Fix code style
This commit is contained in:
@@ -15,7 +15,7 @@ void CollisionsHelper::ClosestPointPointLine(const Vector2& point, const Vector2
|
||||
Vector2 n = p1 - p0;
|
||||
|
||||
const float length = n.Length();
|
||||
if (length < 1e-10)
|
||||
if (length < 1e-10f)
|
||||
{
|
||||
// Both points are the same, just give any
|
||||
result = p0;
|
||||
@@ -24,7 +24,7 @@ void CollisionsHelper::ClosestPointPointLine(const Vector2& point, const Vector2
|
||||
n /= length;
|
||||
|
||||
const float dot = Vector2::Dot(n, p);
|
||||
if (dot <= 0.0)
|
||||
if (dot <= 0.0f)
|
||||
{
|
||||
// Before first point
|
||||
result = p0;
|
||||
@@ -48,25 +48,24 @@ Vector2 CollisionsHelper::ClosestPointPointLine(const Vector2& point, const Vect
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void CollisionsHelper::ClosestPointPointLine(const Vector3& point, const Vector3& p0, const Vector3& p1, Vector3& result)
|
||||
{
|
||||
const Vector3 p = point - p0;
|
||||
Vector3 n = p1 - p0;
|
||||
const float length = n.Length();
|
||||
if (length < 1e-10)
|
||||
if (length < 1e-10f)
|
||||
{
|
||||
result = p0;
|
||||
return;
|
||||
}
|
||||
n /= length;
|
||||
const float dot = Vector3::Dot(n, p);
|
||||
if (dot <= 0.0)
|
||||
if (dot <= 0.0f)
|
||||
{
|
||||
result = p0;
|
||||
return;
|
||||
}
|
||||
else if (dot >= length)
|
||||
if (dot >= length)
|
||||
{
|
||||
result = p1;
|
||||
return;
|
||||
@@ -903,7 +902,6 @@ bool CollisionsHelper::RayIntersectsBox(const Ray& ray, const BoundingBox& box,
|
||||
d = Math::Abs(size.Z - Math::Abs(localPoint.Z));
|
||||
if (d < dMin)
|
||||
{
|
||||
dMin = d;
|
||||
normal = Vector3(0, 0, Math::Sign(localPoint.Z));
|
||||
}
|
||||
|
||||
@@ -1072,15 +1070,11 @@ PlaneIntersectionType CollisionsHelper::PlaneIntersectsBox(const Plane& plane, c
|
||||
min.Z = plane.Normal.Z >= 0.0f ? box.Maximum.Z : box.Minimum.Z;
|
||||
|
||||
float distance = Vector3::Dot(plane.Normal, max);
|
||||
|
||||
if (distance + plane.D > Plane::DistanceEpsilon)
|
||||
return PlaneIntersectionType::Front;
|
||||
|
||||
distance = Vector3::Dot(plane.Normal, min);
|
||||
|
||||
if (distance + plane.D < Plane::DistanceEpsilon)
|
||||
return PlaneIntersectionType::Back;
|
||||
|
||||
return PlaneIntersectionType::Intersecting;
|
||||
}
|
||||
|
||||
@@ -1094,10 +1088,8 @@ PlaneIntersectionType CollisionsHelper::PlaneIntersectsSphere(const Plane& plane
|
||||
|
||||
if (distance > sphere.Radius)
|
||||
return PlaneIntersectionType::Front;
|
||||
|
||||
if (distance < -sphere.Radius)
|
||||
return PlaneIntersectionType::Back;
|
||||
|
||||
return PlaneIntersectionType::Intersecting;
|
||||
}
|
||||
|
||||
@@ -1105,13 +1097,10 @@ bool CollisionsHelper::BoxIntersectsBox(const BoundingBox& box1, const BoundingB
|
||||
{
|
||||
if (box1.Minimum.X > box2.Maximum.X || box2.Minimum.X > box1.Maximum.X)
|
||||
return false;
|
||||
|
||||
if (box1.Minimum.Y > box2.Maximum.Y || box2.Minimum.Y > box1.Maximum.Y)
|
||||
return false;
|
||||
|
||||
if (box1.Minimum.Z > box2.Maximum.Z || box2.Minimum.Z > box1.Maximum.Z)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -126,7 +126,7 @@ public:
|
||||
/// <param name="point">The point to test.</param>
|
||||
/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
|
||||
static void ClosestPointPlanePoint(const Plane& plane, const Vector3& point, Vector3& result);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Determines the closest point between a <see cref="Plane" /> and a point.
|
||||
/// </summary>
|
||||
@@ -142,7 +142,7 @@ public:
|
||||
/// <param name="point">The point to test.</param>
|
||||
/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
|
||||
static void ClosestPointBoxPoint(const BoundingBox& box, const Vector3& point, Vector3& result);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Determines the closest point between a <see cref="BoundingBox" /> and a point.
|
||||
/// </summary>
|
||||
@@ -158,7 +158,7 @@ public:
|
||||
/// <param name="point">The point to test.</param>
|
||||
/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
|
||||
static void ClosestPointRectanglePoint(const Rectangle& rect, const Vector2& point, Vector2& result);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Determines the closest point between a <see cref="Rectangle" /> and a point.
|
||||
/// </summary>
|
||||
@@ -174,7 +174,7 @@ public:
|
||||
/// <param name="point">The point to test.</param>
|
||||
/// <param name="result">When the method completes, contains the closest point between the two objects; or, if the point is directly in the center of the sphere, contains <see cref="Vector3.Zero" />.</param>
|
||||
static void ClosestPointSpherePoint(const BoundingSphere& sphere, const Vector3& point, Vector3& result);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Determines the closest point between a <see cref="BoundingSphere" /> and a point.
|
||||
/// </summary>
|
||||
@@ -195,7 +195,7 @@ public:
|
||||
/// intersection.
|
||||
/// </remarks>
|
||||
static void ClosestPointSphereSphere(const BoundingSphere& sphere1, const BoundingSphere& sphere2, Vector3& result);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Determines the closest point between a <see cref="BoundingSphere" /> and a <see cref="BoundingSphere" />.
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user