Fix debug check on Vulkan backbuffer texture usage
This commit is contained in:
@@ -62,8 +62,8 @@ public:
|
||||
void DescriptorAsImage(GPUContextVulkan* context, VkImageView& imageView, VkImageLayout& layout) override;
|
||||
void DescriptorAsStorageImage(GPUContextVulkan* context, VkImageView& imageView, VkImageLayout& layout) override;
|
||||
#if !BUILD_RELEASE
|
||||
bool HasSRV() const override { return ((GPUTexture*)_parent)->IsShaderResource(); }
|
||||
bool HasUAV() const override { return ((GPUTexture*)_parent)->IsUnorderedAccess(); }
|
||||
bool HasSRV() const override { return !_parent || ((GPUTexture*)_parent)->IsShaderResource(); }
|
||||
bool HasUAV() const override { return !_parent || ((GPUTexture*)_parent)->IsUnorderedAccess(); }
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user