{ {
_value = value; _value = value;
@@ -311,7 +311,7 @@ namespace FlaxEditor.GUI.Input
get => _min; get => _min;
set set
{ {
if (!Mathf.NearEqual(_min, value)) if (_min != value)
{ {
if (value > _max) if (value > _max)
throw new ArgumentException(); throw new ArgumentException();
@@ -330,7 +330,7 @@ namespace FlaxEditor.GUI.Input
get => _max; get => _max;
set set
{ {
if (!Mathf.NearEqual(_max, value)) if (_max != value)
{ {
if (value < _min) if (value < _min)
throw new ArgumentException(); throw new ArgumentException();

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@@ -28,7 +28,7 @@ namespace FlaxEditor.GUI
set set
{ {
value = Mathf.Max(value, 1); value = Mathf.Max(value, 1);
if (!Mathf.NearEqual(value, _headerHeight)) if (value != _headerHeight)
{ {
_headerHeight = value; _headerHeight = value;
PerformLayout(); PerformLayout();

View File

@@ -692,7 +692,7 @@ namespace FlaxEditor.GUI
get => _fps; get => _fps;
set set
{ {
if (_fps.HasValue == value.HasValue && (!value.HasValue || Mathf.NearEqual(_fps.Value, value.Value))) if (_fps.HasValue == value.HasValue && (!value.HasValue || _fps.Value == value.Value))
return; return;
_fps = value; _fps = value;

View File

@@ -319,7 +319,7 @@ namespace FlaxEditor.GUI.Timeline
set set
{ {
value = Mathf.Clamp(value, 0.1f, 1000.0f); value = Mathf.Clamp(value, 0.1f, 1000.0f);
if (Mathf.NearEqual(_framesPerSecond, value)) if (_framesPerSecond == value)
return; return;
Undo?.AddAction(new EditFpsAction(this, _framesPerSecond, value)); Undo?.AddAction(new EditFpsAction(this, _framesPerSecond, value));
@@ -508,7 +508,7 @@ namespace FlaxEditor.GUI.Timeline
set set
{ {
value = Mathf.Clamp(value, 0.00001f, 1000.0f); value = Mathf.Clamp(value, 0.00001f, 1000.0f);
if (Mathf.NearEqual(_zoom, value)) if (_zoom == value)
return; return;
_zoom = value; _zoom = value;

View File

@@ -41,7 +41,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
get => Preview.ViewOffset; get => Preview.ViewOffset;
set set
{ {
if (Mathf.NearEqual(Preview.ViewOffset, value)) if (Preview.ViewOffset == value)
return; return;
Preview.ViewOffset = value; Preview.ViewOffset = value;
Timeline?.MarkAsEdited(); Timeline?.MarkAsEdited();

View File

@@ -214,7 +214,7 @@ namespace FlaxEditor.GUI.Tree
get => _headerHeight; get => _headerHeight;
set set
{ {
if (!Mathf.NearEqual(_headerHeight, value)) if (_headerHeight != value)
{ {
_headerHeight = value; _headerHeight = value;
PerformLayout(); PerformLayout();

View File

@@ -107,7 +107,7 @@ namespace FlaxEditor.Tools.Foliage
get => _type.CullDistance; get => _type.CullDistance;
set set
{ {
if (Mathf.NearEqual(_type.CullDistance, value)) if (_type.CullDistance == value)
return; return;
_type.CullDistance = value; _type.CullDistance = value;
Foliage.UpdateCullDistance(); Foliage.UpdateCullDistance();
@@ -120,7 +120,7 @@ namespace FlaxEditor.Tools.Foliage
get => _type.CullDistanceRandomRange; get => _type.CullDistanceRandomRange;
set set
{ {
if (Mathf.NearEqual(_type.CullDistanceRandomRange, value)) if (_type.CullDistanceRandomRange == value)
return; return;
_type.CullDistanceRandomRange = value; _type.CullDistanceRandomRange = value;
Foliage.UpdateCullDistance(); Foliage.UpdateCullDistance();
@@ -174,7 +174,7 @@ namespace FlaxEditor.Tools.Foliage
get => _type.DensityScalingScale; get => _type.DensityScalingScale;
set set
{ {
if (Mathf.NearEqual(_type.DensityScalingScale, value)) if (_type.DensityScalingScale == value)
return; return;
_type.DensityScalingScale = value; _type.DensityScalingScale = value;
Foliage.RebuildClusters(); Foliage.RebuildClusters();

View File

@@ -95,7 +95,7 @@ namespace FlaxEditor.Viewport.Previews
get => _mipLevel; get => _mipLevel;
set set
{ {
if (!Mathf.NearEqual(_mipLevel, value)) if (_mipLevel == value)
{ {
_mipLevel = value; _mipLevel = value;
_previewMaterial.SetParameterValue("Mip", value); _previewMaterial.SetParameterValue("Mip", value);

View File

@@ -42,7 +42,7 @@ namespace FlaxEditor.Viewport.Previews
set set
{ {
value = Mathf.Clamp(value, 0.1f, 100000000000.0f); value = Mathf.Clamp(value, 0.1f, 100000000000.0f);
if (Mathf.NearEqual(_playbackDuration, value)) if (_playbackDuration == value)
return; return;
_playbackDuration = value; _playbackDuration = value;

View File

@@ -303,7 +303,7 @@ namespace FlaxEditor.Viewport.Previews
get => _mipLevel; get => _mipLevel;
set set
{ {
if (!Mathf.NearEqual(_mipLevel, value)) if (_mipLevel != value)
{ {
_mipLevel = value; _mipLevel = value;
_previewMaterial.SetParameterValue("Mip", value); _previewMaterial.SetParameterValue("Mip", value);

View File

@@ -219,7 +219,7 @@ void AudioService::Update()
// Mute audio if app has no user focus // Mute audio if app has no user focus
masterVolume = 0.0f; masterVolume = 0.0f;
} }
if (Math::NotNearEqual(Volume, masterVolume)) if (Volume != masterVolume)
{ {
Volume = masterVolume; Volume = masterVolume;
AudioBackend::SetVolume(masterVolume); AudioBackend::SetVolume(masterVolume);

View File

@@ -29,7 +29,7 @@ AudioSource::AudioSource(const SpawnParams& params)
void AudioSource::SetVolume(float value) void AudioSource::SetVolume(float value)
{ {
value = Math::Saturate(value); value = Math::Saturate(value);
if (Math::NearEqual(_volume, value)) if (_volume == value)
return; return;
_volume = value; _volume = value;
if (SourceID) if (SourceID)
@@ -39,7 +39,7 @@ void AudioSource::SetVolume(float value)
void AudioSource::SetPitch(float value) void AudioSource::SetPitch(float value)
{ {
value = Math::Clamp(value, 0.5f, 2.0f); value = Math::Clamp(value, 0.5f, 2.0f);
if (Math::NearEqual(_pitch, value)) if (_pitch == value)
return; return;
_pitch = value; _pitch = value;
if (SourceID) if (SourceID)
@@ -49,7 +49,7 @@ void AudioSource::SetPitch(float value)
void AudioSource::SetPan(float value) void AudioSource::SetPan(float value)
{ {
value = Math::Clamp(value, -1.0f, 1.0f); value = Math::Clamp(value, -1.0f, 1.0f);
if (Math::NearEqual(_pan, value)) if (_pan == value)
return; return;
_pan = value; _pan = value;
if (SourceID) if (SourceID)
@@ -80,7 +80,7 @@ void AudioSource::SetStartTime(float value)
void AudioSource::SetMinDistance(float value) void AudioSource::SetMinDistance(float value)
{ {
value = Math::Max(0.0f, value); value = Math::Max(0.0f, value);
if (Math::NearEqual(_minDistance, value)) if (_minDistance == value)
return; return;
_minDistance = value; _minDistance = value;
if (SourceID) if (SourceID)
@@ -90,7 +90,7 @@ void AudioSource::SetMinDistance(float value)
void AudioSource::SetAttenuation(float value) void AudioSource::SetAttenuation(float value)
{ {
value = Math::Max(0.0f, value); value = Math::Max(0.0f, value);
if (Math::NearEqual(_attenuation, value)) if (_attenuation == value)
return; return;
_attenuation = value; _attenuation = value;
if (SourceID) if (SourceID)
@@ -100,7 +100,7 @@ void AudioSource::SetAttenuation(float value)
void AudioSource::SetDopplerFactor(float value) void AudioSource::SetDopplerFactor(float value)
{ {
value = Math::Max(0.0f, value); value = Math::Max(0.0f, value);
if (Math::NearEqual(_dopplerFactor, value)) if (_dopplerFactor == value)
return; return;
_dopplerFactor = value; _dopplerFactor = value;
if (SourceID) if (SourceID)
@@ -401,7 +401,7 @@ void AudioSource::Update()
_startingToPlay = false; _startingToPlay = false;
} }
if (!UseStreaming() && Math::NearEqual(GetTime(), 0.0f) && _isActuallyPlayingSth && !_startingToPlay) if (!UseStreaming() && GetTime() == 0.0f && _isActuallyPlayingSth && !_startingToPlay)
{ {
int32 queuedBuffers; int32 queuedBuffers;
AudioBackend::Source::GetQueuedBuffersCount(SourceID, queuedBuffers); AudioBackend::Source::GetQueuedBuffersCount(SourceID, queuedBuffers);

View File

@@ -20,7 +20,7 @@ namespace
template<typename T> template<typename T>
ShaderGraphNode<>* AddValueNode(MaterialLayer* layer, const float& value, const float& defaultValue) ShaderGraphNode<>* AddValueNode(MaterialLayer* layer, const float& value, const float& defaultValue)
{ {
if (Math::NearEqual(value, defaultValue)) if (value == defaultValue)
return nullptr; return nullptr;
auto& node = layer->Graph.Nodes.AddOne(); auto& node = layer->Graph.Nodes.AddOne();
node.ID = layer->Graph.Nodes.Count(); node.ID = layer->Graph.Nodes.Count();

View File

@@ -1013,7 +1013,7 @@ bool UpdateFoliageDensityScaling(Actor* actor)
void Foliage::SetGlobalDensityScale(float value) void Foliage::SetGlobalDensityScale(float value)
{ {
value = Math::Saturate(value); value = Math::Saturate(value);
if (Math::NearEqual(value, GlobalDensityScale)) if (value == GlobalDensityScale)
return; return;
PROFILE_CPU(); PROFILE_CPU();

View File

@@ -1216,7 +1216,7 @@ void InputService::Update()
{ {
for (auto i = Axes.Begin(); i.IsNotEnd(); ++i) for (auto i = Axes.Begin(); i.IsNotEnd(); ++i)
{ {
if (Math::NotNearEqual(i->Value.Value, i->Value.PrevValue)) if (i->Value.Value != i->Value.PrevValue)
{ {
Input::AxisValueChanged(i->Key); Input::AxisValueChanged(i->Key);
} }

View File

@@ -660,7 +660,7 @@ void Actor::SetStaticFlags(StaticFlags value)
void Actor::SetTransform(const Transform& value) void Actor::SetTransform(const Transform& value)
{ {
CHECK(!value.IsNanOrInfinity()); CHECK(!value.IsNanOrInfinity());
if (!(Vector3::NearEqual(_transform.Translation, value.Translation) && Quaternion::NearEqual(_transform.Orientation, value.Orientation, ACTOR_ORIENTATION_EPSILON) && Float3::NearEqual(_transform.Scale, value.Scale))) if (_transform.Translation != value.Translation && _transform.Orientation != value.Orientation && _transform.Scale != value.Scale)
{ {
if (_parent) if (_parent)
_parent->_transform.WorldToLocal(value, _localTransform); _parent->_transform.WorldToLocal(value, _localTransform);
@@ -673,7 +673,7 @@ void Actor::SetTransform(const Transform& value)
void Actor::SetPosition(const Vector3& value) void Actor::SetPosition(const Vector3& value)
{ {
CHECK(!value.IsNanOrInfinity()); CHECK(!value.IsNanOrInfinity());
if (!Vector3::NearEqual(_transform.Translation, value)) if (_transform.Translation != value)
{ {
if (_parent) if (_parent)
_localTransform.Translation = _parent->_transform.WorldToLocal(value); _localTransform.Translation = _parent->_transform.WorldToLocal(value);
@@ -686,7 +686,7 @@ void Actor::SetPosition(const Vector3& value)
void Actor::SetOrientation(const Quaternion& value) void Actor::SetOrientation(const Quaternion& value)
{ {
CHECK(!value.IsNanOrInfinity()); CHECK(!value.IsNanOrInfinity());
if (!Quaternion::NearEqual(_transform.Orientation, value, ACTOR_ORIENTATION_EPSILON)) if (_transform.Orientation != value)
{ {
if (_parent) if (_parent)
_parent->_transform.WorldToLocal(value, _localTransform.Orientation); _parent->_transform.WorldToLocal(value, _localTransform.Orientation);
@@ -699,7 +699,7 @@ void Actor::SetOrientation(const Quaternion& value)
void Actor::SetScale(const Float3& value) void Actor::SetScale(const Float3& value)
{ {
CHECK(!value.IsNanOrInfinity()); CHECK(!value.IsNanOrInfinity());
if (!Float3::NearEqual(_transform.Scale, value)) if (_transform.Scale != value)
{ {
if (_parent) if (_parent)
Float3::Divide(value, _parent->_transform.Scale, _localTransform.Scale); Float3::Divide(value, _parent->_transform.Scale, _localTransform.Scale);
@@ -748,7 +748,7 @@ void Actor::ResetLocalTransform()
void Actor::SetLocalTransform(const Transform& value) void Actor::SetLocalTransform(const Transform& value)
{ {
CHECK(!value.IsNanOrInfinity()); CHECK(!value.IsNanOrInfinity());
if (!(Vector3::NearEqual(_localTransform.Translation, value.Translation) && Quaternion::NearEqual(_localTransform.Orientation, value.Orientation, ACTOR_ORIENTATION_EPSILON) && Float3::NearEqual(_localTransform.Scale, value.Scale))) if (_localTransform.Translation != value.Translation || _localTransform.Orientation != value.Orientation || _localTransform.Scale != value.Scale)
{ {
_localTransform = value; _localTransform = value;
OnTransformChanged(); OnTransformChanged();
@@ -758,7 +758,7 @@ void Actor::SetLocalTransform(const Transform& value)
void Actor::SetLocalPosition(const Vector3& value) void Actor::SetLocalPosition(const Vector3& value)
{ {
CHECK(!value.IsNanOrInfinity()); CHECK(!value.IsNanOrInfinity());
if (!Vector3::NearEqual(_localTransform.Translation, value)) if (_localTransform.Translation != value)
{ {
_localTransform.Translation = value; _localTransform.Translation = value;
OnTransformChanged(); OnTransformChanged();
@@ -770,7 +770,7 @@ void Actor::SetLocalOrientation(const Quaternion& value)
CHECK(!value.IsNanOrInfinity()); CHECK(!value.IsNanOrInfinity());
Quaternion v = value; Quaternion v = value;
v.Normalize(); v.Normalize();
if (!Quaternion::NearEqual(_localTransform.Orientation, v, ACTOR_ORIENTATION_EPSILON)) if (_localTransform.Orientation != value)
{ {
_localTransform.Orientation = v; _localTransform.Orientation = v;
OnTransformChanged(); OnTransformChanged();
@@ -780,7 +780,7 @@ void Actor::SetLocalOrientation(const Quaternion& value)
void Actor::SetLocalScale(const Float3& value) void Actor::SetLocalScale(const Float3& value)
{ {
CHECK(!value.IsNanOrInfinity()); CHECK(!value.IsNanOrInfinity());
if (!Float3::NearEqual(_localTransform.Scale, value)) if (_localTransform.Scale != value)
{ {
_localTransform.Scale = value; _localTransform.Scale = value;
OnTransformChanged(); OnTransformChanged();

View File

@@ -65,7 +65,7 @@ void BoxBrush::SetMode(BrushMode value)
void BoxBrush::SetCenter(const Vector3& value) void BoxBrush::SetCenter(const Vector3& value)
{ {
if (Vector3::NearEqual(value, _center)) if (value == _center)
return; return;
_center = value; _center = value;
@@ -77,7 +77,7 @@ void BoxBrush::SetCenter(const Vector3& value)
void BoxBrush::SetSize(const Vector3& value) void BoxBrush::SetSize(const Vector3& value)
{ {
if (Vector3::NearEqual(value, _size)) if (value == _size)
return; return;
_size = value; _size = value;

View File

@@ -12,7 +12,7 @@ BoxVolume::BoxVolume(const SpawnParams& params)
void BoxVolume::SetSize(const Vector3& value) void BoxVolume::SetSize(const Vector3& value)
{ {
if (!Vector3::NearEqual(value, _size)) if (value != _size)
{ {
const auto prevBounds = _box; const auto prevBounds = _box;
_size = value; _size = value;

View File

@@ -70,7 +70,7 @@ float Camera::GetFieldOfView() const
void Camera::SetFieldOfView(float value) void Camera::SetFieldOfView(float value)
{ {
value = Math::Clamp(value, 1.0f, 179.9f); value = Math::Clamp(value, 1.0f, 179.9f);
if (Math::NotNearEqual(_fov, value)) if (_fov != value)
{ {
_fov = value; _fov = value;
UpdateCache(); UpdateCache();
@@ -85,7 +85,7 @@ float Camera::GetCustomAspectRatio() const
void Camera::SetCustomAspectRatio(float value) void Camera::SetCustomAspectRatio(float value)
{ {
value = Math::Clamp(value, 0.0f, 100.0f); value = Math::Clamp(value, 0.0f, 100.0f);
if (Math::NotNearEqual(_customAspectRatio, value)) if (_customAspectRatio != value)
{ {
_customAspectRatio = value; _customAspectRatio = value;
UpdateCache(); UpdateCache();
@@ -100,7 +100,7 @@ float Camera::GetNearPlane() const
void Camera::SetNearPlane(float value) void Camera::SetNearPlane(float value)
{ {
value = Math::Clamp(value, 0.001f, _far - 1.0f); value = Math::Clamp(value, 0.001f, _far - 1.0f);
if (Math::NotNearEqual(_near, value)) if (_near != value)
{ {
_near = value; _near = value;
UpdateCache(); UpdateCache();
@@ -115,7 +115,7 @@ float Camera::GetFarPlane() const
void Camera::SetFarPlane(float value) void Camera::SetFarPlane(float value)
{ {
value = Math::Max(value, _near + 1.0f); value = Math::Max(value, _near + 1.0f);
if (Math::NotNearEqual(_far, value)) if (_far != value)
{ {
_far = value; _far = value;
UpdateCache(); UpdateCache();
@@ -130,7 +130,7 @@ float Camera::GetOrthographicSize() const
void Camera::SetOrthographicSize(float value) void Camera::SetOrthographicSize(float value)
{ {
value = Math::Clamp(value, 0.0f, 1000000.0f); value = Math::Clamp(value, 0.0f, 1000000.0f);
if (Math::NotNearEqual(_orthoSize, value)) if (_orthoSize != value)
{ {
_orthoSize = value; _orthoSize = value;
UpdateCache(); UpdateCache();
@@ -145,7 +145,7 @@ float Camera::GetOrthographicScale() const
void Camera::SetOrthographicScale(float value) void Camera::SetOrthographicScale(float value)
{ {
value = Math::Clamp(value, 0.0001f, 1000000.0f); value = Math::Clamp(value, 0.0001f, 1000000.0f);
if (Math::NotNearEqual(_orthoScale, value)) if (_orthoScale != value)
{ {
_orthoScale = value; _orthoScale = value;
UpdateCache(); UpdateCache();

View File

@@ -41,7 +41,7 @@ float EnvironmentProbe::GetRadius() const
void EnvironmentProbe::SetRadius(float value) void EnvironmentProbe::SetRadius(float value)
{ {
value = Math::Max(0.0f, value); value = Math::Max(0.0f, value);
if (Math::NearEqual(value, _radius)) if (value == _radius)
return; return;
_radius = value; _radius = value;

View File

@@ -49,7 +49,7 @@ float PointLight::GetScaledRadius() const
void PointLight::SetRadius(float value) void PointLight::SetRadius(float value)
{ {
value = Math::Max(0.0f, value); value = Math::Max(0.0f, value);
if (Math::NearEqual(value, _radius)) if (value == _radius)
return; return;
_radius = value; _radius = value;

View File

@@ -26,7 +26,7 @@ SkyLight::SkyLight(const SpawnParams& params)
void SkyLight::SetRadius(float value) void SkyLight::SetRadius(float value)
{ {
value = Math::Max(0.0f, value); value = Math::Max(0.0f, value);
if (Math::NearEqual(value, _radius)) if (value == _radius)
return; return;
_radius = value; _radius = value;

View File

@@ -59,7 +59,7 @@ float SplineModel::GetQuality() const
void SplineModel::SetQuality(float value) void SplineModel::SetQuality(float value)
{ {
value = Math::Clamp(value, 0.0f, 100.0f); value = Math::Clamp(value, 0.0f, 100.0f);
if (Math::NearEqual(value, _quality)) if (value == _quality)
return; return;
_quality = value; _quality = value;
OnSplineUpdated(); OnSplineUpdated();
@@ -72,7 +72,7 @@ float SplineModel::GetBoundsScale() const
void SplineModel::SetBoundsScale(float value) void SplineModel::SetBoundsScale(float value)
{ {
if (Math::NearEqual(_boundsScale, value)) if (_boundsScale == value)
return; return;
_boundsScale = value; _boundsScale = value;
OnSplineUpdated(); OnSplineUpdated();

View File

@@ -57,7 +57,7 @@ float SpotLight::GetScaledRadius() const
void SpotLight::SetRadius(float value) void SpotLight::SetRadius(float value)
{ {
value = Math::Max(0.0f, value); value = Math::Max(0.0f, value);
if (Math::NearEqual(value, _radius)) if (value == _radius)
return; return;
_radius = value; _radius = value;
@@ -70,7 +70,7 @@ void SpotLight::SetOuterConeAngle(float value)
value = Math::Clamp(value, 0.0f, 89.0f); value = Math::Clamp(value, 0.0f, 89.0f);
// Check if value will change // Check if value will change
if (!Math::NearEqual(value, _outerConeAngle)) if (value != _outerConeAngle)
{ {
// Change values // Change values
_innerConeAngle = Math::Min(_innerConeAngle, value - ZeroTolerance); _innerConeAngle = Math::Min(_innerConeAngle, value - ZeroTolerance);
@@ -86,7 +86,7 @@ void SpotLight::SetInnerConeAngle(float value)
value = Math::Clamp(value, 0.0f, 89.0f); value = Math::Clamp(value, 0.0f, 89.0f);
// Check if value will change // Check if value will change
if (!Math::NearEqual(value, _innerConeAngle)) if (value != _innerConeAngle)
{ {
// Change values // Change values
_innerConeAngle = value; _innerConeAngle = value;

View File

@@ -60,7 +60,7 @@ float StaticModel::GetBoundsScale() const
void StaticModel::SetBoundsScale(float value) void StaticModel::SetBoundsScale(float value)
{ {
if (Math::NearEqual(_boundsScale, value)) if (_boundsScale == value)
return; return;
_boundsScale = value; _boundsScale = value;

View File

@@ -292,7 +292,7 @@ void NavMeshRuntime::SetTileSize(float tileSize)
ScopeLock lock(Locker); ScopeLock lock(Locker);
// Skip if the same or invalid // Skip if the same or invalid
if (Math::NearEqual(_tileSize, tileSize) || tileSize < 1) if (_tileSize == tileSize || tileSize < 1)
return; return;
// Dispose the existing mesh (its invalid) // Dispose the existing mesh (its invalid)

View File

@@ -44,7 +44,7 @@ void RigidBody::SetIsKinematic(const bool value)
void RigidBody::SetLinearDamping(float value) void RigidBody::SetLinearDamping(float value)
{ {
if (Math::NearEqual(value, _linearDamping)) if (value == _linearDamping)
return; return;
_linearDamping = value; _linearDamping = value;
if (_actor) if (_actor)
@@ -53,7 +53,7 @@ void RigidBody::SetLinearDamping(float value)
void RigidBody::SetAngularDamping(float value) void RigidBody::SetAngularDamping(float value)
{ {
if (Math::NearEqual(value, _angularDamping)) if (value == _angularDamping)
return; return;
_angularDamping = value; _angularDamping = value;
if (_actor) if (_actor)
@@ -108,7 +108,7 @@ void RigidBody::SetUpdateMassWhenScaleChanges(bool value)
void RigidBody::SetMaxAngularVelocity(float value) void RigidBody::SetMaxAngularVelocity(float value)
{ {
if (Math::NearEqual(value, _maxAngularVelocity)) if (value == _maxAngularVelocity)
return; return;
_maxAngularVelocity = value; _maxAngularVelocity = value;
if (_actor) if (_actor)
@@ -135,7 +135,7 @@ float RigidBody::GetMass() const
void RigidBody::SetMass(float value) void RigidBody::SetMass(float value)
{ {
if (Math::NearEqual(value, _mass)) if (value == _mass)
return; return;
_mass = value; _mass = value;
_overrideMass = true; _overrideMass = true;
@@ -149,7 +149,7 @@ float RigidBody::GetMassScale() const
void RigidBody::SetMassScale(float value) void RigidBody::SetMassScale(float value)
{ {
if (Math::NearEqual(value, _massScale)) if (value == _massScale)
return; return;
_massScale = value; _massScale = value;
UpdateMass(); UpdateMass();
@@ -157,7 +157,7 @@ void RigidBody::SetMassScale(float value)
void RigidBody::SetCenterOfMassOffset(const Float3& value) void RigidBody::SetCenterOfMassOffset(const Float3& value)
{ {
if (Float3::NearEqual(value, _centerOfMassOffset)) if (value == _centerOfMassOffset)
return; return;
_centerOfMassOffset = value; _centerOfMassOffset = value;
if (_actor) if (_actor)
@@ -380,7 +380,7 @@ void RigidBody::UpdateBounds()
void RigidBody::UpdateScale() void RigidBody::UpdateScale()
{ {
const Float3 scale = GetScale(); const Float3 scale = GetScale();
if (Float3::NearEqual(_cachedScale, scale)) if (_cachedScale == scale)
return; return;
_cachedScale = scale; _cachedScale = scale;

View File

@@ -12,7 +12,7 @@ BoxCollider::BoxCollider(const SpawnParams& params)
void BoxCollider::SetSize(const Float3& value) void BoxCollider::SetSize(const Float3& value)
{ {
if (Float3::NearEqual(value, _size)) if (value == _size)
return; return;
_size = value; _size = value;

View File

@@ -11,7 +11,7 @@ CapsuleCollider::CapsuleCollider(const SpawnParams& params)
void CapsuleCollider::SetRadius(const float value) void CapsuleCollider::SetRadius(const float value)
{ {
if (Math::NearEqual(value, _radius)) if (value == _radius)
return; return;
_radius = value; _radius = value;
@@ -22,7 +22,7 @@ void CapsuleCollider::SetRadius(const float value)
void CapsuleCollider::SetHeight(const float value) void CapsuleCollider::SetHeight(const float value)
{ {
if (Math::NearEqual(value, _height)) if (value == _height)
return; return;
_height = value; _height = value;

View File

@@ -33,7 +33,7 @@ float CharacterController::GetRadius() const
void CharacterController::SetRadius(const float value) void CharacterController::SetRadius(const float value)
{ {
if (Math::NearEqual(value, _radius)) if (value == _radius)
return; return;
_radius = value; _radius = value;
@@ -49,7 +49,7 @@ float CharacterController::GetHeight() const
void CharacterController::SetHeight(const float value) void CharacterController::SetHeight(const float value)
{ {
if (Math::NearEqual(value, _height)) if (value == _height)
return; return;
_height = value; _height = value;
@@ -66,7 +66,7 @@ float CharacterController::GetSlopeLimit() const
void CharacterController::SetSlopeLimit(float value) void CharacterController::SetSlopeLimit(float value)
{ {
value = Math::Clamp(value, 0.0f, 89.0f); value = Math::Clamp(value, 0.0f, 89.0f);
if (Math::NearEqual(value, _slopeLimit)) if (value == _slopeLimit)
return; return;
_slopeLimit = value; _slopeLimit = value;
if (_controller) if (_controller)
@@ -94,7 +94,7 @@ float CharacterController::GetStepOffset() const
void CharacterController::SetStepOffset(float value) void CharacterController::SetStepOffset(float value)
{ {
if (Math::NearEqual(value, _stepOffset)) if (value == _stepOffset)
return; return;
_stepOffset = value; _stepOffset = value;
@@ -384,7 +384,7 @@ void CharacterController::OnTransformChanged()
{ {
PhysicsBackend::SetControllerPosition(_controller, position); PhysicsBackend::SetControllerPosition(_controller, position);
const Float3 scale = GetScale(); const Float3 scale = GetScale();
if (!Float3::NearEqual(_cachedScale, scale)) if (_cachedScale != scale)
UpdateGeometry(); UpdateGeometry();
UpdateBounds(); UpdateBounds();
} }

View File

@@ -49,7 +49,7 @@ void Collider::SetIsTrigger(bool value)
void Collider::SetCenter(const Vector3& value) void Collider::SetCenter(const Vector3& value)
{ {
if (Vector3::NearEqual(value, _center)) if (value == _center)
return; return;
_center = value; _center = value;
if (_staticActor) if (_staticActor)
@@ -62,7 +62,7 @@ void Collider::SetCenter(const Vector3& value)
void Collider::SetContactOffset(float value) void Collider::SetContactOffset(float value)
{ {
value = Math::Clamp(value, 0.0f, 100.0f); value = Math::Clamp(value, 0.0f, 100.0f);
if (Math::NearEqual(value, _contactOffset)) if (value == _contactOffset)
return; return;
_contactOffset = value; _contactOffset = value;
if (_shape) if (_shape)
@@ -428,7 +428,7 @@ void Collider::OnTransformChanged()
} }
const Float3 scale = GetScale(); const Float3 scale = GetScale();
if (!Float3::NearEqual(_cachedScale, scale)) if (_cachedScale != scale)
UpdateGeometry(); UpdateGeometry();
UpdateBounds(); UpdateBounds();
} }

View File

@@ -10,7 +10,7 @@ SphereCollider::SphereCollider(const SpawnParams& params)
void SphereCollider::SetRadius(const float value) void SphereCollider::SetRadius(const float value)
{ {
if (Math::NearEqual(value, _radius)) if (value == _radius)
return; return;
_radius = value; _radius = value;

View File

@@ -25,7 +25,7 @@ void DistanceJoint::SetFlags(DistanceJointFlag value)
void DistanceJoint::SetMinDistance(float value) void DistanceJoint::SetMinDistance(float value)
{ {
value = Math::Clamp(value, 0.0f, _maxDistance); value = Math::Clamp(value, 0.0f, _maxDistance);
if (Math::NearEqual(value, _minDistance)) if (value == _minDistance)
return; return;
_minDistance = value; _minDistance = value;
if (_joint) if (_joint)
@@ -35,7 +35,7 @@ void DistanceJoint::SetMinDistance(float value)
void DistanceJoint::SetMaxDistance(float value) void DistanceJoint::SetMaxDistance(float value)
{ {
value = Math::Max(_minDistance, value); value = Math::Max(_minDistance, value);
if (Math::NearEqual(value, _maxDistance)) if (value == _maxDistance)
return; return;
_maxDistance = value; _maxDistance = value;
if (_joint) if (_joint)
@@ -45,7 +45,7 @@ void DistanceJoint::SetMaxDistance(float value)
void DistanceJoint::SetTolerance(float value) void DistanceJoint::SetTolerance(float value)
{ {
value = Math::Max(0.1f, value); value = Math::Max(0.1f, value);
if (Math::NearEqual(value, _tolerance)) if (value == _tolerance)
return; return;
_tolerance = value; _tolerance = value;
if (_joint) if (_joint)

View File

@@ -24,7 +24,7 @@ Joint::Joint(const SpawnParams& params)
void Joint::SetBreakForce(float value) void Joint::SetBreakForce(float value)
{ {
if (Math::NearEqual(value, _breakForce)) if (value == _breakForce)
return; return;
_breakForce = value; _breakForce = value;
if (_joint) if (_joint)
@@ -33,7 +33,7 @@ void Joint::SetBreakForce(float value)
void Joint::SetBreakTorque(float value) void Joint::SetBreakTorque(float value)
{ {
if (Math::NearEqual(value, _breakTorque)) if (value == _breakTorque)
return; return;
_breakTorque = value; _breakTorque = value;
if (_joint) if (_joint)
@@ -61,7 +61,7 @@ void Joint::SetEnableAutoAnchor(bool value)
void Joint::SetTargetAnchor(const Vector3& value) void Joint::SetTargetAnchor(const Vector3& value)
{ {
if (Vector3::NearEqual(value, _targetAnchor)) if (value == _targetAnchor)
return; return;
_targetAnchor = value; _targetAnchor = value;
if (_joint && !_enableAutoAnchor) if (_joint && !_enableAutoAnchor)

View File

@@ -236,9 +236,9 @@ struct ShadowAtlasLight
{ {
if (!Cache.StaticValid || !Cache.DynamicValid) if (!Cache.StaticValid || !Cache.DynamicValid)
return; return;
if (!Math::NearEqual(Cache.Distance, light.ShadowsDistance) || if (Cache.Distance != light.ShadowsDistance ||
!Math::NearEqual(Cache.ShadowsUpdateRate, light.ShadowsUpdateRate) || Cache.ShadowsUpdateRate != light.ShadowsUpdateRate ||
!Math::NearEqual(Cache.ShadowsUpdateRateAtDistance, light.ShadowsUpdateRateAtDistance) || Cache.ShadowsUpdateRateAtDistance != light.ShadowsUpdateRateAtDistance ||
Cache.ShadowFrame != light.ShadowFrame || Cache.ShadowFrame != light.ShadowFrame ||
Cache.ShadowsResolution != light.ShadowsResolution || Cache.ShadowsResolution != light.ShadowsResolution ||
Float3::Dot(Cache.Direction, light.Direction) < SHADOWS_ROTATION_ERROR) Float3::Dot(Cache.Direction, light.Direction) < SHADOWS_ROTATION_ERROR)
@@ -250,7 +250,7 @@ struct ShadowAtlasLight
{ {
// Sun // Sun
if (!Float3::NearEqual(Cache.Position, view.Position, SHADOWS_POSITION_ERROR) || if (!Float3::NearEqual(Cache.Position, view.Position, SHADOWS_POSITION_ERROR) ||
!Float4::NearEqual(Cache.CascadeSplits, CascadeSplits) || Cache.CascadeSplits != CascadeSplits ||
Float3::Dot(Cache.ViewDirection, view.Direction) < SHADOWS_ROTATION_ERROR) Float3::Dot(Cache.ViewDirection, view.Direction) < SHADOWS_ROTATION_ERROR)
{ {
// Invalidate // Invalidate
@@ -262,12 +262,12 @@ struct ShadowAtlasLight
// Local light // Local light
const auto& localLight = (const RenderLocalLightData&)light; const auto& localLight = (const RenderLocalLightData&)light;
if (!Float3::NearEqual(Cache.Position, light.Position, SHADOWS_POSITION_ERROR) || if (!Float3::NearEqual(Cache.Position, light.Position, SHADOWS_POSITION_ERROR) ||
!Math::NearEqual(Cache.Radius, localLight.Radius)) Cache.Radius != localLight.Radius)
{ {
// Invalidate // Invalidate
Cache.StaticValid = false; Cache.StaticValid = false;
} }
if (light.IsSpotLight && !Math::NearEqual(Cache.OuterConeAngle, ((const RenderSpotLightData&)light).OuterConeAngle)) if (light.IsSpotLight && Cache.OuterConeAngle != ((const RenderSpotLightData&)light).OuterConeAngle)
{ {
// Invalidate // Invalidate
Cache.StaticValid = false; Cache.StaticValid = false;

View File

@@ -260,7 +260,7 @@ void Terrain::SetScaleInLightmap(float value)
void Terrain::SetBoundsExtent(const Vector3& value) void Terrain::SetBoundsExtent(const Vector3& value)
{ {
if (Vector3::NearEqual(_boundsExtent, value)) if (_boundsExtent == value)
return; return;
_boundsExtent = value; _boundsExtent = value;
@@ -891,7 +891,7 @@ void Terrain::OnTransformChanged()
auto patch = _patches[i]; auto patch = _patches[i];
patch->UpdateTransform(); patch->UpdateTransform();
} }
if (!Float3::NearEqual(_cachedScale, _transform.Scale)) if (_cachedScale != _transform.Scale)
{ {
_cachedScale = _transform.Scale; _cachedScale = _transform.Scale;
for (int32 i = 0; i < _patches.Count(); i++) for (int32 i = 0; i < _patches.Count(); i++)

View File

@@ -132,7 +132,7 @@ namespace FlaxEngine.GUI
get => _scaleFactor; get => _scaleFactor;
set set
{ {
if (Mathf.NearEqual(_scaleFactor, value)) if (_scaleFactor == value)
return; return;
_scaleFactor = value; _scaleFactor = value;
PerformLayout(); PerformLayout();
@@ -175,7 +175,7 @@ namespace FlaxEngine.GUI
get => _physicalUnitSize; get => _physicalUnitSize;
set set
{ {
if (Mathf.NearEqual(_physicalUnitSize, value)) if (_physicalUnitSize == value)
return; return;
_physicalUnitSize = value; _physicalUnitSize = value;
PerformLayout(); PerformLayout();
@@ -212,7 +212,7 @@ namespace FlaxEngine.GUI
set set
{ {
value = Float2.Max(value, Float2.One); value = Float2.Max(value, Float2.One);
if (Float2.NearEqual(ref _resolutionMin, ref value)) if (_resolutionMin == value)
return; return;
_resolutionMin = value; _resolutionMin = value;
PerformLayout(); PerformLayout();
@@ -231,7 +231,7 @@ namespace FlaxEngine.GUI
set set
{ {
value = Float2.Max(value, Float2.One); value = Float2.Max(value, Float2.One);
if (Float2.NearEqual(ref _resolutionMax, ref value)) if (_resolutionMax == value)
return; return;
_resolutionMax = value; _resolutionMax = value;
PerformLayout(); PerformLayout();

View File

@@ -140,7 +140,7 @@ namespace FlaxEngine.GUI
set set
{ {
value = Mathf.Clamp(value, _minimum, _maximum); value = Mathf.Clamp(value, _minimum, _maximum);
if (!Mathf.NearEqual(value, _value)) if (value != _value)
{ {
_value = value; _value = value;
if (!UseSmoothing || _firstUpdate) if (!UseSmoothing || _firstUpdate)

View File

@@ -114,7 +114,7 @@ public class Slider : ContainerControl
value = Mathf.Clamp(value, Minimum, Maximum); value = Mathf.Clamp(value, Minimum, Maximum);
if (WholeNumbers) if (WholeNumbers)
value = Mathf.RoundToInt(value); value = Mathf.RoundToInt(value);
if (!Mathf.NearEqual(value, _value)) if (value != _value)
{ {
_value = value; _value = value;

View File

@@ -189,7 +189,7 @@ namespace FlaxEngine.GUI
get => _bounds.Size.X; get => _bounds.Size.X;
set set
{ {
if (Mathf.NearEqual(_bounds.Size.X, value)) if (_bounds.Size.X == value)
return; return;
var bounds = new Rectangle(_bounds.Location, value, _bounds.Size.Y); var bounds = new Rectangle(_bounds.Location, value, _bounds.Size.Y);
if (_pivotRelativeSizing) if (_pivotRelativeSizing)
@@ -210,7 +210,7 @@ namespace FlaxEngine.GUI
get => _bounds.Size.Y; get => _bounds.Size.Y;
set set
{ {
if (Mathf.NearEqual(_bounds.Size.Y, value)) if (_bounds.Size.Y == value)
return; return;
var bounds = new Rectangle(_bounds.Location, _bounds.Size.X, value); var bounds = new Rectangle(_bounds.Location, _bounds.Size.X, value);
if (_pivotRelativeSizing) if (_pivotRelativeSizing)
@@ -412,7 +412,7 @@ namespace FlaxEngine.GUI
get => _rotation; get => _rotation;
set set
{ {
if (!Mathf.NearEqual(_rotation, value)) if (_rotation != value)
{ {
SetRotationInternal(value); SetRotationInternal(value);
} }
@@ -598,8 +598,7 @@ namespace FlaxEngine.GUI
var anchorMin = AnchorPresetsData[i].Min; var anchorMin = AnchorPresetsData[i].Min;
var anchorMax = AnchorPresetsData[i].Max; var anchorMax = AnchorPresetsData[i].Max;
var bounds = _bounds; var bounds = _bounds;
if (!Float2.NearEqual(ref _anchorMin, ref anchorMin) || if (_anchorMin != anchorMin || _anchorMax != anchorMax)
!Float2.NearEqual(ref _anchorMax, ref anchorMax))
{ {
// Disable scrolling for anchored controls (by default but can be manually restored) // Disable scrolling for anchored controls (by default but can be manually restored)
if (!anchorMin.IsZero || !anchorMax.IsZero) if (!anchorMin.IsZero || !anchorMax.IsZero)

View File

@@ -71,7 +71,7 @@ namespace FlaxEngine.GUI
get => _headerHeight; get => _headerHeight;
set set
{ {
if (!Mathf.NearEqual(_headerHeight, value)) if (_headerHeight != value)
{ {
_headerHeight = value; _headerHeight = value;
PerformLayout(); PerformLayout();

View File

@@ -129,7 +129,7 @@ namespace FlaxEngine.GUI
get => _scrollBarsSize; get => _scrollBarsSize;
set set
{ {
if (Mathf.NearEqual(_scrollBarsSize, value)) if (_scrollBarsSize == value)
return; return;
_scrollBarsSize = value; _scrollBarsSize = value;
PerformLayout(); PerformLayout();

View File

@@ -44,7 +44,7 @@ namespace FlaxEngine.GUI
get => _margin.Left; get => _margin.Left;
set set
{ {
if (!Mathf.NearEqual(_margin.Left, value)) if (_margin.Left != value)
{ {
_margin.Left = value; _margin.Left = value;
PerformLayout(); PerformLayout();
@@ -61,7 +61,7 @@ namespace FlaxEngine.GUI
get => _margin.Right; get => _margin.Right;
set set
{ {
if (!Mathf.NearEqual(_margin.Right, value)) if (_margin.Right != value)
{ {
_margin.Right = value; _margin.Right = value;
PerformLayout(); PerformLayout();
@@ -78,7 +78,7 @@ namespace FlaxEngine.GUI
get => _margin.Top; get => _margin.Top;
set set
{ {
if (!Mathf.NearEqual(_margin.Top, value)) if (_margin.Top != value)
{ {
_margin.Top = value; _margin.Top = value;
PerformLayout(); PerformLayout();
@@ -95,7 +95,7 @@ namespace FlaxEngine.GUI
get => _margin.Bottom; get => _margin.Bottom;
set set
{ {
if (!Mathf.NearEqual(_margin.Bottom, value)) if (_margin.Bottom != value)
{ {
_margin.Bottom = value; _margin.Bottom = value;
PerformLayout(); PerformLayout();
@@ -112,7 +112,7 @@ namespace FlaxEngine.GUI
get => _spacing; get => _spacing;
set set
{ {
if (!Mathf.NearEqual(_spacing, value)) if (_spacing != value)
{ {
_spacing = value; _spacing = value;
PerformLayout(); PerformLayout();
@@ -129,7 +129,7 @@ namespace FlaxEngine.GUI
get => _offset; get => _offset;
set set
{ {
if (!Float2.NearEqual(ref _offset, ref value)) if (_offset != value)
{ {
_offset = value; _offset = value;
PerformLayout(); PerformLayout();

View File

@@ -132,7 +132,7 @@ namespace FlaxEngine.GUI
set set
{ {
value = Mathf.Clamp(value, _minimum, _maximum); value = Mathf.Clamp(value, _minimum, _maximum);
if (!Mathf.NearEqual(value, _targetValue)) if (value != _targetValue)
{ {
_targetValue = value; _targetValue = value;
_startValue = _value; _startValue = _value;
@@ -163,7 +163,7 @@ namespace FlaxEngine.GUI
set set
{ {
value = Mathf.Clamp(value, _minimum, _maximum); value = Mathf.Clamp(value, _minimum, _maximum);
if (!Mathf.NearEqual(value, _targetValue)) if (value != _targetValue)
{ {
_targetValue = value; _targetValue = value;
_value = value; _value = value;
@@ -237,7 +237,7 @@ namespace FlaxEngine.GUI
/// </summary> /// </summary>
public void FastScroll() public void FastScroll()
{ {
if (!Mathf.NearEqual(_value, _targetValue)) if (_value != _targetValue)
{ {
_value = _targetValue = _startValue; _value = _targetValue = _startValue;
_scrollAnimationProgress = 0f; _scrollAnimationProgress = 0f;

View File

@@ -67,7 +67,7 @@ namespace FlaxEngine.GUI
set set
{ {
value = Mathf.Saturate(value); value = Mathf.Saturate(value);
if (!Mathf.NearEqual(_splitterValue, value)) if (_splitterValue != value)
{ {
// Set new value // Set new value
_splitterValue = value; _splitterValue = value;

View File

@@ -42,7 +42,7 @@ void VideoPlayer::SetIsAudioSpatial(bool value)
void VideoPlayer::SetAudioVolume(float value) void VideoPlayer::SetAudioVolume(float value)
{ {
value = Math::Saturate(value); value = Math::Saturate(value);
if (Math::NearEqual(_volume, value)) if (_volume == value)
return; return;
_volume = value; _volume = value;
UpdateInfo(); UpdateInfo();
@@ -51,7 +51,7 @@ void VideoPlayer::SetAudioVolume(float value)
void VideoPlayer::SetAudioPan(float value) void VideoPlayer::SetAudioPan(float value)
{ {
value = Math::Clamp(value, -1.0f, 1.0f); value = Math::Clamp(value, -1.0f, 1.0f);
if (Math::NearEqual(_pan, value)) if (_pan == value)
return; return;
_pan = value; _pan = value;
UpdateInfo(); UpdateInfo();
@@ -60,7 +60,7 @@ void VideoPlayer::SetAudioPan(float value)
void VideoPlayer::SetAudioMinDistance(float value) void VideoPlayer::SetAudioMinDistance(float value)
{ {
value = Math::Max(0.0f, value); value = Math::Max(0.0f, value);
if (Math::NearEqual(_minDistance, value)) if (_minDistance == value)
return; return;
_minDistance = value; _minDistance = value;
UpdateInfo(); UpdateInfo();
@@ -69,7 +69,7 @@ void VideoPlayer::SetAudioMinDistance(float value)
void VideoPlayer::SetAudioAttenuation(float value) void VideoPlayer::SetAudioAttenuation(float value)
{ {
value = Math::Max(0.0f, value); value = Math::Max(0.0f, value);
if (Math::NearEqual(_attenuation, value)) if (_attenuation == value)
return; return;
_attenuation = value; _attenuation = value;
UpdateInfo(); UpdateInfo();