Fix code style

This commit is contained in:
Wojtek Figat
2021-01-24 14:01:42 +01:00
parent 2563409e6f
commit f1819ee35c
2 changed files with 10 additions and 21 deletions

View File

@@ -126,7 +126,7 @@ public:
/// <param name="point">The point to test.</param>
/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
static void ClosestPointPlanePoint(const Plane& plane, const Vector3& point, Vector3& result);
/// <summary>
/// Determines the closest point between a <see cref="Plane" /> and a point.
/// </summary>
@@ -142,7 +142,7 @@ public:
/// <param name="point">The point to test.</param>
/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
static void ClosestPointBoxPoint(const BoundingBox& box, const Vector3& point, Vector3& result);
/// <summary>
/// Determines the closest point between a <see cref="BoundingBox" /> and a point.
/// </summary>
@@ -158,7 +158,7 @@ public:
/// <param name="point">The point to test.</param>
/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
static void ClosestPointRectanglePoint(const Rectangle& rect, const Vector2& point, Vector2& result);
/// <summary>
/// Determines the closest point between a <see cref="Rectangle" /> and a point.
/// </summary>
@@ -174,7 +174,7 @@ public:
/// <param name="point">The point to test.</param>
/// <param name="result">When the method completes, contains the closest point between the two objects; or, if the point is directly in the center of the sphere, contains <see cref="Vector3.Zero" />.</param>
static void ClosestPointSpherePoint(const BoundingSphere& sphere, const Vector3& point, Vector3& result);
/// <summary>
/// Determines the closest point between a <see cref="BoundingSphere" /> and a point.
/// </summary>
@@ -195,7 +195,7 @@ public:
/// intersection.
/// </remarks>
static void ClosestPointSphereSphere(const BoundingSphere& sphere1, const BoundingSphere& sphere2, Vector3& result);
/// <summary>
/// Determines the closest point between a <see cref="BoundingSphere" /> and a <see cref="BoundingSphere" />.
/// </summary>