@@ -477,7 +477,7 @@ void InitVehicleSDK()
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{
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VehicleSDKInitialized = true;
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PxInitVehicleSDK(*PhysX);
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PxVehicleSetBasisVectors(PxVec3(0, 1, 0), PxVec3(1, 0, 0));
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PxVehicleSetBasisVectors(PxVec3(0, 1, 0), PxVec3(0, 0, 1));
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PxVehicleSetUpdateMode(PxVehicleUpdateMode::eVELOCITY_CHANGE);
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}
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}
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@@ -1018,7 +1018,7 @@ void PhysicsBackend::EndSimulateScene(void* scene)
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5.0f, // fall rate eANALOG_INPUT_STEER_RIGHT
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}
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};
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PxVehicleKeySmoothingData keySmoothing =
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static constexpr PxVehicleKeySmoothingData keySmoothing =
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{
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{
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3.0f, // rise rate eANALOG_INPUT_ACCEL
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@@ -1216,7 +1216,7 @@ void PhysicsBackend::EndSimulateScene(void* scene)
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// Update wheel collider transformation
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auto localPose = shape->getLocalPose();
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Transform t = wheelData.Collider->GetLocalTransform();
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t.Orientation = Quaternion::Euler(0, state.SteerAngle, state.RotationAngle) * wheelData.LocalOrientation;
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t.Orientation = Quaternion::Euler(-state.RotationAngle, state.SteerAngle, 0) * wheelData.LocalOrientation;
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t.Translation = P2C(localPose.p) / wheelVehicle->GetScale() - t.Orientation * wheelData.Collider->GetCenter();
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wheelData.Collider->SetLocalTransform(t);
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}
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@@ -2592,6 +2592,7 @@ void* PhysicsBackend::CreateVehicle(WheeledVehicle* actor)
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}
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PxF32 sprungMasses[PX_MAX_NB_WHEELS];
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const float mass = actorPhysX->getMass();
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// TODO: get gravityDirection from scenePhysX->Scene->getGravity()
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PxVehicleComputeSprungMasses(wheels.Count(), offsets, centerOfMassOffset.p, mass, 1, sprungMasses);
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PxVehicleWheelsSimData* wheelsSimData = PxVehicleWheelsSimData::allocate(wheels.Count());
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for (int32 i = 0; i < wheels.Count(); i++)
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@@ -2742,9 +2743,9 @@ void* PhysicsBackend::CreateVehicle(WheeledVehicle* actor)
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// Ackermann steer accuracy
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PxVehicleAckermannGeometryData ackermann;
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ackermann.mAxleSeparation = Math::Abs(wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_LEFT).x - wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_LEFT).x);
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ackermann.mFrontWidth = Math::Abs(wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_RIGHT).z - wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_LEFT).z);
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ackermann.mRearWidth = Math::Abs(wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_RIGHT).z - wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_LEFT).z);
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ackermann.mAxleSeparation = Math::Abs(wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_LEFT).z - wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_LEFT).z);
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||||
ackermann.mFrontWidth = Math::Abs(wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_RIGHT).x - wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eFRONT_LEFT).x);
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||||
ackermann.mRearWidth = Math::Abs(wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_RIGHT).x - wheelsSimData->getWheelCentreOffset(PxVehicleDrive4WWheelOrder::eREAR_LEFT).x);
|
||||
driveSimData.setAckermannGeometryData(ackermann);
|
||||
|
||||
// Create vehicle drive
|
||||
|
||||
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Block a user