Fix prefab data build number when loading objects from prefab
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@@ -204,7 +204,10 @@ void SceneObjectsFactory::Deserialize(Context& context, SceneObject* obj, ISeria
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}
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// Deserialize prefab data (recursive prefab loading to support nested prefabs)
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const auto prevVersion = context.Modifier->EngineBuild;
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context.Modifier->EngineBuild = prefab->DataEngineBuild;
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Deserialize(context, obj, *(ISerializable::DeserializeStream*)prefabData);
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context.Modifier->EngineBuild = prevVersion;
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}
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int32 instanceIndex;
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