Refactor vehicles to use Z axis as forward instead of X

#1050
This commit is contained in:
Wojtek Figat
2023-06-13 14:56:03 +02:00
parent bdb65857bc
commit f1c98320fc
5 changed files with 53 additions and 11 deletions

View File

@@ -102,6 +102,7 @@ Actor* PrefabManager::SpawnPrefab(Prefab* prefab, Actor* parent, Dictionary<Guid
CollectionPoolCache<ActorsCache::SceneObjectsListType>::ScopeCache sceneObjects = ActorsCache::SceneObjectsListCache.Get();
sceneObjects->Resize(objectsCount);
CollectionPoolCache<ISerializeModifier, Cache::ISerializeModifierClearCallback>::ScopeCache modifier = Cache::ISerializeModifier.Get();
modifier->EngineBuild = prefab->DataEngineBuild;
modifier->IdsMapping.EnsureCapacity(prefab->ObjectsIds.Count() * 4);
for (int32 i = 0; i < prefab->ObjectsIds.Count(); i++)
{