Fix code style
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@@ -126,7 +126,7 @@ public:
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/// <param name="point">The point to test.</param>
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/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
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static void ClosestPointPlanePoint(const Plane& plane, const Vector3& point, Vector3& result);
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/// <summary>
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/// Determines the closest point between a <see cref="Plane" /> and a point.
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/// </summary>
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@@ -142,7 +142,7 @@ public:
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/// <param name="point">The point to test.</param>
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/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
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static void ClosestPointBoxPoint(const BoundingBox& box, const Vector3& point, Vector3& result);
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/// <summary>
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/// Determines the closest point between a <see cref="BoundingBox" /> and a point.
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/// </summary>
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@@ -158,7 +158,7 @@ public:
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/// <param name="point">The point to test.</param>
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/// <param name="result">When the method completes, contains the closest point between the two objects.</param>
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static void ClosestPointRectanglePoint(const Rectangle& rect, const Vector2& point, Vector2& result);
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/// <summary>
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/// Determines the closest point between a <see cref="Rectangle" /> and a point.
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/// </summary>
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@@ -174,7 +174,7 @@ public:
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/// <param name="point">The point to test.</param>
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/// <param name="result">When the method completes, contains the closest point between the two objects; or, if the point is directly in the center of the sphere, contains <see cref="Vector3.Zero" />.</param>
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static void ClosestPointSpherePoint(const BoundingSphere& sphere, const Vector3& point, Vector3& result);
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/// <summary>
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/// Determines the closest point between a <see cref="BoundingSphere" /> and a point.
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/// </summary>
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@@ -195,7 +195,7 @@ public:
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/// intersection.
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/// </remarks>
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static void ClosestPointSphereSphere(const BoundingSphere& sphere1, const BoundingSphere& sphere2, Vector3& result);
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/// <summary>
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/// Determines the closest point between a <see cref="BoundingSphere" /> and a <see cref="BoundingSphere" />.
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/// </summary>
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