@@ -212,7 +212,7 @@ void WheeledVehicle::Setup()
|
||||
void WheeledVehicle::DrawPhysicsDebug(RenderView& view)
|
||||
{
|
||||
// Wheels shapes
|
||||
for (auto& data : _wheelsData)
|
||||
for (const auto& data : _wheelsData)
|
||||
{
|
||||
int32 wheelIndex = 0;
|
||||
for (; wheelIndex < _wheels.Count(); wheelIndex++)
|
||||
@@ -222,7 +222,7 @@ void WheeledVehicle::DrawPhysicsDebug(RenderView& view)
|
||||
}
|
||||
if (wheelIndex == _wheels.Count())
|
||||
break;
|
||||
auto& wheel = _wheels[wheelIndex];
|
||||
const auto& wheel = _wheels[wheelIndex];
|
||||
if (wheel.Collider && wheel.Collider->GetParent() == this && !wheel.Collider->GetIsTrigger())
|
||||
{
|
||||
const Vector3 currentPos = wheel.Collider->GetPosition();
|
||||
@@ -242,7 +242,7 @@ void WheeledVehicle::DrawPhysicsDebug(RenderView& view)
|
||||
void WheeledVehicle::OnDebugDrawSelected()
|
||||
{
|
||||
// Wheels shapes
|
||||
for (auto& data : _wheelsData)
|
||||
for (const auto& data : _wheelsData)
|
||||
{
|
||||
int32 wheelIndex = 0;
|
||||
for (; wheelIndex < _wheels.Count(); wheelIndex++)
|
||||
@@ -252,7 +252,7 @@ void WheeledVehicle::OnDebugDrawSelected()
|
||||
}
|
||||
if (wheelIndex == _wheels.Count())
|
||||
break;
|
||||
auto& wheel = _wheels[wheelIndex];
|
||||
const auto& wheel = _wheels[wheelIndex];
|
||||
if (wheel.Collider && wheel.Collider->GetParent() == this && !wheel.Collider->GetIsTrigger())
|
||||
{
|
||||
const Vector3 currentPos = wheel.Collider->GetPosition();
|
||||
@@ -311,6 +311,9 @@ void WheeledVehicle::Deserialize(DeserializeStream& stream, ISerializeModifier*
|
||||
DESERIALIZE_MEMBER(Engine, _engine);
|
||||
DESERIALIZE_MEMBER(Differential, _differential);
|
||||
DESERIALIZE_MEMBER(Gearbox, _gearbox);
|
||||
|
||||
// [Deprecated on 13.06.2023, expires on 13.06.2025]
|
||||
_fixInvalidForwardDir |= modifier->EngineBuild < 6341;
|
||||
}
|
||||
|
||||
void WheeledVehicle::OnColliderChanged(Collider* c)
|
||||
@@ -331,6 +334,41 @@ void WheeledVehicle::OnPhysicsSceneChanged(PhysicsScene* previous)
|
||||
#endif
|
||||
}
|
||||
|
||||
void WheeledVehicle::OnTransformChanged()
|
||||
{
|
||||
RigidBody::OnTransformChanged();
|
||||
|
||||
// Initially vehicles were using X axis as forward which was kind of bad idea as engine uses Z as forward
|
||||
// [Deprecated on 13.06.2023, expires on 13.06.2025]
|
||||
if (_fixInvalidForwardDir)
|
||||
{
|
||||
_fixInvalidForwardDir = false;
|
||||
|
||||
// Transform all vehicle children around the vehicle origin to fix the vehicle facing direction
|
||||
const Quaternion rotationDelta(0.0f, -0.7071068f, 0.0f, 0.7071068f);
|
||||
const Vector3 origin = GetPosition();
|
||||
for (Actor* child : Children)
|
||||
{
|
||||
Transform trans = child->GetTransform();;
|
||||
const Vector3 pivotOffset = trans.Translation - origin;
|
||||
if (pivotOffset.IsZero())
|
||||
{
|
||||
trans.Orientation *= Quaternion::Invert(trans.Orientation) * rotationDelta * trans.Orientation;
|
||||
}
|
||||
else
|
||||
{
|
||||
Matrix transWorld, deltaWorld;
|
||||
Matrix::RotationQuaternion(trans.Orientation, transWorld);
|
||||
Matrix::RotationQuaternion(rotationDelta, deltaWorld);
|
||||
Matrix world = transWorld * Matrix::Translation(pivotOffset) * deltaWorld * Matrix::Translation(-pivotOffset);
|
||||
trans.SetRotation(world);
|
||||
trans.Translation += world.GetTranslation();
|
||||
}
|
||||
child->SetTransform(trans);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WheeledVehicle::BeginPlay(SceneBeginData* data)
|
||||
{
|
||||
RigidBody::BeginPlay(data);
|
||||
|
||||
@@ -328,6 +328,7 @@ private:
|
||||
EngineSettings _engine;
|
||||
DifferentialSettings _differential;
|
||||
GearboxSettings _gearbox;
|
||||
bool _fixInvalidForwardDir = false; // [Deprecated on 13.06.2023, expires on 13.06.2025]
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
@@ -488,6 +489,7 @@ protected:
|
||||
void OnPhysicsSceneChanged(PhysicsScene* previous) override;
|
||||
|
||||
// [Vehicle]
|
||||
void OnTransformChanged() override;
|
||||
void BeginPlay(SceneBeginData* data) override;
|
||||
void EndPlay() override;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user